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Extended Reality : First International Conference, XR Salento 2022, Lecce, Italy, July 6–8, 2022, Proceedings, Part II / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
De Paolis, Lucio Tommaso, editor.
Arpaia, P. (Pasquale), editor.
Sacco, Marco, editor.
Series:
Lecture Notes in Computer Science, 1611-3349 ; 13446
Language:
English
Subjects (All):
Image processing--Digital techniques.
Image processing.
Computer vision.
Application software.
User interfaces (Computer systems).
Human-computer interaction.
Artificial intelligence.
Computer engineering.
Computer networks.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computer Engineering and Networks.
Local Subjects:
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computer Engineering and Networks.
Physical Description:
1 online resource (469 pages)
Edition:
1st ed. 2022.
Place of Publication:
Cham : Springer Nature Switzerland : Imprint: Springer, 2022.
Summary:
This two volume proceedings, LNCS 13445 and 13446, constitutes the refereed proceedings of the 9th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, XR Salento 2022, held in Lecce, Italy, July 6–8, 2022. Due to COVID-19 pandemic the conference was held as a hybrid conference. The 42 full and 16 short papers were carefully reviewed and selected from 84 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.
Contents:
eXtended Reality for learning and training
Mixed Reality Agents for Automated Mentoring Processes
Asynchronous Manual Work in Mixed Reality Remote Collaboration
A virtual reality serious game for children with dyslexia: DixGame
Processing Physiological Sensor Data in Near Real-Time as Social Signals for their Use on Social Virtual Reality Platforms
Developing a tutorial for improving usability and user skills in an immersive virtual reality experience
Challenges in Virtual Reality Training for CRBN Events
A Preliminary Study on the Teaching Mode of Interactive VR Painting Ability Cultivation
eXtended Reality in education
Factors in the cognitive-emotional impact of Educational Environmental Narrative Videogames
Instinct-based Decision-making in Interactive Narratives
The application of immersive virtual reality for children's road education: validation of a pedestrian crossing scenario
Collaborative VR scene broadcasting for geometry education
Collaborative Mixed Reality Annotations System for Science and History Education Based on UWB Positioning and Low-cost AR Glasses
Artificial Intelligence and Machine Learning for eXtended Reality
Can AI replace conventional markerless tracking? A comparative performance study for mobile augmented reality based on artificial intelligence.
Find, Fuse, Fight: genetic algorithms to provide engaging content for multiplayer augmented reality games
Synthetic data generation for surface defect detection*
eXtended Reality in Geo-Information Sciences
ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations
Geomatics meets XR: a brief overview of the synergy between Geospatial data and augmented visualization.
Utilization of Geographic Data for the Creation of Occlusion Models in the Context of Mixed Reality Applications
Development of an open-source 3D WebGIS framework to promote cultural heritage dissemination
Industrial eXtended Reality
A FRAMEWORK FOR DEVELOPING XR APPLICATIONS INCLUDING MULTIPLE SENSORIAL MEDIA
Augmented Reality Remote Maintenance in Industry: A Systematic Literature Review
Virtual Teleoperation Setup for a Bimanual Bartending Robot
eXtended Reality in the digital transformation of museums
Virtualization and Vice Versa: A new procedural model of the reverse virtualization for the user behavior tracking in the Virtual Museums
“You can tell a man by the emotion he feels”: How Emotions Influence Visual Inspection of Abstract Art in Immersive Virtual Reality
Augmented Reality and 3D Printing for Archaeological Heritage: Evaluation of Visitor Experience
Building blocks for multi-dimensional WebXR inspection tools targeting Cultural Heritage
Comparing the impact of low-cost 360° cultural heritage videos displayed in 2D screens versus virtual reality headsets
eXtended Reality beyond the five senses
Non-immersive versus immersive extended reality for motor imagery neurofeedback within a brain-computer interfaces
Virtual Reality enhances EEG-based neurofeedback for emotional self-regulation
Psychological and Educational Interventions Among Cancer Patients: A Systematic Review to Analyze the Role of Immersive Virtual Reality for Improving Patients’ Well-Being.
Notes:
Includes bibliographical references and index.
Other Format:
Print version: De Paolis, Lucio Tommaso Extended Reality
ISBN:
9783031155536
303115553X

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