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Immersive Learning Research Network : 10th International Conference on Immersive Learning, iLRN 2024, Glasgow, UK, June 10–13, 2024, Revised Selected Papers, Part II / edited by Jule M. Krüger, Daniela Pedrosa, Dennis Beck, Marie-Luce Bourguet, Andreas Dengel, Rami Ghannam, Alan Miller, Anasol Peña-Rios, Jonathon Richter.
Springer Nature - Springer Education (R0) eBooks 2025 English International Available online
View online- Format:
- Book
- Author/Creator:
- Krüger, Jule M.
- Series:
- Communications in Computer and Information Science, 1865-0937 ; 2272
- Language:
- English
- Subjects (All):
- User interfaces (Computer systems).
- Human-computer interaction.
- Computer vision.
- Education--Data processing.
- Education.
- Social sciences--Data processing.
- Social sciences.
- User Interfaces and Human Computer Interaction.
- Computer Vision.
- Computers and Education.
- Computer Application in Social and Behavioral Sciences.
- Local Subjects:
- User Interfaces and Human Computer Interaction.
- Computer Vision.
- Computers and Education.
- Computer Application in Social and Behavioral Sciences.
- Physical Description:
- 1 online resource (195 pages)
- Edition:
- 1st ed. 2025.
- Place of Publication:
- Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
- Summary:
- This book constitutes the proceedings of the10th International Conference on Immersive Learning, iLRN 2024, held in Glasgow, UK during June 10–13, 2024. The 30 full papers and 13 short papers presented in this volume were carefully reviewed and selected from 144 submissions. They were categorized under the topical section as follows: Part I: Foundations in Immersive Learning Research and Theory; Assessment and Evaluation (A&E); Galleries, Libraries, Archives and Museums (GLAM); Inclusion, Diversity, Equity, Access, and Social Justice (IDEAS); STEM Education (STEM); Medical & Healthcare Education (MHE); Workforce Development & Industry Training (WDIT); Self and Co-regulated Learning with Immersive Learning Environments (SCILE). Part II: Special Track 1: Immersive learning across Latin America: State of Research, Use Cases and Projects; Special Track 2: Sustainable Development and Immerse Learning in the Climate Emergency; Special Track 3: Literacy Equity and Immersive Learning.
- Contents:
- Special Track 1: Immersive learning across Latin America State of Research, Use Cases and Projects
- Metaverve Education Research across Latin America A Systematic Mapping Study
- Building Extended Reality Learning Communities in Universities The CIRE UNAH Case in Honduras
- Special Track 2: Sustainable Development and Immerse Learning in the Climate Emergency
- Amplifying Immersive Climate Learning within the Heritage Sector
- Creating Authentic Historical Costumes to Augment Virtual Humans for Cultural Heritage
- What the Amazon Can’t Deliver Lessons Learned from Virtual Reality Based Sustainability Education
- Immersive Learning of Cerebral Visual Impairment Understanding Vision through Dynamic Immersive Simulations
- Design and Development of XR Based Data Problem Solving Content for Sustainable Development in Education
- Special Track 3: Literacy Equity and Immersive Learning
- Outline of a Theoretical and Technological Approach for Reducing Inequalities in the Design of a 360 Synchronous Interactive Telepresence System
- Mind Perception of Avatars A Focus Group Study.
- Notes:
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 9783031804724
- 3031804724
- OCLC:
- 1503845750
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