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Blender 4 geometry nodes workshop : jungle vines.
- Format:
- Video
- Language:
- English
- Subjects (All):
- Three-dimensional display systems.
- Computer graphics.
- Blender (Computer file).
- Physical Description:
- 1 online resource (1 video file (3 hr., 32 min.)) : sound, color
- Edition:
- [First edition].
- Place of Publication:
- [Place of publication not identified] : Packt Publishing, [2025]
- Summary:
- This workshop takes you deep into Blender 4's Geometry Nodes to create a fully procedural vine system. You'll begin with the fundamentals of the Blender viewport and an exclusive resource pack to streamline your workflow. From there, you'll remesh 3D objects for uniform density and set up an intricate vine path using curve manipulation and edge path nodes. By mastering these foundational techniques, you'll gain precise control over the vine's growth and structure. Moving further, you'll explore advanced procedural techniques such as generating random spawn points, implementing Boolean switches, and refining parameter customizations. The course covers mesh scaling, leaf placement, and randomness adjustments to bring natural variations to your vines. You'll also work with UV mapping and shader adjustments to add realistic textures, ensuring your vines blend seamlessly into any 3D environment. To complete your journey, you'll debug your setup and introduce animation to bring your vines to life. Through step-by-step guidance, you'll refine your procedural system for dynamic results, making it adaptable for games, cinematics, or architectural visualization. Whether you're new to Geometry Nodes or looking to elevate your procedural modeling skills, this course provides the tools and techniques to create stunning, flexible 3D assets. To access the supplementary materials, scroll down to the 'Resources' section above the 'Course Outline' and click 'Supplemental Content.'
- Notes:
- OCLC-licensed vendor bibliographic record.
- ISBN:
- 9781805806752
- 1805806750
- OCLC:
- 1508837374
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