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Cross-Cultural Design : 16th International Conference, CCD 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part IV / edited by Pei-Luen Patrick Rau.
SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online
View online- Format:
- Book
- Author/Creator:
- Rau, Pei-Luen Patrick.
- Series:
- Lecture Notes in Computer Science, 1611-3349 ; 14702
- Language:
- English
- Subjects (All):
- User interfaces (Computer systems).
- Human-computer interaction.
- User Interfaces and Human Computer Interaction.
- Local Subjects:
- User Interfaces and Human Computer Interaction.
- Physical Description:
- 1 online resource (441 pages)
- Edition:
- 1st ed. 2024.
- Place of Publication:
- Cham : Springer Nature Switzerland : Imprint: Springer, 2024.
- Summary:
- This four-volume set LNCS 14699-14702 constitutes the refereed proceedings of the 16th International Conference on Cross-Cultural Design, CCD 2024, held as part of the 26th International Conference, HCI International 2024, in Washington, DC, USA, during June 29 – July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The CCD 2024 proceedings focus a broad range of theoretical and applied issues related to Cross-Cultural Design and its applications, and much more.
- Contents:
- Intro
- Foreword
- HCI International 2024 Thematic Areas and Affiliated Conferences
- List of Conference Proceedings Volumes Appearing Before the Conference
- Preface
- 16th International Conference on Cross-Cultural Design (CCD2024)
- HCI International 2025 Conference
- Contents - Part IV
- Cross-Cultural Extended Reality
- Characteristics and Development of Digital Curators for Virtual-Physical Integration
- 1 Introduction
- 2 Literature Review
- 2.1 Application of Physical Curation Concepts in the Online World
- 2.2 Emergence of New Types of Curators
- 2.3 Emergence of New Curation Platforms - Social Media Platforms
- 2.4 Communication Functions of Social Media Platforms
- 2.5 Driving Social Marketing with Curation Concepts
- 3 Research Methodology
- 4 Research Analysis
- 4.1 Traits and Development of Curators
- 4.2 Elements of Digital-Physical Integration Curatorial Operations
- 4.3 Qualifications of Integrated Curators in the Virtual and Real World
- 5 Conclusion and Recommendations
- References
- Research on Interactive Design of Guangxi Bronze Drum Tourism and Cultural Creative Products Based on AR Technology
- 2 Research on the Cultural Resources of the Guangxi Bronze Drum
- 2.1 The Design of the Bronze Drum
- 2.2 Layout and Patterns of Bronze Drum Decorations
- 3 Research on the Interaction Design Logic of Guangxi Bronze Drum Cultural and Creative Tourism Products
- 4 Feasibility Analysis of Applying AR Technology to Guangxi Bronze Drum Tourism Cultural and Creative Products
- 4.1 Analysis of the Current Application of AR Technology
- 4.2 Analysis of the Value of Applying AR Technology in Cultural and Creative Products
- 4.3 Interaction Methods in Cultural and Creative Product Design Using AR Technology.
- 4.4 Interaction Content Strategy in Guangxi Bronze Drum Tourism and Cultural Creative Product Design Using AR Technology
- 5 Practice in Guangxi Bronze Drum Tourism and Cultural Creative Product Design
- 5.1 Design of Carriers for Bronze Drum Tourism and Cultural Creative Products
- 5.2 Analysis of the Interaction System
- 5.3 AR Cultural and Creative Product Design Practice
- 6 Conclusion
- Qianzhan Technology's 5F Perceptual Learning Research Takes VR Wearable Devices as an Example
- 1 Research Background and Purpose
- 1.1 Background
- 1.2 The 5 F's of Technologically Evolved Products
- 1.3 Research Purpose
- 2 Literature Discussion
- 2.1 The Evolution of Technology and Its Impact on Products
- 2.2 The 5F Theory Basis of VR Products
- 3 Research Methods and Structure
- 3.1 Research Methods and Processes
- 3.2 Research Structure
- 3.3 Communication Matrix Architecture of VR Products
- 3.4 VR Product Creation and Cognitive Model
- 4 5F Over All Analysis of VR Products
- 5 Conclusion and Suggestion
- 5.1 Conclusion
- 5.2 Suggestion
- Research on the Application of Virtual Reality Technology in Short Video Production Within the Perspective of Cross-Cultural Arts
- 2.1 Cross-Cultural Arts
- 2.2 Virtual Reality Technology
- 2.3 Short Video Production
- 3 VR Technology in Short Video Production Process
- 3.1 Applications in Pre-production
- 3.2 Applications in Post-production
- 3.3 Specific Applications
- 4 Experiment Investigation
- 4.1 Experimental Method
- 4.2 Experimental Subjects
- 4.3 Experimental Process
- 4.4 Experimental Results
- 5 Discussion and Analysis
- Analysis of the Dissemination Effects of VR Audiovisual Arts on Local Culture in Cross-Cultural Contexts: A Case Study of the Broadcasting and Television Industry.
