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States of immersion across media : bodies, techniques, practices / edited by Philippe Bédard, Alanna Thain, Carl Therrien.

De Gruyter Amsterdam University Press Complete eBook-Package 2025 Available online

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Format:
Book
Contributor:
Bédard, Philippe, editor.
Thain, Alanna Michael, 1973- editor.
Therrien, Carl, editor.
Series:
Cinema and technology (Amsterdam, Netherlands)
Cinema and technology
Language:
English
Subjects (All):
Altered states of consciousness.
Mass media--Psychological aspects.
Mass media.
Physical Description:
1 online resource (533 pages) : digital, PDF file(s).
Edition:
First edition.
Place of Publication:
Amsterdam : Amsterdam University Press. 2025.
Summary:
Immersion across media opens our perception to altered states of consciousness. Far from disconnecting us from our surroundings, these experiences reframe how we connect to the world and to others. In this age of technological acceleration, myriad new media forms redefine our immersive habits and patterns of gratification. <i>States of Immersion Across Media</i> invites readers to slow down and reflect on immersive practices, both new and old, their impact on our bodies, the affective attunements they evoke, the disruptions they afford, and the creative encounters they generate.
Contents:
Frontmatter
Table of Contents
Acknowledgements
Introduction
Section 1 Altered States
1. Immersive Situativity: Perspectives on Being In/Out of Sync
2. Douglas Trumbull and the Technological Aesthetic of Brainstorm
3. Dual Cognitive Approach
4. Emotional and Immersive Experiences in Films and Games : Looking into the Perceptual Model and Striving for a Motivational Theory
5. Interaction and Immersion Logics in Encounters: Coalescence of Bodies in a Liquid Space
6. Facing Oneself : Out-of-Body Experience, Immersion, and the Remediation of Cinema through Virtual Reality
7. The Time it Takes to Tend Virtual Succulents : Immersing Oneself in a Playthrough of Viridi
Section 2 Finding New Frames
8. The Many Births of Virtual Reality
9. Seeing by Automobility : Protoautomobility, Immersion, the Traveller-Spectator, and the Phantom Ride, 1897-1912
10. From Participation to Immersion : Promotional Tactics around Tricked and Dynamic Seats in the Film Theatre
11. Surface and Depth : The Picture Plane as a Site of Immersivity in the Digital Age
12. "Let's Cross This Portal Together" : Immersion Mechanisms in VR Performances and Their Current Limitations
13. Immersive Materiality and Television Production in The Dark Crystal : Age of Resistance (2019)
14. "More Mbappé Than Me?" : Soccer Video Games, Athletic Bodies, and the Performative Displacement
Section 3 The Edge of Sense(s)
15. Walter Benjamin on the Threshold of Immersion
16. Correlations of Immersion and Authenticity in the Experience of Fencing in Hellish Quart and For Honor
17. New Heritage Ecologies : Embracing Entanglement and Complexity in Virtual Heritage Immersion
18. The Contribution of Narrative Puzzles to Player Challenge- Based Immersion: A Case Study of Abzû
19. The Opposite of Elsewhere: Home Video as Virtual Reality
20. Video Game Immersion as Bodily Atmospheric Attunement
Section 4 Interviews
21. Beyond Frontiers : An Interview with Félix Lajeunesse (Cofounder and Chief Creative Officer, Felix & Paul Studios)
22. Producing Intravene: An Experiment in Immersive Audio
23. A Much-Needed Conversation with Women Working in VR
24. Espace & Présence: An Interview with Guillaume Perreault-Roy
25. The Ultimate Potential of Immersive Media : An Interview with Kent Bye (Host of the Voices of VR Podcast)
26. An interview with Skawennati
Indices
Notes:
Title from publisher's bibliographic system (viewed on 18 Jul 2025).
ISBN:
1-003-70432-8
90-485-5877-8
9781003704324
OCLC:
1514339144

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