My Account Log in

1 option

Human Aspects of IT for the Aged Population : 10th International Conference, ITAP 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part I / edited by Qin Gao, Jia Zhou.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

View online
Format:
Book
Author/Creator:
Liqing.
Contributor:
Zhou, Jia.
Series:
Lecture Notes in Computer Science, 1611-3349 ; 14725
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
User Interfaces and Human Computer Interaction.
Local Subjects:
User Interfaces and Human Computer Interaction.
Physical Description:
1 online resource (447 pages)
Edition:
1st ed. 2024.
Place of Publication:
Cham : Springer Nature Switzerland : Imprint: Springer, 2024.
Summary:
This two-volume set LNCS 14725-14726 constitutes the thoroughly refereed proceedings of the 10th International Conference on Human Aspects of IT for the Aged Population (ITAP 2024), held as part of the 26th International Conference on Human-Computer Interaction, HCI International 2024 (HCII 2024), was held as a hybrid event in Washington DC, USA, during June/July 2024. The total of 1271 papers and 309 posters included in the HCII 2023 proceedings was carefully reviewed and selected from 5108 submissions. The ITAP 2024 conference offers a broad range of relevant disciplines and domains to exchange 1) research contributions on older people's abilities and competencies, needs and requirements, and attitudes and behavioral patterns in relation to IT use; 2) innovative ideas, practices, and experiences related to the design, operation, and evaluation of IT applications, systems, and services for older people.
Contents:
Intro
Foreword
HCI International 2024 Thematic Areas and Affiliated Conferences
List of Conference Proceedings Volumes Appearing Before the Conference
Preface
10th International Conference on Human Aspects of IT for the Aged Population (ITAP 2024)
HCI International 2025 Conference
Contents - Part I
Contents - Part II
Designing for Older Adults
Online Semi-structured Interviews to Better Capture Generational Media Actions: The Relevance of Relaxed, Participative and Reflexive Approaches
1 Introduction
2 Theoretical Overview
3 Methodological Approach
4 Online Interviewing in Relaxed, Participative, and Reflective Environments
4.1 Media Diaries as a Complement Capable of Capturing the Moment in Action
5 Conclusions and Future Research
References
Interaction Design of Elderly-Friendly Smartwatches: A Kano-AHP-QFD Theoretical Approach
2 Research Methodology
3 Smartwatch Interaction Design Process Based on Kano Model, AHP and QFD Methods
3.1 Kano Model-Based Requirements Extraction and Classification for Elderly Users
3.2 Calculation and Analysis of Elderly User Requirement Weights Based on AHP Method
3.3 Design Element Analysis Based on QFD Method
4 Conceptual Design of Smartwatch Based on Kano, AHP, and QFD Models
4.1 Key Functional Requirements for Smartwatch Design in Elderly Users
4.2 Comfort and Affordability as Imperatives in Aging-Friendly Smartwatch Design
4.3 Optimizing User Satisfaction Through Aging-Friendly Smartwatch Interaction Design
5 Conclusions
Human Aspects of Gerontechnology: Comprehensive Analysis of 2015-2023 ITAP Conference Papers
2 Methods
3 Results and Discussion
3.1 The Overview of ITAP Conference Papers
3.2 Scholars and Institutions of ITAP
3.3 Research Themes of ITAP.
4 Conclusion
Development and Evaluation of Embodied Metaphors for Exergame Design: Considering Older Adults' Bodily Experiences and Individual Perceptions
2 Literature Review
3 Study 1: Development of Embodied Metaphors
3.1 Methods
3.2 Results of Study 1
4 Study 2: Evaluation of Embodied Metaphors
4.1 Method
4.2 Results of Study 2
5 Conclusion
Constructing a Multi-dimensional Social Compensation Design Scale for Older People Within the Framework of Social Media for Smart Homes
2.1 Social Compensation
2.2 Two Key Elements of Social Compensation
3 Framework
3.1 Participants
3.2 Data Collection
4 Development of SCDS
4.1 Items Development Process
4.2 Expert Review
5 Exploration of SCDS
5.1 Participants
5.2 Reliability and Validity Analysis
5.3 Exploratory Factor Analysis (EFA)
6 Validation of SCDS
6.1 Participants
6.2 Confirmatory Factor Analysis (CFA)
7 Conclusion
It's not by Accident! It's by Design. Design Methods to Reach (Inter)generational Perspective
2 Intergenerational Cooperation and Knowledge Transfer through Design Methods
3 The Case of YouNDigital Project
3.1 Young Users' Preliminary Feedback on the Web-Based Newsroom
4 Final Considerations
Accessible Interaction Design Strategies of Intelligent Products for the Elderly Based on AHP
2 Research Background
2.1 Accessible Design Concept
2.2 Analytic Hierarchy Process
3 Analysis of Interaction Barriers for Aged
3.1 User Research and Analysis of Barriers
3.2 Summary of Interaction Barriers Analysis for Older Adults
3.3 Primary and Secondary Analysis of Degree of Influence of Interaction Barriers for Elderly.
