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Cross-Cultural Design : 16th International Conference, CCD 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part III / edited by Pei-Luen Patrick Rau.
SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online
View online- Format:
- Book
- Series:
- Lecture Notes in Computer Science, 1611-3349 ; 14701
- Language:
- English
- Subjects (All):
- User interfaces (Computer systems).
- Human-computer interaction.
- User Interfaces and Human Computer Interaction.
- Local Subjects:
- User Interfaces and Human Computer Interaction.
- Physical Description:
- 1 online resource (377 pages)
- Edition:
- 1st ed. 2024.
- Place of Publication:
- Cham : Springer Nature Switzerland : Imprint: Springer, 2024.
- Summary:
- This four-volume set LNCS 14699-14702 constitutes the refereed proceedings of the 16th International Conference on Cross-Cultural Design, CCD 2024, held as part of the 26th International Conference, HCI International 2024, in Washington, DC, USA, during June 29 – July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The CCD 2024 proceedings focus a broad range of theoretical and applied issues related to Cross-Cultural Design and its applications, and much more.
- Contents:
- Intro
- Foreword
- HCI International 2024 Thematic Areas and Affiliated Conferences
- List of Conference Proceedings Volumes Appearing Before the Conference
- Preface
- 16th International Conference on Cross-Cultural Design (CCD2024)
- HCI International 2025 Conference
- Contents - Part III
- Cross-Cultural Tangible and Intangible Heritage
- Nature's Canvas: Exploring Landscape Through Cyanotype Assemblage Art
- 1 Introduction
- 2 Related Works
- 3 Methods
- 3.1 Exploratory Field Research
- 3.2 Cyanotype Photography and Assemblage
- 4 Results and Discussion
- 5 Conclusion
- References
- Research on the Design of Art Derivatives from the Perspective of Digital Culture and Tourism: A Case Study of Works with Jiangsu Regional Themes
- 2 Design Theory of Jiangsu Regional Theme Art Derivatives
- 2.1 Cultural Connotation and Artistic Characteristics
- 2.2 Design Strategy for Regional Themed Art Derivatives
- 3 Application of Digital Innovation Technologies in Art Derivative Design
- 3.1 Virtual Reality (VR) and Augmented Reality (AR) Technologies
- 3.2 Artificial Intelligence (AI) and Generative Art
- 3.3 Digital Platforms and E-Commerce
- 4 Case Study on the Design of Regional-Themed Art Derivatives in Jiangsu Province
- 4.1 Case Study of Jinling Diagram Digital Art Exhibition
- 4.2 Digital Intelligence Technologies Empower Regional-Themed Art Derivatives
- Exploring Innovative Models of Guizhou Miao Embroidery from a Digital Perspective
- 2 Establish the Gene Pool of Miao Embroidery Culture
- 2.1 The Function of Recording Patterns
- 2.2 Designers Connect to the Miao Embroidery Database
- 3 The Collection and Analysis of Miao Embroidery Craftsmen's Data
- 3.1 Handicraft Level
- 3.2 Working Age
- 3.3 Good at Embroidery.
- 4 Construction of Miao Embroidery Pattern Database in Colleges and Universities
- 4.1 Needlework
- 4.2 Patterns
- 4.3 Color
- 5 Establishment of Chinese Patterns Online Museum Database
- Wen Zang Website
- 6 Digital Enabling to Open up "Online Market" for Miao Embroidery
- 6.1 Standardization of Production
- 6.2 Product Scale
- 7 Conclusions
- Exploring the Recognition of Illustration Styles in Marine Culture - "The Case of Fishermen's Painting in East Zhejiang Province as an Example"
- 1.1 Research Motivation
- 1.2 Research Purpose
- 2 Literature Review
- 2.1 Literature Review on Fishermen's Paintings
- 2.2 Exploration of Painting Styles
- 3 Research Methodology
- 4.1 MDS (Multidimensional Scaling) Analysis
- 4.2 Gender and Professional Background Layer Cognitive Analysis
- 5 Conclusion and Recommendations
- Unveiling User Cognitive Ergonomics Excellence: Digitally Redesigning Traditional Chinese Textile Patterns
- 2 Research Content
- 2.1 Aesthetic Innovation and User Cognitive Ergonomics
- 2.2 The Interplay of Body and Pattern
- 2.3 Designing in the Metaverse
- 2.4 Data as a Medium for Creativity
- 3.1 User Experience Ecosystem Perspective
- 3.2 IPII Design Approach
- 3.3 Cognition in Traditional Versus Digital Media
- 3.4 Interactive Exhibition Design
- 4 Conclusion
- A Study on the Audience's Perception Differences of the "New Culture" Animated Movie "A Journey of Thirty Thousand Kilometers in Chang'an"
- 2.1 The Significance of "New Culture"
- 2.2 Emotional Perception of Film Viewers
- 2.3 Audience Cognitive Differences in Animated Films with Traditional Cultural Themes
- 3 Research Objects and Methods
- 3.1 Research Methods.
