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Human-Computer Interaction : Thematic Area, HCI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part II / edited by Masaaki Kurosu, Ayako Hashizume.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Author/Creator:
Kurosu, Masaaki.
Contributor:
Hashizume, Ayako.
Series:
Lecture Notes in Computer Science, 1611-3349 ; 14685
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Computer networks.
Image processing--Digital techniques.
Image processing.
Computer vision.
Application software.
Artificial intelligence.
User Interfaces and Human Computer Interaction.
Computer Communication Networks.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer and Information Systems Applications.
Artificial Intelligence.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer Communication Networks.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer and Information Systems Applications.
Artificial Intelligence.
Physical Description:
1 online resource (359 pages)
Edition:
1st ed. 2024.
Place of Publication:
Cham : Springer Nature Switzerland : Imprint: Springer, 2024.
Summary:
This five-volume set LNCS 14684-14688 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 26 International Conference on Human-Computer Interaction, HCII 2024, held in Washington, DC, USA, during June 29 – July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The VAMR 2024 proceedings were organized in the following topical sections: Part I: HCI Theory and Design and Evaluation Methods and Tools; Emotions in HCI. Part II: Human-Robot Interaction; Child-Computer Interaction. Part III: HCI for Mental Health and Psychological Wellbeing; HCI in Healthcare. Part IV: HCI, Environment and Sustainability; Design and User Experience Evaluation Case Studies. Part V: Multimodality and Natural User Interfaces; HCI, AI, Creativity, Art and Culture.
Contents:
Part 1: Human-Robot Interaction: Intelligent Cognitive Fusion in Human-Robot Interaction: A Autism Spectrum Disorder Case Study
Exploring Empathetic Interactions: The Impact of Sound and Reactions in Human-Robot Relations among University Students
Emotive Acoustics: Sound Design in Robotic Emotion Expression - A Study on Participant-Generated Sounds
Enabling Safe Empirical Studies for Human-Robot Collaboration: Implementation of a Sensor Array Driven Control Interface
Persona-based and Scenario-based Design of Virtual and Physical Companion Robots with Varied Kawaii (Cute) Attributes
Transformation of Relaxation Time: Proposal of Touch Care using Tapping Robot
Group Norm Awareness of Mobile Robots in Virtual Space Multiagent Simulation
A Telepresence Robot Partner for Remote Work: An Exploration into Design and its Psychological Effect
Exploring the Impact of a Playing Catch Task on the Impression of Interaction with Conversational Robots - A Comparative Study with a Task Incorporating Only Turn-Taking Factor
Evolution of Mechanized Puppets in Animatronics: Unveiling the Transformative Journey from the 1960s to the Early 2000s
Exploring Changes in Social Distance and Participant Discomfort with Virtual Robot Head and Visual Familiarity
NAO vs. Pepper: Speech Recognition Performance Assessment
Convenience vs. Reliability? Evaluation of Human-Robot Interaction Preferences in a Production Environment
Toward Intelligent Telepresence Robotics for Enhancing Elderly Healthcare in Smart Care Home
A Path Planning Method Based on Deep Reinforcement Learning with Improved Prioritized Experience Replay for Human-Robot Collaboration
A Study of Human Proxemics on Social Robot Light Effects
“He can walk, he just doesn’t want to” - on Machine/Human-likeness of Robots in Polish Children’s Perception
Will You Participate? Exploring the Potential of Robotics Competitions on Human-centric Topics. Part 2: Child-Computer Interaction: magination in Enactive Interactions with Aquarela Virtual: Case Study in a Remote Socioenactive Setting
Play and Gender Expression: A Critical Design Exhibition to Generate and Measure Awareness about Gender Differences Within the Context of Children and Toys
A Study on Tangible Interaction Design for Children Cooperative Learning
Exploring the Integration of Light and Music in Artistic Furniture Design: A Study in Interaction Design Informed by Children's Climbing Behavior
Effects of Landscape Types on Children's Stress Recovery and Emotion.
Notes:
Description based on publisher supplied metadata and other sources.
Other Format:
Print version: Kurosu, Masaaki Human-Computer Interaction
ISBN:
9783031604126
OCLC:
1438565519

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