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Unity 6 Game Development with C# Scripting : Leverage C# Scripting in Unity to Create Immersive Games and VR Experiences / Lem Apperson ; foreword by Jonathan Weinberger.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Apperson, Lem, author.
Contributor:
Weinberger, Jonathan, writer of forward.
Language:
English
Subjects (All):
Unity (Electronic resource).
Video games--Programming.
Video games.
C# (Computer program language).
Three-dimensional display systems.
Virtual reality.
Physical Description:
1 online resource (488 pages) : illustrations
Edition:
1st edition.
Place of Publication:
Birmingham : Packt Publishing, Limited, 2025
Summary:
Write and integrate C# scripts, develop game mechanics, enhance UI/UX, and build both 3D and 2D games, all while discovering advanced techniques in AI, multiplayer, and VR All formats include a free PDF and an invitation to the Unity Game Development community Purchase the eBook for full-color content Key Features Master C# scripting and game mechanics in Unity, from basic movement to advanced AI functionalities Build a complete game with real-world applications and case studies Enhance your game development skills in Unity with AI, multiplayer, and VR Purchase of the print or Kindle book includes a free PDF eBook Book Description As developers tackle the growing complexity of creating immersive, high-performance games, the need for robust and efficient scripting continues to increase. Written by a game developer and Unity/C# expert known for his Apple App Store titles and extensive certifications, this book will help both new and seasoned developers overcome this challenge by helping you build a solid foundation in C# scripting within Unity and navigate the increasing demands of real-time game development. You'll explore Unity-specific strategies for creating engaging user interfaces, vital in today's dynamic gaming landscape. The chapters walk you through Unity-specific classes and methods, empowering you to create diverse gaming experiences in both 3D and 2D environments. You'll also manage complex developmental aspects, including AI, multiplayer setups, and VR integration, which are becoming increasingly relevant in the evolving gaming industry. The book serves as an invaluable resource for troubleshooting, offering techniques for debugging C# scripts and optimizing game performance--essential for crafting smooth and immersive gaming experiences. By the end of this book, you'll be able to create both simple and complex games in Unity, opening doors to careers in game development and interactive media design. What you will learn Create, modify, and interact with game objects in the Unity scene Explore techniques to implement game logic and mechanics using C# Manage game assets efficiently using asset bundles Create engaging and intuitive user interfaces to enhance user experience in games Explore strategies for developing both 2D and 3D games in Unity Build techniques for debugging C# scripts and optimize game performance Implement multiplayer features using Unity's networking capabilities Who this book is for This book is for game developers, from beginners to those with some experience in Unity. It's perfect for anyone looking to enhance their C# scripting skills in game development. Programmers, game designers, and hobbyists will find this book invaluable for mastering Unity-specific techniques and advancing their game mechanics and UI design skills. You should have a basic understanding of programming concepts and the C# language. Familiarity with Unity 3D's interface and basic game development principles is beneficial but not mandatory.
Contents:
Cover
Title Page
Copyright and credits
Foreword
Contributors
Table of Contents
Preface
Part 1: Foundational Concepts
Chapter 1: Getting Started with Unity and C#
Game Objects and Components
Technical requirements
Unity interface overview
Installing Unity
Understanding LTS and naming conventions
Exploring the Unity Editor
Unity Editor
a closer look
Creating a C# script
Basic concepts of C#
Utilizing C# data types for creative game development
Learning about classes
Summary
Chapter 2: Creating Your First Unity Project
Mastering Scenes and Assets
Creating a new project in Unity
Introduction to Unity projects
Step-by-step guide to project creation
Overview of project settings and configuration
Navigating the Unity Editor interface
Understanding the Unity Editor's layout
Exploring the views/windows (Scene, Game, Hierarchy, Project, and Inspector)
The Scene view
The Game view
The Hierarchy window
The Project window
The Inspector window
Customizing the workspace
Importing and managing assets
Basics of asset importing
Organizing assets using folders and naming conventions
Asset management best practices (efficiency and organization)
Basic GameObject manipulation
Introduction to GameObjects and components
Creating and configuring basic 2D/3D objects
Transforming objects (position, rotation, and scale)
Prefabs
creating and using reusable assets
Preparing your first scene
Setting up the scene environment
Adding objects to your scene and basic layout
Scene lighting and camera setup
Chapter 3: C# Fundamentals in Unity
Variables, Loops, and Troubleshooting Techniques
An introduction to C# syntax
The basic structure of a C# program
Class-level variables versus method variables
Variables and data types
Understanding variables and data types
Memory management in C#
stack versus heap
Primitive types
Structs
user-defined value types
Enumerations (enum)
Classes
user-defined reference types
Strings
sequences of characters
Arrays
collections of items of a single type
Delegates
references to methods
Control structures in C#
An introduction to control structures
Looping constructs
Jump statements
Best practices
Writing basic functions
An introduction to functions in C#
Function parameters and return types
parameters in detail
Explaining return types
Function overloading
Exploring Unity-specific functions
Debugging C# scripts
An introduction to debugging in Unity
Understanding Unity's Console window
Common errors in Unity scripts
Debugging techniques
Chapter 4: Exploring Unity's Scripting Anatomy
Hardware requirements
Software requirements
Notes:
Description based upon print version of record.
Understanding MonoBehaviour
OCLC-licensed vendor bibliographic record.
ISBN:
9781835880401
1835880401
OCLC:
1470855993

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