- 3.2 Sample Collection of Questionnaires
- 4 Results
- 4.1 Reliability and Validity Analysis
- 4.2 Analysis of Gender Differences in Various Variables
- 4.3 Analysis of Age Differences in Various Variables
- 4.4 Analysis of Professional Differences in Various Variables
- 4.5 Analysis of Educational Attainment Differences in Various Variables
- 4.6 Analysis of Viewing Methods Differences in Various Variables
- 5 Conclusion and Suggestions
- Cross-Media Digital Form Design and Comparative Measurement of Intangible Cultural Heritage in Zhuhai: Promoting Cultural Exchange and Global Communication
- 1 Research Background
- 2.1 Communication of Intangible Cultural Heritage (ICH) and Digital Media Forms
- 2.2 The Discrepancy in Communication Effectiveness of Media Forms
- 3.1 Focus Groups
- 3.2 Experimental Methods
- 3.3 In-Depth Interviews
- 4 Analysis of Results
- 4.1 Experimental Data Analysis
- 4.2 Interview Data Analysis
- 5 Discussion
- 5.1 Effectiveness Evaluation of Digital Media Form Designs
- 5.2 The Relationship Between Audience Cultural Background and Choice of Digital Media Forms
- 5.3 The Key Role of Cross-Media Form Design in Cultural Communication and Preservation
- 6 Conclusions
- Information Visualization Expression of Cultural Heritage and Innovation of Communication Paradigm Paths - The Overseas Communication of "The Compendium of Materia Medica" as an Example
- 1 Historical Value of the Materia Medica and the Current Status of Its Dissemination
- 2 Research Perspectives
- 2.1 Cross-disciplinary Based Research Perspectives
- 2.2 Perspectives Based on User Research
- 2.3 Research Perspectives Based on the Integration of Science and Art
- 2.4 Research Perspective Based on Theory to Practice
- 3 Object and Main Content of the Study.
- 4 The Specific Path of Informatization Expression of the Materia Medica
- 4.1 Visualization Design of Cultural Gene Mapping of Materia Medica
- 4.2 Role-Playing Game Design of "Compendium of Materia Medica"
- Digital Interactive Experience Design Based on Guangxi Yao Ethnic Embroidery Patterns
- 2 Regional Culture of the Yao Ethnic Group
- 3 Significance of Yao Ethnic Embroidery in Guangxi
- 3.1 Characteristics of Yao Ethnic Embroidery Patterns
- 3.2 Extraction of Stylistic Features of Embroidery Patterns in Various Yao Subgroups in Guangxi
- 4 The Significance of Yao Ethnic Embroidery Patterns in Yao Culture in Guangxi
- 4.1 The Relationship Between Yao Ethnic Embroidery Patterns and Traditional Yao Culture
- 4.2 Symbolic Significance and Social Functions of Yao Ethnic Embroidery Patterns in Guangxi
- 4.3 Social Interaction and Ritual Activities of Yao Ethnic Embroidery Patterns in Guangxi
- 4.4 Economic Income and Ethnic Industry of Yao Ethnic Embroidery in Guangxi
- 5 Designing Digital Interactive Experiences for Yao Ethnic Embroidery Patterns in Guangxi
- 5.1 Digital Creation of Yao Ethnic Embroidery Patterns in Guangxi
- 5.2 Digital Exhibition of Yao Ethnic Embroidery Patterns in Guangxi
- 5.3 Community Interaction and Interactive Learning Module
- 5.4 Customization Services for Yao Ethnic Embroidery Patterns in Guangxi
- 5.5 Virtual Reality Interactive Experience of Yao Ethnic Embroidery Patterns in Guangxi
- 6 Conclusion
- Engaging Children in Cultural Heritage Through Book Craft: An Interaction Design Approach
- 2 Related Work
- 3.1 Stage 1: Understanding Users and Their Needs
- 3.2 Stage 2: Framing the Information Architecture
- 3.3 Stage 3: Designing Interactive Elements
- 3.4 Stage 4: Testing and Refinement.
- 3.5 Stage 5: Implementing the Final Design
- Application of Motion Capture Technology in Ethnic Costume Cultural and Creative Products: Taking Guangxi Zhuang Ethnic Culture as an Example
- 1 Instruction
- 2 Development Opportunities for Ethnic Costume Cultural and Creative Products in the Digital Era
- 2.1 Enhancing the Dissemination Speed of Ethnic Culture Through the Digital Transformation of Creative Products
- 2.2 Enriched Digital Creative Presentations Promote the Diversified Development of Ethnic Culture
- 3 The Application Value of Motion Capture Technology in Fashion Cultural Creative Products
- 3.1 Promoting the Digitization of Ethnic Fashion Products
- 3.2 Classification and Characteristics of Motion Capture Technology
- 3.3 Enhancing the Cross-Platform and In-Depth Dissemination of Ethnic Costume Culture
- 4 Application of Motion Capture Technology in Cultural and Creative Products Featuring Ethnic Costumes
- 4.1 Design Planning for Digital Creative Products Featuring Ethnic Costumes
- 4.2 Application of Motion Capture Technology in Cultural and Creative Product Design for Ethnic Costumes
- The Digital Integration Path of Aesthetic Education and Ideological Education: Based on the Design Application of China's Yao Ethnic Group's Ecological Textile Process
- 2 Basic Functions of Ecological Textile Process of the Yao Ethnic Group in Guangxi
- 2.1 Protective and Health Preservation Function
- 2.2 Identity Recognition Function
- 2.3 Historical Documentation Function
- 2.4 Decorative and Beautification Function
- 3 Value Analysis of Yao Ethnic Group's Ecological Textile Processes
- 3.1 Analysis of Historical Value
- 3.2 Analysis of Aesthetic Education Value
- 3.3 Analysis of Intellectual Value.
- 4 Digital Integration Path: Innovative Strategies Based on Yao Ethnic Group's Ecological Textile Craftsmanship.
- Other Format:
- Print version: Rau, Pei-Luen Patrick Cross-Cultural Design
- ISBN:
- 9783031609046
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