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Interactive web development with three js and a-frame : create captivating visualizations and projects in immersive creative technology for 3D, WebAR, and WebVR using three js and a-frame / Alessandro Straccia.
- Format:
- Book
- Author/Creator:
- Straccia, Alessandro, author.
- Language:
- English
- Subjects (All):
- Computer graphics.
- WebGL (Computer program language).
- Physical Description:
- 1 online resource (186 pages)
- Edition:
- First edition, English edition.
- Place of Publication:
- Delhi, India : Orange Education Pvt Ltd, [2024]
- Summary:
- Embark on an amazing journey into the world of Creative Development with this comprehensive guide. From the basics of Three.js and A-Frame, each chapter adds more knowledge and techniques to empower creative developers to navigate the world of Creative Development. Readers will learn to build games and commercial applications using advanced technologies such as AR and VR. The book explores the key aspects of Creative Development for the web, delving into in-depth themes such as dealing with 3D files, setting up materials and textures, interacting with 3D objects, and understanding the concepts of animation loop and real-time rendering. Next, it moves on to navigate the main aspects of webAR and webVR, introducing readers to the fantastic 3D framework A-Frame. Readers will dive deep into the A-Frame workflow, learning tips and tricks to build and manage components, ultimately enabling them to deliver professional quality AR and VR experiences. In the final chapter, readers will be presented with Creative Development best practices and several real-world project templates, ready to be used and adapted for their own projects.
- Contents:
- Cover Page
- Title Page
- Copyright Page
- Dedication Page
- About the Author
- About the Technical Reviewer
- Acknowledgements
- Preface
- Errata
- Table of Contents
- 1. Getting Started with Three.js
- Introduction
- Structure
- Introduction to WebGL
- Three.js History
- Three.js Alternatives
- Extending Three.js
- Tools and Requisites to Start Developing
- Downloading and Installing Three.js
- Using this book
- Project Structure
- Conclusion
- Points to Remember
- Multiple Choice Questions
- Answers
- Questions
- Key Terms
- 2. Our First Scene
- Structure Generated by AI.
- Notes:
- Description based on publisher supplied metadata and other sources.
- Part of the metadata in this record was created by AI, based on the text of the resource.
- Description based on print version record.
- ISBN:
- 9788197223969
- 8197223963
- OCLC:
- 1432589634
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