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HCI in Games : 6th International Conference, HCI-Games 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part II / edited by Xiaowen Fang.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Author/Creator:
Fang, Xiaowen.
Series:
Lecture Notes in Computer Science, 1611-3349 ; 14731
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Education--Data processing.
Education.
Computer networks.
Social sciences--Data processing.
Social sciences.
Electronic commerce.
Image processing--Digital techniques.
Image processing.
Computer vision.
User Interfaces and Human Computer Interaction.
Computers and Education.
Computer Communication Networks.
Computer Application in Social and Behavioral Sciences.
e-Commerce and e-Business.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computers and Education.
Computer Communication Networks.
Computer Application in Social and Behavioral Sciences.
e-Commerce and e-Business.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Physical Description:
1 online resource (313 pages)
Edition:
1st ed. 2024.
Place of Publication:
Cham : Springer Nature Switzerland : Imprint: Springer, 2024.
Summary:
This book constitutes the refereed proceedings of the 6th International Conference on HCI in Games, held as part of the 26th International Conference, HCI International 2024, which took place in Washington DC, USA, during June 29 - July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The two volume set of HCI-Games 2024 proceedings were organized in the following topical sections: Volume 14730: Part I: Game Design and Gamification; Part II: Game-based Learning; Part III: Games and Artificial Intelligence. Volume 14731: Part I: Advancing Education Through Serious Games; Part II: Player Experience and Engagement.
Contents:
Gamification, UX, and Player Behavior
Identity, Emotion, and AI in Game Experiences
Gamified Learning and Design
Games in Healthcare and Wellbeing.
Notes:
Description based on publisher supplied metadata and other sources.
Other Format:
Print version: Fang, Xiaowen HCI in Games
ISBN:
9783031606953
OCLC:
1436832013

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