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Technological innovations in participatory health research with adolescents / Leonor Rodriguez Estrada, University of Edinburgh.

Cambridge eBooks: Frontlist 2025 Available online

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Format:
Book
Author/Creator:
Rodriguez-Estrada, Leonor, author.
Language:
English
Subjects (All):
Teenagers--Health and hygiene--Research--Technological innovations.
Teenagers.
Physical Description:
1 online resource (xii, 227 pages) : digital, PDF file(s).
Edition:
First edition.
Place of Publication:
Cambridge, United Kingdom ; New York, NY : Cambridge University Press, 2025.
Summary:
This book offers a critical overview of participatory methods in health research with adolescents and youth. It introduces participatory methodology as an ethos and practice, before covering specific paradigms and methods, including participatory action research, community-based participatory research, co-design, co-creation, participatory design, peer research, youth as researchers, integrated knowledge translation, and youth-adult partnerships. Specific technologies are also covered, such as mobile apps and video games, sonification, photovoice, visual mapping, and Internet-based approaches. A guidebook to both theory and methods, it demonstrates technology's potential to drive impactful research and inclusive study design.
Contents:
Cover
Half-title
Title page
Imprints page
Epigraph
Table of Contents
List of Figures
List of Tables
Introduction
Chapter 1 Health Research with Adolescents
1.1 What Is Adolescence?
1.2 Participatory Health Research with Adolescents
1.3 Adolescents, Technology and Health
1.4 Participation
1.4.1 Theoretical Underpinning of Participation
1.4.1.1 Rights-Based Approach
1.4.1.2 Instrumental and Epistemological
1.4.1.3 Impact on Development
1.4.1.4 Empirical Rationales
1.4.2 Developmental Considerations of Participation
1.4.2.1 Family Participation
1.4.2.2 Social and Emotional Development
1.4.2.3 Perspective of Others
1.4.2.4 Gender
1.5 Participatory Research
1.6 Adolescent Participation
1.7 Participatory Methods
1.7.1 Community-Based Participatory Research
1.7.2 Co-design
1.7.3 Co-creation
1.7.4 Participatory Design
1.7.5 Participatory Action Research
1.7.5.1 Situated and Inquiry Based
1.7.5.2 Participatory
1.7.5.3 Transformative and Activist
1.7.6 Youth-Led Participatory Action Research
1.7.7 YPAR 2.0
1.7.8 Youth as Researchers
1.7.9 Peer Research
1.7.10 Integrated Knowledge Translation
1.7.11 Youth-Adult Partnerships
Chapter 2 Methodological Considerations in Participatory Research with Adolescents
2.1 The Issue of Power
2.2 Diversity and Inclusion
2.2.1 Language
2.2.2 Acknowledge the Developmental Needs and Capabilities of Adolescents
2.3 Participant Retention
2.3.1 Facilitating Engagement and Research Retention
2.4 Setting Realistic Expectations
2.5 Selecting the Most Suitable Research Method
2.5.1 Selecting the Most Appropriate Technology
Chapter 3 Safety and Ethics in Technological Participatory Health Research with Adolescents
3.1 Ethical Principles
3.1.1 Belmont Principles.
3.1.1.1 Respect for Persons
3.1.1.2 Beneficence
3.1.1.3 Justice
3.1.2 Declaration of Helsinki
3.1.3 Gillick Competence and Fraser Guidelines
3.2 Evaluating and Determining Participant Competence
3.3 Informed Consent in Health Research
3.3.1 Situated Ethics Approach
3.4 Technology, Research and Ethics
3.5 Defining and Evaluating Risk in Health Research
3.5.1 Researching 'Sensitive' Topics
3.5.2 Safety and Vulnerability
3.6 Rewards and Incentives
3.7 Relationships and Collaborations
3.8 Inclusion
3.9 Data Management Online
3.10 Big Data and Ethics
Adolescent Adjustment to Maternal Cancer
Participant Consent Form
Purpose of the Study
What will be involved if I agree to take part in this study?
Can I withdraw from the study?
Confidentiality
Chapter 4 Mobile Apps and Video Games
4.1 What Do Adolescents Want from Technology?
4.1.1 Activities
4.1.2 Customisation
4.1.3 Personalisation
4.1.4 Ambassadors
4.1.5 Language
4.1.6 Comparison/Competition
4.1.7 External Information
4.1.8 Ease and Comfort of Use
4.1.9 Cost and Accessibility
4.2 Considerations for App Usage in Adolescent Research
4.3 eHealth
4.4 mHealth
4.5 Participatory Research Methods
4.5.1 Theoretical Frameworks
4.6 App Development
4.6.1 Design
4.6.2 Prototype
4.6.3 Usability Testing
4.6.4 Programming
4.6.5 Evaluation
4.7 Video Games
4.7.1 Game Design
4.7.2 Types of Games
Chapter 5 Sonification
5.1 Sonification
5.2 Participatory Sonification
5.2.1 Stage 1: Ideation
5.2.2 Stage 2: Mediation
5.2.3 Stage 3: Translation
5.3 Sonification and Health
5.4 Ethical Considerations
Chapter 6 Photovoice and Visual Methods
6.1 Photovoice
6.2 Photo Elicitation.
6.3 Photovoice in Health Research
6.4 Self-Filming
6.5 Ethical Considerations
6.5.1 Who Will See the Participant's Material?
6.5.2 Including People in the Material
6.5.3 Disruptions
6.5.4 Public Use of Images
6.5.5 Law
Chapter 7 Videos and Animations
7.1 Participatory Videography
7.2 Experience-Based Co-design
7.3 Videos and Health Research
7.4 Ethics
Chapter 8 Visual Mapping
8.1 Participatory Mapping
8.2 Story and Interactive Maps
8.3 Technology and Software for Mapping
8.4 Ethical Considerations
Chapter 9 Internet-Based Participatory Research
9.1 Adolescents' Views and Wishes
9.2 Health Research Online
9.3 Participation in Online Methods
9.4 Safety and Ethics
Chapter 10 'Meaningful' Participation
10.1 Models of Participation
10.2 The Limits of Participation
10.3 What Is Needed for Meaningful Participation?
10.4 Defining Problems in Collaboration with Adolescents
10.5 Policy
10.6 Feedback and Dissemination
10.7 Involving Adolescents in Health Services and Health Policy Development
Chapter 11 Conclusions
References
Index.
Notes:
Title from publisher's bibliographic system (viewed on 20 Feb 2025).
Includes bibliographical references and index.
ISBN:
9781009450492
1009450492
9781009450454
100945045X
9781009450485
1009450484

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