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Material fundamentals : procedural textures in Blender 4.4.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Video
Contributor:
Bridges, Michael, presenter.
Packt Publishing, publisher.
Language:
English
Subjects (All):
Three-dimensional display systems.
Computer graphics.
Blender (Computer file).
Physical Description:
1 online resource (1 video file (4 hr., 11 min.)) : sound, color
Edition:
[First edition].
Place of Publication:
[Place of publication not identified] : Packt Publishing, [2025]
Summary:
Begin your journey by configuring Blender 4.4 for shader development and understanding the shader editor's interface, key shortcuts, and value systems. The first section introduces core concepts like the Math and Mix nodes, the Texture Coordinate node, and building a first basic material from scratch. You'll also explore a screentone shader and learn to control shading through values and logic. In the next phase, dive into a fully modeled kitchen scene where you'll bring surfaces to life using procedural techniques. Learn to manipulate bump and PBR shaders, apply randomized material attributes, and tackle challenges unique to Eevee rendering. You'll build everything from liquid-in-glass effects to custom tile shaders with color variations and dynamic texturing logic. To close the experience, you'll focus on building reusable workflows with group nodes and learn how to bake textures for performance optimization. Each lesson compounds previous knowledge, providing a continuous progression from beginner techniques to professional application. By the end, you'll have created multiple materials, reusable node systems, and a polished scene ready for your portfolio. To access the supplementary materials, scroll down to the 'Resources' section above the 'Course Outline' and click 'Supplemental Content.' This will either initiate a download or redirect you to GitHub. What you will learn Build procedural materials using Blender's node system Apply math and logic to drive visual shader effects Create tileable textures with randomized attributes Simulate glass, liquid, and reflective surfaces Reuse node groups across different objects and scenes Bake high-performance textures for optimized results Audience This course is designed for beginners with no prior shader experience, making it ideal for those new to material creation. While a basic understanding of Blender's interface can be helpful, it's not required. All necessary assets are included, so learners can dive straight into hands-on practice with Blender 4.4--curiosity and creativity are the only prerequisites. About the Author Michael Bridges: Michael Bridges is a 3D generalist with over 15 years of experience, starting with SolidWorks in 2009, then moving to 3DS Max and Maya before specializing in Blender from 2014. He has developed and shared his knowledge through courses on Udemy and his educational site, Canopy Games. Michael is also a YouTube content creator, though his primary focus remains on course development. A self-confessed technology enthusiast, he enjoys helping people unlock the full potential of their devices, simplifying complex concepts with accessible language. His passion for technology is matched by his love of teaching, making advanced topics approachable for learners of all levels.
Notes:
OCLC-licensed vendor bibliographic record.
ISBN:
9781806112357
1806112353
OCLC:
1517554453

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