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C++ game development by example : learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming.
- Format:
- Book
- Author/Creator:
- Shekar, Siddharth.
- Language:
- English
- Subjects (All):
- C++ (Computer program language).
- Object-oriented programming languages.
- Video games--Programming.
- Video games.
- Video games--Design.
- Physical Description:
- 1 volume
- Place of Publication:
- Birmingham : Packt Publishing, 2019.
- Summary:
- C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games.-- Provided by publisher.
- Contents:
- 1. C++ concepts
- 2. Mathematics and graphics concepts
- 3. Setting up your game
- 4. Creating your game
- 5. Finalizing your game
- 6. Getting started with OpenGL
- 7. Building on the game objects
- 8. Enhancing your game with collision, loops, and lighting
- 9. Getting started with Vulkan
- 10. Preparing the clear screen
- 11. Creating objects resources
- 12. Drawing Vulkan objects.
- ISBN:
- 9781789535303
- OCLC:
- 1101044564
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