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Effective game design patterns : Unity 6 compatible.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Video
Contributor:
De Byl, Penny, instructor.
Packt Publishing, publisher.
Language:
English
Subjects (All):
Video games--Programming.
Video games.
Video games--Design.
Unity (Electronic resource).
Physical Description:
1 online resource (1 video file (9 hr., 2 min.)) : sound, color.
Edition:
[First edition].
Place of Publication:
[Birmingham, United Kingdom] : Packt Publishing, [2025]
Summary:
Game development isn't just about coding—it's about designing scalable, efficient, and maintainable systems. This course explores essential game design patterns, helping you structure projects for optimal performance in Unity 6. You'll start with core principles, learning how each pattern addresses common game development challenges. Through hands-on projects and real-world examples, you'll see these concepts in action.From the Command pattern for handling input to the Flyweight pattern for memory optimization, you'll discover key architectural solutions. The Observer pattern enables event-driven programming, while Prototype and Singleton patterns improve object management. You'll also master the State pattern for AI behavior and the Object Pool pattern for resource efficiency, ensuring smooth performance even in complex games. By the end, you'll confidently implement these patterns in Unity 6 using industry best practices. Whether you're an indie developer or part of a team, you'll write cleaner code, reduce development time, and build scalable, high-performance games.
Notes:
OCLC-licensed vendor bibliographic record.
ISBN:
9781837029174
1837029172
OCLC:
1499845029

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