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Computers and Games : 12th International Conference, CG 2024, Virtual Event, November 25-29, 2024, Revised Selected Papers / edited by Michael Hartisch, Chu-Hsuan Hsueh, Jonathan Schaeffer.
Springer Nature - Springer Computer Science (R0) eBooks 2025 English International Available online
View online- Format:
- Book
- Series:
- Lecture Notes in Computer Science, 1611-3349 ; 15550
- Language:
- English
- Subjects (All):
- Algorithms.
- Computer graphics.
- Computer vision.
- Artificial intelligence.
- Software engineering.
- Computer networks.
- Design and Analysis of Algorithms.
- Computer Graphics.
- Computer Vision.
- Artificial Intelligence.
- Software Engineering.
- Computer Communication Networks.
- Local Subjects:
- Design and Analysis of Algorithms.
- Computer Graphics.
- Computer Vision.
- Artificial Intelligence.
- Software Engineering.
- Computer Communication Networks.
- Physical Description:
- 1 online resource (XIV, 219 p. 70 illus., 49 illus. in color.)
- Edition:
- 1st ed. 2025.
- Place of Publication:
- Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
- Summary:
- This book constitutes the refereed proceedings of the 12th International Conference on Computers and Games, CG 2024, held as a virtual event, during November 25-29, 2024. The 17 full papers included in this book were carefully reviewed and selected from 40 submissions. They are organized in the following topical sections: Chess and its Variants; Go and NoGo; General Approaches for Solving and Playing Games; Nonograms; Social Aspects of Games; and Games with Uncertainty.
- Contents:
- Chess and its Variants.
- Chess Rating Estimation from Moves and Clock Times Using a CNN-LSTM.
- Convolutional Neural Networks with Specific Kernels for Computer Chess.
- Chinese Chess EGTB with Perpetual Check-Chase Rules.
- Go and NoGo.
- Analysing KataGo: A Comparative Evaluation Against Perfect Play in the Game of Go.
- Solving Linear NoGo with Combinatorial Game Theory.
- Solving 7x7 Killall-Go with Seki Database.
- General Approaches for Solving and Playing Games.
- Compressed Game Solving.
- Anytime Sequential Halving in Monte-Carlo Tree Search.
- Monte Carlo Search Algorithms Discovering Monte Carlo Tree Search Exploration Terms.
- Nonograms.
- Generating Difficult and Fun Nonograms.
- Solving Nonograms: A Constraint Satisfaction Approach.
- Social Aspects of Games.
- Sexual Harassment in Valorant and Overwatch Voice Chats.
- Now You See Me: Recognizing the Player’s Arousal Changes in the Game through Game Footage Videos and Game Context Features.
- Games with Uncertainty.
- Belief Stochastic Game: A Model for Imperfect-Information Games with Known Positions.
- A Mathematical Analysis of PlaceIt: a Game of Perfect Online Sorting.
- Optimal Play of the All Yellow Zombie Dice Game.
- Zweistein: A Dynamic Programming Evaluation Function for Einstein Wurfelt Nicht!.
- Notes:
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 3-031-86585-5
- OCLC:
- 1523371827
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