4 Accessible Interaction Design Strategies
4.1 Interactive and Inclusive Design Under the Concept of Accessibility
4.2 Customized Interactive Interface Design with the Concept of Accessibility
4.3 Intimate Empathy in Interactive Contexts Under the Concept of Accessibility
5 Summary
Catering to Seniors: Guidelines for User-Driven Perceived Aging Adaptation in User Interface Design
3 Aging-Friendly User Interface Design Process Incorporating KANO, AHP and QFD Methods
3.1 Target User Requirements Extraction
3.2 KANO-Based User Requirement Attribute Classification
3.3 Calculation and Analysis of User Requirement Weights Based on AHP Method
3.4 Design Element Analysis Based on QFD Methods
4 Aging-Friendly User Interface Design Guideline
4.1 Font
4.2 Color
4.3 Sound
Gerontechnology Design: Navigating Pluralistic Value Conflicts
2.1 Literature Review on Dilemma-Driven Design in System Design
2.2 Literature Review on Value-Sensitive Design
2.3 Research Status of Shanghai Community Self-service Sign Detection Equipment
3 Methodology
4 Findings and Analysis
5 Discussion
Older Adults' User Experience
Activities to Encourage Older Adults' Skills in the Use of Digital Technologies on the Example of Multigenerational Houses in Germany
2 Theoretical Framework
2.1 Digital Divide
2.2 Digital Inclusion
2.3 Importance of Digital Technologies for Older Adults
2.4 Multigenerational Houses
3 Motivation and Goal-Setting
3.1 Goal Setting
3.2 Research Questions
4 Method
5 Results
6 Discussion
7 Conclusion, Limitations, and Further Work
References.
Between the Present and the Past: Using Card-Sorting and Biographical Approaches to Identify News Influencers' Media Habits
2 Who is Relevant and When? Young People and Their Particular Way of Consuming News
3 A Biographical Approach that Calls for Memory and Nostalgia
4 Q-Sort as a Qualitative Strategy to Map Past and Present News Consumption
5 Research Design
6 Unlocking Biographical Insights: Asking Questions at the Right Time and Giving Them Space to Speak
7 Final Remarks
The Impact of Color in Phone Software Interfaces on the User Experience of the Elderly
2 Method
2.1 Experimental Design
2.2 Participants
2.3 Experimental Materials
2.4 Experimental Equipment
2.5 Data Analysis
3 Results
4 Conclusions
Exploring Factors Influencing Visual Realism in Augmented Reality User Experience
1.1 Research Background
1.2 Research Objective
2 Related Work
3 Method
3.2 Survey Instrument
3.3 Data Analysis
4 Results
4.1 Frequency Calculation Results
4.2 Chi-Square Test Results
5.1 Discussion of Hypothesis 1
5.2 Discussion of Hypothesis 2
5.3 Implications and Future Directions
6 Conclusion
The Impact of Smartphone Fonts and Text Colors on Visual Recognition of the Elderly
2.1 Elderly and Visual Theory
2.2 Application of Color System
3 Experimental Design
4 Results and Discussion
Optimization of Touch Active Area Size Based on Click Position Bias in Older Adults' Touchscreen Interaction
2.1 Touchscreens Might Be More Suitable for Older Users
2.2 Challenges in Clicking for Older Adults Using Indirect Input Devices.
2.3 Challenges in Clicking for Older Adults Using Direct Input Devices
3 Materials and Methods
3.1 Experimental Design
3.2 Participants
3.3 Experimental Prototype and Apparatus
3.4 Procedure
3.5 Data Visualization
4.1 Demographics
4.2 Click Behavior
4.3 Click Position Bias Vector Field
4.4 Optimizing Touch Active Area Size Standards
Older Adults' Digital Competences and User Behavior
Digital Bulgarian Elderly People: Myth or Reality?
2 Research Methods
3.1 Older People and ICTs in the EU - Trends and Comparative Analysis
3.2 The Elderly and ICT in Bulgaria
3.3 Results of the Conducted Surveys
4 Discussion
5 Conclusion, Limitation, Implications for Future Research
Chatbots as Tools in Parent-Child Relationships
2 Psychological Impacts of Each Feature of CT [12]
2.1 Method
2.2 Results
2.3 Discussion
3 A System to Improve Psychological Well-Being (CMBot)
3.1 Development Concept
3.2 CMBot
4 Evaluation of a System for Improving Psychological Well-Being (CMBot)
4.1 Evaluation Method
4.2 Experiment Result
5 Limitation
Game-Based Learning for Fostering Digital Literacy in Older Adults: An Intergenerational Approach
1.1 Research Objectives
2 Background
2.1 Gaming and Ageing
2.2 Intergenerational Approaches, Lifelong Learning, and Digital Literacy
3.1 Study Eligibility Criteria
3.2 Search Strategy
3.3 Study Selection Process
4 Data Extraction and Analysis
5.1 GBL with Older Adults
5.2 Intergenerationally as an Intervention Path
Game-Based Solutions for Impacting Digital Competences in Aged Populations: Insights from an Empathetic Workshop.
Notes:
Description based on publisher supplied metadata and other sources.
Other Format:
Print version: Gao, Qin Human Aspects of IT for the Aged Population
ISBN:
9783031615436
OCLC:
1438673673

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account