My Account Log in

1 option

Mixed Reality for Education / edited by Yiyu Cai, Eleni Mangina, Sui Lin Goei.

Springer eBooks EBA - Intelligent Technologies and Robotics Collection 2023 Available online

View online
Format:
Book
Contributor:
Cai, Yiyu., Editor.
Mangina, Eleni., Editor.
Goei, Sui Lin., Editor.
Series:
Gaming Media and Social Effects, 2197-9693
Language:
English
Subjects (All):
Computational intelligence.
Educational technology.
User interfaces (Computer systems).
Human-computer interaction.
Computational Intelligence.
Digital Education and Educational Technology.
User Interfaces and Human Computer Interaction.
Local Subjects:
Computational Intelligence.
Digital Education and Educational Technology.
User Interfaces and Human Computer Interaction.
Physical Description:
1 online resource (VIII, 400 p. 171 illus., 148 illus. in color.)
Edition:
1st ed. 2023.
Place of Publication:
Singapore : Springer Nature Singapore : Imprint: Springer, 2023.
Summary:
This book consists of chapters that present the state-of-the-art research on mixed reality, simulation and serious games with applications in four main educational topics: (1) K-12 STEAM Education; (2) Tertiary/Professional Education; (3) Special Needs Education; and (4) Cultural, Social & Museum Education. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material and for practitioners that want to embrace mixed reality, simulation and/or serious games in theireducation. Chapter "Development of AR Interactive Components for Positive Behavioral Interventions and Supports" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Contents:
Introduction
aMazing Walk-through Mathematics
Architectural Models created with Mixed Reality Technologies towards a new STEAM practice
Applying prior meta-modeling knowledge to a VR model of a biological process
A systematic review of pedagogy related to mixed reality in K-12 education
Immersive Virtual Reality Classroom to transfer Learning Experience in the Secondary Science Curriculum
Exploring the Mozilla® Hubs® platform for virtual final year project exhibition
VRLE-based Teaching for Medical Students: VR-Baby
Immersive and Interactive VR for Lifting Training of Tower Cranes
Mixed Reality Applications in Tertiary Veterinary Education: A Systematic Review
Exploring Gestural Agency in Collaborative and Embodied Rates of Change Simulations
Case study of AR digital literacy intervention for students diagnosed with ADHD
Development of AR Interactive Components for Positive Behavior Interventions and Support
Framework for learning patterns and social presence in VR for learning
Security, Ethics and Privacy Issues in Remote Extended Reality for Education
An Immersive Learning Environment to Improve User Experience in Science Museums.
Notes:
Includes bibliographical references.
Other Format:
Print version: Cai, Yiyu Mixed Reality for Education
ISBN:
9789819949588
9819949580

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Library Catalog Using Articles+ Library Account