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Blender geometry nodes for beginners : procedural bridge generator.
- Format:
- Video
- Language:
- English
- Subjects (All):
- Three-dimensional display systems.
- Computer graphics.
- Physical Description:
- 1 online resource (1 video file (2 hr., 27 min.)) : sound, color
- Edition:
- [First edition].
- Place of Publication:
- [Place of publication not identified] : Packt Publishing, [2025]
- Summary:
- Procedural modeling is revolutionizing 3D design, and Blender's Geometry Nodes provide a powerful toolset to create dynamic, customizable assets. This course introduces you to the fundamentals of node-based modeling by guiding you through the step-by-step creation of a procedural bridge. You'll begin by shaping curve-based bridge structures, designing profiles, and adding custom details like holes and complex forms. UV unwrapping techniques ensure that your procedural creations are ready for texturing. Once the bridge structure is in place, you'll explore the process of generating realistic stone paths that seamlessly integrate with your design. Using Geometry Nodes, you'll learn to distribute, align, and adjust stones procedurally to follow the natural curvature of the bridge. The workflow emphasizes non-destructive techniques, allowing you to tweak and iterate on your designs efficiently. By the end of this course, you'll have a solid understanding of Blender's procedural modeling system, enabling you to create parametric structures with ease. Whether you're a 3D artist, game developer, or designer looking to streamline asset creation, this course equips you with the foundational skills needed to master procedural workflows in Blender. To access the supplementary materials, scroll down to the 'Resources' section above the 'Course Outline' and click 'Supplemental Content.' This will either initiate a download or redirect you to GitHub. What you will learn Build procedural bridge structures using Geometry Nodes Design and modify curve-based bridge profiles Create custom holes and intricate shapes procedurally Generate and align stone paths along bridge curves Apply UV unwrapping techniques for seamless texturing Develop a flexible, non-destructive workflow for parametric modeling Audience This course is designed for beginners in Blender who want to explore procedural modeling with Geometry Nodes. A basic understanding of Blender's interface and 3D modeling concepts is recommended but not required. No prior experience with Geometry Nodes is necessary. About the Author 3D Tudor By Neil Bettison: 3D Tudor Limited By Neil Ian Bettison, Neil Bettison is a professional 3D artist with nine years of modelling experience, including assets, characters, and environments. After attending the University for Creative Arts (UCA) for a BA (Hons) Computer Games Arts degree, Neil began freelancing. In 2019, Neil Bettison founded 3D Tudor, a YouTube channel, to help other game developers because of his passion for 3D modeling. Neil's instructor style--his to-the-point instructions and clear guidance--makes him an excellent tutor. Neil uses Blender for particle effects and complex asset animation. Neil can use two popular game engines, Unreal Engine 5, and Unity, with many years of experience in both.
- Notes:
- OCLC-licensed vendor bibliographic record.
- ISBN:
- 9781805809753
- 180580975X
- OCLC:
- 1508836183
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