My Account Log in

1 option

3D trees with Blender Geometry nodes : 3D Tudor limited.

O'Reilly Online Learning: Academic/Public Library Edition Available online

O'Reilly Online Learning: Academic/Public Library Edition
Format:
Video
Contributor:
Bettison, Neil Ian, presenter.
Packt Publishing, publisher.
Language:
English
Subjects (All):
Three-dimensional imaging.
Computer graphics--Computer programs.
Computer graphics.
Blender (Computer file).
Physical Description:
1 online resource (1 video file (2 hr., 42 min.)) : sound, color
Edition:
[First edition].
Place of Publication:
[Place of publication not identified] : Packt Publishing, [2025]
Summary:
This course offers a complete, hands-on journey into the procedural world of 3D foliage, starting with a foundational introduction to Geometry Nodes inside Blender. The initial modules delve into constructing a robust base tree structure, beginning with a comprehensive system for trunk and branch generation. You'll explore everything from basic splits to a multi-level branching network that mimics real-world tree growth. As the course progresses, you'll deepen your understanding of detail-oriented enhancements. Key lessons cover how internal data structures are used to drive complex mesh generation, integrate realistic root systems, and apply organic displacement. Advanced techniques in UV mapping and final mesh refinement will ensure your trees are not just procedural, but also production-ready. To top it off, you'll dive into foliage systems powered by nodes. You'll learn how to distribute and animate leaves using geometry nodes and particle simulations--adding a touch of realism with natural motion like wind or seasonal falling leaves. The course wraps with advanced particle techniques to bring your scenes to life, offering the complete toolkit for stylized or photorealistic environmental design. To access the supplementary materials, scroll down to the 'Resources' section above the 'Course Outline' and click 'Supplemental Content.' This will either initiate a download or redirect you to GitHub. What you will learn Construct a procedural tree system using Blender's Geometry Nodes Configure branching logic for customizable growth and structure Apply displacement and mesh refinement for added surface realism Implement UV mapping techniques to optimize visual detail Design procedural leaf distributions and animated particle effects Develop reusable node systems for scalable 3D asset creation Audience This course is designed for intermediate to advanced Blender users with prior experience in 3D modeling and basic familiarity with Geometry Nodes. Some understanding of procedural workflows and particle systems is recommended but not mandatory. About the Author 3D Tudor Limited By Neil Ian Bettison: This course is by 3D Tudor Limited By Neil Ian Bettison. Neil is a professional 3D artist with nine years of modelling experience, including assets, characters, and environments. After attending the University for Creative Arts (UCA) for a BA (Hons) Computer Games Arts degree, Neil began freelancing. In 2019, Neil Bettison founded 3D Tudor, a YouTube channel, to help other game developers because of his passion for 3D modeling. Neil's instructor style--his to-the-point instructions and clear guidance--makes him an excellent tutor. Neil uses Blender for particle effects and complex asset animation. Neil can use two popular game engines, Unreal Engine 5, and Unity, with many years of experience in both.
Notes:
OCLC-licensed vendor bibliographic record.
ISBN:
9781806104932
1806104938
OCLC:
1517553814

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Library Catalog Using Articles+ Library Account