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Design, User Experience, and Usability : 14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part IV / edited by Martin Schrepp.

Springer Nature - Springer Computer Science (R0) eBooks 2025 English International Available online

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Format:
Book
Contributor:
Schrepp, Martin., Editor.
Series:
Lecture Notes in Computer Science, 1611-3349 ; 15797
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Application software.
Computer networks.
Software engineering.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Communication Networks.
Software Engineering.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Communication Networks.
Software Engineering.
Physical Description:
1 online resource (XXI, 354 p. 109 illus., 89 illus. in color.)
Edition:
1st ed. 2025.
Place of Publication:
Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
Summary:
This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The six volumes cover the following topics: Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior. Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design. Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences. Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation. Part V: Design education and professional practice; and human-centered design and interactive experiences. Part VI: AI and the future of UX design; and UX in AI and emerging technologies.
Contents:
Consumer Experience and Service Design: Research on Influencing Factors of Consumer Satisfaction in Cantonese Restaurant Based on User Experience: A Case Study of "Hua Chao Yan" Restaurant in Foshan
Experience Design for Second-Hand Camera Shopping and Image Communities Based on Community Interaction and Sustainable Economy
A Service Experience Design Framework for Applying ASMR to O2O Consumer Scenarios
Factors Influencing Trust on C2C Service Platforms
The Construction Process of Immersive Commercial Spaces: A Case Study of Apple Store
Research on User Experience Map Construction and Service Optimization of Meituan Takeaway Platform
A Study on the Design of a Simulation Training System Incorporating Gamification Elements for the Management of Oil Depots. Design and Evaluation of Technology-Enhanced Learning: The Influence of Block Toys on the Attention Development in Preschool Children
Development of a Self-Regulation Tool for (Online) Learners: A Collaborative Approach
The Impact of Blended Learning Experience on Student Learning Outcomes in Marketing Courses
Research on the Integrated Construction of Ideological and Political Education in Middle and Higher Vocational Education Empowered by Digital Technology
Development and Evaluation of Scaffcode INC: A Game-Based Learning App for Teaching Basic Programming with Scaffolding
Enhancing Children's Disaster Education through the Application of Motion Sensing Technology
Integration and Application of GAI and Experiential Teaching Method:Application Practice Based on Short Video Marketing Course Design. UX in Automotive and Transportation: An Integrated Framework for Supporting Vehicle-Based Evacuees During Disasters: Leveraging Digital Technologies Through Public-Private Collaboration
Research on Intelligent Mobile Service System Design Driven by Autonomous Vehicles Based on Knowledge Graph
Co-Creation Design Research of Intelligent Cockpit HMI Based on Robot Personality in Dangerous Driving Scenarios
Preliminary Study of the Configuration of Multifunctional Steering Wheel Buttons in Vehicles and their Impact on Operation
Exploration of Psychometric Applications and Personality Characteristics Fine-Tuning Methods of In-Vehicle Large Language Models in Intelligent Cockpits
An Investigation into the Impact of Sequencing Multimodal Sensory Mapping Alerts for Auditory Compensation in Intelligent Vehicle Cockpits on Driver Experience
EHMI: A Complexity Assessment Method for Automotive Intelligent Cockpit Human-Computer Interaction Interfaces: An Example from the Instrument Cluster
Research on a Driver's Perceived Risk Prediction Model Considering Traffic Scene Interaction.
Notes:
Description based on publisher supplied metadata and other sources.
ISBN:
3-031-93230-7
OCLC:
1521916425

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