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Mastering 3D pathfinding with Octree.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Video
Contributor:
De Byl, Penny, instructor.
Packt Publishing, publisher.
Language:
English
Subjects (All):
Video games--Programming.
Video games.
Artificial intelligence--Computer programs.
Artificial intelligence.
Three-dimensional imaging.
Physical Description:
1 online resource (1 video file (4 hr., 9 min.)) : sound, color.
Edition:
[First edition].
Place of Publication:
[Birmingham, United Kingdom] : Packt Publishing, [2025]
Summary:
Building efficient AI navigation in a 3D space requires more than just placing waypoints—it demands an optimized approach to pathfinding. This course introduces you to Octrees, a powerful data structure for spatial partitioning, allowing you to manage large environments effectively. You will explore how Octrees divide and refine space to improve navigation accuracy and performance, preparing you to implement them in Unity. Once you grasp Octrees, you'll move into waypoint graphs and their role in structuring navigable paths. You'll learn to construct efficient waypoint systems by defining nodes, connecting edges, and reducing unnecessary paths. By integrating these techniques, you'll ensure your navigation system remains efficient while accommodating dynamic environments. Finally, you'll implement the A* pathfinding algorithm, combining it with Octrees to develop AI-driven movement in 3D spaces. From designing path-following behaviors to handling multiple AI agents, you'll gain hands-on experience in optimizing navigation performance. By the end of the course, you'll have a robust understanding of Octree-based pathfinding and be equipped to build intelligent, scalable navigation solutions.
Notes:
OCLC-licensed vendor bibliographic record.
ISBN:
9781837027590
1837027595
OCLC:
1499838914

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