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Procedural weapon generation with Blender 4.4.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Video
Contributor:
Bridges, Michael, presenter.
Packt Publishing, publisher.
Language:
English
Subjects (All):
Three-dimensional display systems.
Computer graphics.
Blender (Computer file).
Physical Description:
1 online resource (1 video file (7 hr., 21 min.)) : sound, color
Edition:
[First edition].
Place of Publication:
[Place of publication not identified] : Packt Publishing, [2025]
Summary:
Step into the world of procedural generation as you harness the power of Blender 4.4 to create and export modular weapon assets. The course opens with a foundational dive into planning and reference gathering, before guiding you through initial modeling tasks and material setups. You'll get hands-on with PureRef for moodboarding, take on the "3 Axe Challenge," and learn best practices for prepping and exporting your models for game-ready pipelines. In the second phase, you'll master Blender's revamped geometry nodes system. Starting with origin manipulation and instancing, you'll evolve into managing dynamic input values and generating randomized models using seeds and scripting. You'll organize and export randomized variants efficiently, all within the node-based environment, offering a flexible yet powerful procedural design toolkit. The final sections integrate Python scripting to bring full automation into your workflow. From writing export scripts to refining selection logic and using bounding boxes for attachments, you'll automate the entire pipeline from generation to export. Each section builds toward a robust, scalable asset creation system--perfect for indie developers, game studios, or technical artists looking to streamline their Blender pipelines. To access the supplementary materials, scroll down to the 'Resources' section above the 'Course Outline' and click 'Supplemental Content.' This will either initiate a download or redirect you to GitHub. What you will learn Design modular weapon components procedurally. Implement geometry nodes for random asset generation. Script exports using Python in Blender 4.4. Set up vertex groups and attachment points. Organize and automate node-based workflows. Export randomized models with scripting logic. Audience This course is designed for intermediate Blender users with some experience in 3D modeling and a basic understanding of materials and nodes. Familiarity with scripting is helpful but not required--Python concepts are introduced step-by-step. About the Author Michael Bridges: Michael Bridges is a 3D generalist with over 15 years of experience, starting with SolidWorks in 2009, then moving to 3DS Max and Maya before specializing in Blender from 2014. He has developed and shared his knowledge through courses on Udemy and his educational site, Canopy Games. Michael is also a YouTube content creator, though his primary focus remains on course development. A self-confessed technology enthusiast, he enjoys helping people unlock the full potential of their devices, simplifying complex concepts with accessible language. His passion for technology is matched by his love of teaching, making advanced topics approachable for learners of all levels.
Notes:
OCLC-licensed vendor bibliographic record.
ISBN:
9781806101979
1806101971
OCLC:
1517554474

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