- 1 Introduction
- 2 VR Technology and Audiovisual Arts
- 2.1 Characteristics of VR Technology
- 2.2 Connotation of Audiovisual Arts
- 2.3 Innovative Expression of VR Technology Combined with Audiovisual Arts
- 2.4 VR Audiovisual Arts in the Broadcasting Industry
- 3 Specific Ways for VR Audiovisual Arts to Spread Local Culture
- 3.1 Concept, Characteristics and Significance of Dissemination of Local Culture
- 3.2 Integration of VR Audiovisual Arts and Local Culture Application
- 4 VR Audiovisual Arts Empower the Dissemination Effect of Local Culture
- 4.1 Enhance the Sense of Cultural Identity
- 4.2 Facilitating the Dissemination and Transmission of Culture
- 4.3 Promoting Cross-Cultural Communication
- 4.4 Enhance the National Image
- 4.5 Broaden Domestic and International Cultural Communication Channels
- 5 Analysis of the Audience Effect of VR Audiovisual Arts-Taking VR Cultural Variety Show "Poetry and Painting China" as an Example
- 5.1 Experimental Method
- 5.2 Experimental Subjects
- 5.3 Experimental Content
- 5.4 Experimental Results
- 6 Conclusions
- Visual Continuity Revisited: Investigating the Effects of Edited Cuts, Long Take, and Cinematic Virtual Realty on Audience Emotional Response and Perception
- 2 Methodology
- 2.1 Materials and Apparatus
- 2.2 Data Collection
- 2.3 Participants and Procedures
- 3 Results
- 3.1 Emotional Responses
- 3.2 Spatial and Temporal Perception
- 4 Discussion
- 5 Conclusion
- Rethinking Defaults: Examining the Effects of Default Camera Height and Angle on Embodied Presence in Cinematic Virtual Reality
- 2 Related Works
- 3 Methodology
- 3.1 Materials and Apparatus
- 3.2 Measurements
- 3.3 Participants and Grouping
- 3.4 Procedures
- 4 Result
- 5 Discussion
- References.
- Cross-Cultural Design in Aviation and Transportation
- Exploring the Impact of Interpretable Information Types on Driver's Situational Awareness and Performance During Driving Take-Over
- 1 First Section
- 1.1 A Subsection Sample
- 2 Related Work
- 2.1 Autonomous Driving Takeover
- 2.2 Explanations in Autonomous Vehicles
- 2.3 Measures of Situational Awareness in AV
- 3 Method
- 3.1 Participants
- 3.2 Apparatus and AD System
- 3.3 Experiment Design
- 3.4 Procedure
- 4.1 Driver Situational Awareness
- 4.2 Driver Situational Awareness
- 5.1 The Impact of Interpretable Information Types
- 5.2 The Impact of Driving Experience and Gender
- 5.3 Limitations and Future Work
- The Priority of Information for Crew Members in Various Flight Scenarios: An Eye-Tracking Study
- 2.1 Participants
- 2.2 Apparatus
- 2.3 Research Design
- 3 Results and Discussion
- 3.1 Participant Characteristics
- 3.2 Analysis of Attention Significance Across Different Flight Scenarios and Roles
- 3.3 Future Directions in Aircraft Cockpit Technology
- 3.4 Limitations and Future Research Directions
- 4 Conclusion
- Tangible Narrative - An Intelligent Cockpit Design Methodology for Designers to Experience
- 2.1 From Automotive to Intelligent Cockpit
- 2.2 Traditional Automotive Design Workflow
- 2.3 Creating Real Experiences
- 2.4 Tangible Narrative Design
- 3 Framing Tangible Narrative Design of Intelligent Cockpit
- 3.1 Elements in Intelligent Cockpit Design
- 3.2 Techniques of Automotive Interaction Design
- 3.3 Framework of Tangible Narrative Interaction
- 4 Case Study
- 4.1 Participants
- 4.2 Story Generating
- 4.3 Space Setting
- 4.4 Tangible Narrative Experience Process
- 4.5 Results.
- 5 Discussion
- 5.1 New Technology Used
- 5.2 Full Flow Experience
- 5.3 Future Scenario Building
- Research on the Efficiency of Continuous Warning Sound Time Interval in Perceiving Hazards of eVTOL Low Altitude Flight Obstacles
- 2 Aviation Safety Based on Sound Perception
- 3 Simulation Experiment of Obstacle Avoidance for eVTOL Low-Altitude Flight
- 3.1 Experimental Design
- 3.2 Experimental Content
- 4 Experimental Results
- User Experience Evaluation Indicators for Automotive Autonomous Driving Takeover System
- 2 Methods
- 2.1 Research Methodology
- 2.2 Preparation for Interview Research
- 2.3 The Process of Interview Research
- 3 Results and Discussions
- 3.1 Preliminary Analysis Based on Word Cloud
- 3.2 Open Coding
- 3.3 Focused Coding
- 3.4 Selective Coding
- 3.5 Theoretical Sampling and Saturation
- 3.6 Integration and Establishment of Indicators
- Exploration of Narrative Design Method and Tool on Intelligent Cockpit Experience Design
- 2.1 Technological Transformation Leads to Interdisciplinary Co-creation Design
- 2.2 User Experience and Narrative Design
- 2.3 Participatory Design for Complex Systems and Design Tools
- 3 Development and Practice of Narrative Design Tools Based on Cockpit Experience
- 3.1 Format and the Elements of the ICMA Toolkit
- 3.2 ICMA Toolkit's Technique
- 4 Design Workshop - ICMA Toolkit's Practice
- 4.1 The First Practical Case
- 4.2 The Second Practical Case
- 5.1 Narrative Methods and Tools Facilitate Experience Achievement
- 5.2 Multiple Stakeholders Reached Co-Experience Through a Co-creation Toolkit
- Artificial Intelligence from a Cross-Cultural Perspective.
- Multidisciplinary Review of Artificial Empathy: From Theory to Technical Implementation and Design.
- Notes:
- Description based on publisher supplied metadata and other sources.
- Other Format:
- Print version: Rau, Pei-Luen Patrick Cross-Cultural Design
- ISBN:
- 9783031609138
- OCLC:
- 1438831172
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