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States of immersion across media : bodies, techniques, practices / edited by Philippe Bédard, Alanna Thain, Carl Therrien.
- Format:
- Book
- Series:
- Cinema and technology (Amsterdam, Netherlands)
- Cinema and technology
- Language:
- English
- Subjects (All):
- Altered states of consciousness.
- Mass media--Psychological aspects.
- Mass media.
- Physical Description:
- 1 online resource (533 pages) : digital, PDF file(s).
- Edition:
- First edition.
- Place of Publication:
- Amsterdam : Amsterdam University Press. 2025.
- Summary:
- Immersion across media opens our perception to altered states of consciousness. Far from disconnecting us from our surroundings, these experiences reframe how we connect to the world and to others. In this age of technological acceleration, myriad new media forms redefine our immersive habits and patterns of gratification. <i>States of Immersion Across Media</i> invites readers to slow down and reflect on immersive practices, both new and old, their impact on our bodies, the affective attunements they evoke, the disruptions they afford, and the creative encounters they generate.
- Contents:
- Frontmatter
- Table of Contents
- Acknowledgements
- Introduction
- Section 1 Altered States
- 1. Immersive Situativity: Perspectives on Being In/Out of Sync
- 2. Douglas Trumbull and the Technological Aesthetic of Brainstorm
- 3. Dual Cognitive Approach
- 4. Emotional and Immersive Experiences in Films and Games : Looking into the Perceptual Model and Striving for a Motivational Theory
- 5. Interaction and Immersion Logics in Encounters: Coalescence of Bodies in a Liquid Space
- 6. Facing Oneself : Out-of-Body Experience, Immersion, and the Remediation of Cinema through Virtual Reality
- 7. The Time it Takes to Tend Virtual Succulents : Immersing Oneself in a Playthrough of Viridi
- Section 2 Finding New Frames
- 8. The Many Births of Virtual Reality
- 9. Seeing by Automobility : Protoautomobility, Immersion, the Traveller-Spectator, and the Phantom Ride, 1897-1912
- 10. From Participation to Immersion : Promotional Tactics around Tricked and Dynamic Seats in the Film Theatre
- 11. Surface and Depth : The Picture Plane as a Site of Immersivity in the Digital Age
- 12. "Let's Cross This Portal Together" : Immersion Mechanisms in VR Performances and Their Current Limitations
- 13. Immersive Materiality and Television Production in The Dark Crystal : Age of Resistance (2019)
- 14. "More Mbappé Than Me?" : Soccer Video Games, Athletic Bodies, and the Performative Displacement
- Section 3 The Edge of Sense(s)
- 15. Walter Benjamin on the Threshold of Immersion
- 16. Correlations of Immersion and Authenticity in the Experience of Fencing in Hellish Quart and For Honor
- 17. New Heritage Ecologies : Embracing Entanglement and Complexity in Virtual Heritage Immersion
- 18. The Contribution of Narrative Puzzles to Player Challenge- Based Immersion: A Case Study of Abzû
- 19. The Opposite of Elsewhere: Home Video as Virtual Reality
- 20. Video Game Immersion as Bodily Atmospheric Attunement
- Section 4 Interviews
- 21. Beyond Frontiers : An Interview with Félix Lajeunesse (Cofounder and Chief Creative Officer, Felix & Paul Studios)
- 22. Producing Intravene: An Experiment in Immersive Audio
- 23. A Much-Needed Conversation with Women Working in VR
- 24. Espace & Présence: An Interview with Guillaume Perreault-Roy
- 25. The Ultimate Potential of Immersive Media : An Interview with Kent Bye (Host of the Voices of VR Podcast)
- 26. An interview with Skawennati
- Indices
- Notes:
- Title from publisher's bibliographic system (viewed on 18 Jul 2025).
- ISBN:
- 1-003-70432-8
- 90-485-5877-8
- 9781003704324
- OCLC:
- 1514339144
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