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Beyond Virtual Production : Integrating Production Technologies.

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Format:
Book
Author/Creator:
Barnett, Tully, author.
Contributor:
Bevan, Jason.
Mackness, Cameron.
Wallin, Zoë.
Language:
English
Subjects (All):
Digital cinematography.
Virtual reality.
Physical Description:
1 online resource (0 pages)
Edition:
1st ed.
Place of Publication:
Oxford : Taylor & Francis Group, 2024.
Summary:
Beyond Virtual Production brings together a range of creative practice research projects that have been undertaken in The Void, an early-adopter university-based virtual production studio at Flinders University in South Australia.
Contents:
Virtual Production Studio Environments for Teaching, Research, and Creative Practice: An Introduction, Tully Barnett, Zoë Wallin, Jason Bevan, and Cameron Mackness 1 From Virtual Production to 'Integrated Production Technologies': The Development of The Void, Jason Bevan and Cameron Mackness 2Life Savings: An Interdisciplinary Short Film Collaboration, Shane Bevin, Helen Carter, Katie Cavanagh, Nicholas Godfrey, Sarah Peters, Sean Williams, and Tom Young 3Digital Media Frontiers in Teaching and Learning: Using The Void as a Space for Student and Staff Skills Acquisition, Collaboration, and Teambuilding, Shane Bevin and Katie Cavanagh 4 From an Unreal World to an Integrated One, Jason Bevan and Cameron Mackness 5 The Beginnings of Big Sand Live: A Real-time Virtual Music Performance in a Physical Venue, Sally Coleman6 The Line Where Red Meets Blue: Big Sand Pioneers New Approach to Live Metaverse Performance Using Virtual Production, L. Nicol Cabe 7Gender Diversity in Art and Technology: A Conversation in The Void, Sasha Grbich 8Explorations in Motion Capture and Digital Art, Liam Somerville 9Interview with Rosina Possingham, Rosina Possingham and Tully Barnett 10Interview with Tiffany Knight, Tiffany Knight and Zoë Wallin 11Deeper Not Broader: In Pursuit of an Actor Training Language to Elicit Nuance and Complexity in Motion Capture Performance, Renato Musolino 12 The Role of Educational Environments in Influencing the Experience of Women and Gender Diverse People in the Virtual Production Sector, Julia Erhart, Kath Dooley, and Tully Barnett 13 Derrida in Practice: The Possibilities of Theory in The Void, Amy Matthews, Kendrea Rhodes, Melanie Ross, and Kathleen Stanley 14 Photogrammetry and Geophysics for Archaeological and Historical Research Using Immersive Environments: The Case of Martindale Hall, Jarrad Kowlessar, Tully Barnett, Anna M. Kotarba-Morley, Heather Burke, Ian Moffat, and Penny Edmonds 15SONNY: The Unreal Affordances of Real-Time Game Engine Technologies for Screen Production, Kristen Coleman 16 A Game of Rhetoric: Creating an Interactive Plato's Cave with Performers and AI in The Void, Lauren Woolbright.
Notes:
CC BY-NC-ND
Description based on publisher supplied metadata and other sources.
ISBN:
9781040230466
1040230466
9781040230497
1040230490

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