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Design, User Experience, and Usability : 14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I / edited by Martin Schrepp.

Springer Nature - Springer Computer Science (R0) eBooks 2025 English International Available online

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Format:
Book
Contributor:
Schrepp, Martin., Editor.
Series:
Lecture Notes in Computer Science, 1611-3349 ; 15794
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Application software.
Computer networks.
Software engineering.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Communication Networks.
Software Engineering.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Communication Networks.
Software Engineering.
Physical Description:
1 online resource (XXI, 424 p. 203 illus., 158 illus. in color.)
Edition:
1st ed. 2025.
Place of Publication:
Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
Summary:
This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The six volumes cover the following topics: Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior. Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design. Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences. Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation. Part V: Design education and professional practice; and human-centered design and interactive experiences. Part VI: AI and the future of UX design; and UX in AI and emerging technologies.
Contents:
Information Design and Visualization: Enhancing Public Awareness of Air Quality: Evaluating Communication Strategies and Design Prototypes using a Design-Based Implementation Research Approach
From Displays to Real Environments: Research and Design Guidelines for the Application of the Monk-White Illusion
Visualizing Peace and Transition Process Trajectories: Enhancing Decision-Making through PeaceTech and Iterative Design
Mapping Nordic Design Policy Evolution: A Visual Analytics Approach to Governance Transitions
Attention Characteristics of Dynamic Content by Visual Elements
Utilization of CMF Elements as Kansei Value in UI design
Visualization Analysis of Literature in the Design Issues Journal from the Perspective of Sustainable Development
From Drawings-centered to Space-centered: The Application of a Model-based Spatial Database and Visualization in the Interior Design of the Palace Buildings in Yuanmingyuan
A Study on the Visualization of Parts Manufacturing Prognoses Based on Machine-Learning Algorithms for Supporting Decision-Making in CAD Modelling
Visualization of the Relationship-Creation Process in Online Environment
Nudging with Narrative Visualization: Communicating to a Student in the MOOC Courseware. Emotional Interaction and Persuasive Design: The Influence of Emotional Elements on UI Cognition Through Interaction
Research on the Role of Personalized Desig of Digital Humans in Museums in Enhancing Users' Emotional Experience
Emotional Interaction in Urban Public Art: A Symbiotic Relationship Between Human-Computer Interaction and Emotional Publics
Research on the Application of Emotional Interaction Design in Charity Posters
Children's Chess Robots Design Based on CAPS Theory and Kansei Engineering: Constructing Intelligent Educational Tools to Promote Children's Cognitive and Emotional Development
Competition, Cooperation, or Both? A Field Study on a Persuasive Smartwatch Fitness Application with Intergroup Competition for Promoting Physical Activity
AI-Enhanced Emotional Design: Transferring Biosignal Data to Music by Integrating Artificial Intelligence
Designing Emotional Interaction in Smart Homes: Actor-Network Theory for Enhanced User Experience. Interactive Systems and User Behavior: Honesty or Harmony? How Friendships Shape Frustration Reporting in Usability Tests
Speaking Fast, Speaking More: How Personality and Social Context Affect User Interview Dynamics - A Transcript Text Analysis
Interactive Behavior and Experience in Social Activities within Virtual Spaces: An Exploratory Study
Promoting Healthy Hydration Among College Students: A Behaviour Design Approach Integrating the Fogg Behavior Model for Sustainable Development Goals
Wearable Product Design for Pain Management and Behavioural Support in Bipolar Disorder
User Interaction Behavior Analysis for Cognitive Load Detection in Online Learning Processes
An Empirical Study of Video Duration on Users’ Discontinuous Sage Intention: Based on the TAM Model.
Notes:
Description based on publisher supplied metadata and other sources.
ISBN:
3-031-93221-8
OCLC:
1524423006

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