My Account Log in

1 option

Unity Cookbook : Core Recipes for Game Developers / by Christopher Coutinho.

O'Reilly Online Learning: Academic/Public Library Edition Available online

View online
Format:
Book
Author/Creator:
Coutinho, Christopher.
Series:
Professional and Applied Computing Series
Language:
English
Subjects (All):
Unity (Electronic resource).
Video games--Programming.
Video games.
Physical Description:
1 online resource (662 pages)
Edition:
1st ed. 2024.
Place of Publication:
Berkeley, CA : Apress : Imprint: Apress, 2024.
Summary:
Master the intricacies of Unity’s character controllers with a deep dive into Unity's Starter Assets. This book is an essential resource for game developers looking to elevate their skills in Unity game development, offering detailed insights and practical examples to help you create complete, sophisticated, high-performance systems. Part of the Apress cookbook series, the recipes in this book provide a comprehensive guide to creating dynamic and immersive character interactions, equipping developers with the skills necessary to build responsive character controllers for both first-person and third-person perspectives. By leveraging pre-configured assets, developers can streamline the creation process, ensuring optimized performance and enhanced player experiences. Explore Unity's New Input System, a revolutionary framework designed to enhance control and flexibility in game development. Delve into the art of architecting enemy AI using Finite State Machines (FSMs) to create intelligent and responsive behaviors. Build a sophisticated melee combat system inspired by top-tier action games. Unlock the potential of advanced player movement with a focus on parkour mechanics. Implement a robust shooter weapon system that enhances gameplay through strategic weapon interactions. Optimize game performance through efficient object pooling techniques. You will: Implement re-bindable controls and create sophisticated input schemes that elevate gameplay interactions. Set up navigation and pathfinding, creating AI that can dynamically navigate, pursue, and interact with players. Craft a melee combat system that offers a dynamic and engaging player experience Create fluid and responsive parkour mechanics that enhance the realism and excitement of your game. Build a comprehensive shooter weapon system Develop object pooling systems that enhance performance and resource management, ensuring a seamless and immersive gaming experience.
Contents:
Chapter 1: Unity’s Character Controllers
Chapter 2: Unity's New Input System
Chapter 3: Architecting Enemy AI with Finite State Machines
Chapter 4: Architecting Melee Combat: Building the Core Framework
Chapter 5: Architecting Player Parkour Movement
Chapter 6: Implementing a Robust Weapon System
Chapter 7: Implementing Efficient Object Pooling.
Notes:
Includes index.
Description based on publisher supplied metadata and other sources.
ISBN:
9798868808531
OCLC:
1478237970

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account