1 option
The well-read game : on playing thoughtfully / Tracy Fullerton and Matthew Farber.
- Format:
- Book
- Author/Creator:
- Fullerton, Tracy, author.
- Farber, Matthew, author.
- Series:
- Playful Thinking Series
- Playful thinking
- Language:
- English
- Subjects (All):
- Educational games.
- Video games in education.
- Reading.
- Physical Description:
- 1 online resource (207 pages) : illustrations
- Edition:
- 1st ed.
- Place of Publication:
- Cambridge, Massachusetts : The MIT Press, 2025.
- Summary:
- How players evoke personal and subjective meanings through a new theory of player response. In The Well-Read Game, Tracy Fullerton and Matthew Farber explore the experiences we have when we play games: not the outcomes of play or the aesthetics of formal game structures but the ephemeral and emotional experiences of being in play. These are the private stories we tell ourselves as we play, the questions we ask, and our reactions to the game’s intent. These experiences are called “readings” because they involve so many of the aspects of engaging with literary, cinematic, and other expressive texts. A game that is experienced in such a way can be called “well-read,” rather than, or as well as, “well-played,” because of the personal, interpretive nature of that experience and the way in which it relates to our reading of texts of all kinds. The concept of the “well-read game” exists at the convergence of literary, media, and play theories—specifically, the works of Louise Rosenblatt’s reader-response theory, Brian Upton’s situational game theory, Tracy Fullerton’s playcentric design theory, and Bernie DeKoven’s well-played game philosophy. Each of these theories, from their own perspective, challenges notions of a separate, objective, or authorial meaning in a text and underscores the richness that arises from the varied responses of readers, who coauthor the meaning of each text through their active engagement with it. When taken together, these theories point to a richer understanding of what a game is and how we might better value our experiences with games to become more thoughtful readers of their essential meanings. -- Provided by publisher.
- Notes:
- Includes bibliographical references and index.
- Description based on publisher supplied metadata and other sources.
- OCLC-licensed vendor bibliographic record.
- ISBN:
- 9780262382922
- 026238292X
- 9780262382915
- 0262382911
- OCLC:
- 1454855753
The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.