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Gamified Tabletop Exercises for Effective Disaster Recovery Testing : Preparing for Disasters with Dice / by John Svazic.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Svazic, John, author.
Series:
Professional and Applied Computing Series
Language:
English
Subjects (All):
Electronic data processing departments--Security measures--Testing.
Electronic data processing departments.
Data recovery (Computer science)--Testing.
Data recovery (Computer science).
Gamification.
Physical Description:
1 online resource (137 pages)
Edition:
1st ed. 2025.
Place of Publication:
Berkeley, CA : Apress : Imprint: Apress, 2025.
Summary:
Tabletop exercises are a common way to test disaster recovery and business continuity plans, but they can also be some of the most dry and boring meetings any professional can attend. Following a set script with no variation can cause folks to lose interest and question the value of such exercises, even when they are required for compliance frameworks such as SOC2. What is a security professional to do? Simple—introduce variability by adding dice! Gamification isn't a new idea, but applying some principles of gamification to a traditional tabletop exercise can breathe new life into a potentially monotonous activity. This book covers how to build a gamified tabletop exercise from the ground up, and provides example exercises you can build upon for your own needs. Not only will participation improve, but you will have reusable exercises to work with as each walk-through can produce different results, helping to cover multiple outcomes when testing your recovery capabilities. By providing examples and a methodical approach on how to build gamification into a traditional tabletop, the goal is to provide a new perspective on tabletop exercises that should be more engaging for all participants, and thus more beneficial for everyone involved. Avoid the monotony and start practicing with realistic consequences for decisions with dice rolls! What You Will Learn Plan, build, and execute tabletop exercises with participants Understand and explain gamification benefits and how to add it to traditional tabletop exercises Understand why and how to introduce such concepts to a traditional tabletop exercise Get up to speed on the purpose of tabletop exercises as well as how to improve participation and retention of exercise participants Compile tips and tricks to help when encountering unexpected issues during tabletop exercises, from unexpected decisions to difficult participants Know tools and techniques, such as using mind maps, to help plan and build gamified tabletop exercises .
Contents:
Chapter 1: Tabletops, Gamification, and Dice
Chapter 2: Roles, Rules, and Goals
Chapter 3: Gamified Tabletops - An Overview
Chapter 4: Building the Exercise
Chapter 5: Adding Randomness
Chapter 6: Preparing for the Unknown
Chapter 7: Running a Gamified Tabletop Exercise.
Notes:
Description based on publisher supplied metadata and other sources.
ISBN:
9798868812521
OCLC:
1519552100

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