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Learning and Collaboration Technologies : 12th International Conference, LCT 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part III / edited by Brian K. Smith, Marcela Borge.

Springer Nature - Springer Computer Science (R0) eBooks 2025 English International Available online

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Format:
Book
Contributor:
Smith, Brian K., Editor.
Borge, Marcela., Editor.
Series:
Lecture Notes in Computer Science, 1611-3349 ; 15808
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Artificial intelligence.
Social sciences--Data processing.
Social sciences.
Education--Data processing.
Education.
Computer networks.
Electronic commerce.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computer Application in Social and Behavioral Sciences.
Computers and Education.
Computer Communication Networks.
e-Commerce and e-Business.
Local Subjects:
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computer Application in Social and Behavioral Sciences.
Computers and Education.
Computer Communication Networks.
e-Commerce and e-Business.
Physical Description:
1 online resource (XXII, 432 p. 117 illus., 96 illus. in color.)
Edition:
1st ed. 2025.
Place of Publication:
Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
Summary:
The three-volume set LNCS 15806–15808 constitutes the thoroughly refereed proceedings of the 12th International Conference on Learning and Collaboration Technologies, LCT 2025, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, June 22-17, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The papers have been organized in topical sections as follows: Part I: Designing Learning Experiences; Technological Innovation in Education Part II: From Human Teachers to AI Educators; Intelligent Learning Environments Part III: Serious Games and Gamification; Immersive Learning; Understanding Learning Experiences.
ISBN:
3-031-93746-5
OCLC:
1524425304

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