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The Transdisciplinary Reach of Design Science Research : 17th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2022, St Petersburg, FL, USA, June 1–3, 2022, Proceedings / edited by Andreas Drechsler, Aurona Gerber, Alan Hevner.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Drechsler, Andreas, editor.
Gerber, Aurona, editor.
Hevner, Alan, editor.
Series:
Lecture Notes in Computer Science, 1611-3349 ; 13229
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Application software.
Computer engineering.
Computer networks.
Software engineering.
Artificial intelligence.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Engineering and Networks.
Software Engineering.
Artificial Intelligence.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Engineering and Networks.
Software Engineering.
Artificial Intelligence.
Physical Description:
1 online resource (510 pages)
Edition:
1st ed. 2022.
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2022.
Summary:
Chapter(s) “Chapter 13.” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Contents:
Intro
Preface
Organization
Contents
Transdisciplinary Research and DSR (Theme Track)
List of Reviewers
An Information Systems Design Theory for Digital Broker Platforms
1 Introduction
2 Theoretical Background
2.1 Digital Platforms and Brokerage
2.2 Design Theory and Theorizing
3 Conceptual Approach
4 IS Design Theory for Digital Broker Platforms
5 Expository Instantiation
6 Discussion and Conclusion
References
Morphological Analysis for Design Science Research: The Case of Human-Drone Collaboration in Emergencies
2 Background
2.1 Human-Drone Collaboration
2.2 A Sociotechnical View of Human-Drone Collaboration
3 Methodology
3.1 Morphological Analysis for Sociotechnical Systems (MASS)
3.2 Applying MASS to Human-Drone Collaboration
4 Results
5 Discussion
5.1 Design Science Research for Human-Drone Collaboration
5.2 MASS in Design Science Research
6 Conclusion
A Personalized Conversational Agent to Treat Depression in Youth and Young Adults - A Transdisciplinary Design Science Research Project
2 Related Work
2.1 Conversational Agents for Mental Health
2.2 Personalization
4 Design Science Research Project
4.1 Problem Awareness
4.2 Suggestion
4.3 Development
4.4 Evaluation
5 Results and Discussion
Design Principles for Boundary Spanning in Transdisciplinary Design Science Research
2 Research Background
2.1 Boundary Object and Boundary Spanning
2.2 Design Principles-in-Use and Design Principles-in-Formulation
3 Design Principles for Boundary Spanning
3.1 Design Principles as a Boundary Object
3.2 Design Principles-in-Formulation as Boundary Spanning
3.3 Design Principles-in-Use as Boundary Spanning.
4 Illustration: The Use Case of Data Spaces
4.1 Case Description
4.2 Formulating and Using Design Principles for Boundary Spanning
5 Contributions, Limitations, and Outlook
Toward an Information Systems Ontology
2 Taxonomies and Ontologies in IS and CS
3 Ontology Development
3.1 Development and Population of a Top-Level Structure
3.2 Development and Population of Lower Hierarchy Levels
3.3 Refinement with IS Articles
3.4 Refinement with Wild Card Patterns
3.5 Refinement with Extracted Scientific Key Terminology
3.6 Refinement with IS Classification Schema
4 The Information Systems Ontology
5 Evaluation and Discussion
Supporting Product Development by a Trend Analysis Tool Applying Aspect-Based Sentiment Detection
1 Motivation
2 Foundations and Related Work
2.1 Conceptual Background
2.2 Design Requirements and Available Tools on the Market
3 Research Procedure
4 Design and Development
5 Demonstration and Discussion of the Artifact
5.1 Demonstration of the Artifact
5.2 Discussion of the Demonstration
6 Conclusion, Contribution and Outlook
Blockchain Information Systems
Transient Random Number Seeds in Permissionless Blockchain Systems
3 Preliminaries
4 Proposed Approach
4.1 TRNS Recipient Protocol
4.2 TRNS Sender Protocol
4.3 TRNS Retrieval Protocol
4.4 TRNS Verification Protocol
4.5 Using the TRNS for Consensus
5 Conclusion
Blockchain-Enabled Secure and Smart Healthcare System
1.1 Objective
1.2 Our Contribution
1.3 Organization
3.1 Basic Cryptographic Primitives
3.2 Other Building Blocks
4 High-Level View of the System
4.1 System Model.
4.2 Assumptions
4.3 Communication Protocol Between Patient and Hospital
5 Security Analysis
5.1 Fairness
5.2 Privacy
6 Result and Discussion
7 Conclusion
Intelligent Systems and Human Interaction
Can Artificial Intelligence Help Used-Car Dealers Survive in a Data-Driven Used-Car Market?
2 Background and Related Work
4 Problem Definition
5 Solution Objectives and Design Requirements
6 Secondary Problems
7 Discussion
8 Conclusion
Assessing the Reusability of Design Principles in the Realm of Conversational Agents
2 Conceptual Background
2.1 Conversational Agents
2.2 DPs as Generalizable Design Knowledge
3 Research Approach
3.1 Paper Selection Process
3.2 Paper Analysis
5 Discussion and Concluding Remarks
Let's Team Up with AI! Toward a Hybrid Intelligence System for Online Customer Service
4.1 Theory-Derived Meta Requirements
4.2 Design Principles, Design Features, and Instantiation
5 Evaluation
Gamified Expert Annotation Systems: Meta-Requirements and Tentative Design
2 Foundations: Gamification of Expert Annotation Tasks
3 Research Design
4 Meta-Requirements for Gamified Expert Annotation Systems
5 A Tentative Design for a Gamified Expert Annotation System
Healthcare Systems and Quality of Life
Reviewers
Guiding Refugees Through European Bureaucracy: Designing a Trustworthy Mobile App for Document Management
2.1 The Role of ICT for Refugees
2.2 Antecedents of Institution-Based Trust
3 Research Method.
4 Design and Development
4.1 Design Requirements
4.2 Design Features and Instantiation
6 Discussion
Just What the Doctor Ordered - Towards Design Principles for NLP-Based Systems in Healthcare
2 Natural Language Processing in Healthcare
3.1 First Iteration
3.2 Second Iteration
4 Understanding the Design of NLP-Based Systems in Healthcare
4.1 Meta Requirements and Design Principles
4.2 Evaluation of Findings
5 Discussion and Conclusion
A Digitization Pipeline for Mixed-Typed Documents Using Machine Learning and Optical Character Recognition
4 Objectives of a Solution
5 Results
5.1 Preprocessing
5.2 Recognition
5.3 Postprocessing
5.4 Evaluation
Fathers with Postpartum Depression: A Problem Space Exploration
2 Background: New Fathers with PPD
4 Fathers with PPD: Problem Space Exploration
4.1 Iteration 1 - Discovering Pain Points of New Fathers
4.2 Iteration 2 - Developing Prototypical Personas
4.3 Integrating Across Iterations - Identifying Meta-requirements
4.4 Validating the Findings
5 Discussion and Next Steps
A Design Science Approach to Blood Donation Apps
2 Existing Blood Donation Apps
3 Behavioural Change Models Regarding Blood Donation
5 Designing Smartphone Applications for Blood Donors
6 Conceptual Model
7 Evaluation
Innovation and Entrepreneurship
Developing an Innovation Accounting System for a Professional Service Firm: A Design Science Research Project
1 Introduction.
2 Problem Definition and Diagnosis
2.1 Research Question
2.2 What Stakeholders Need: Analysis of Needs of Relevant User Groups
2.3 What Can be Built: Existing Innovation Accounting Approaches in Literature
3 Solution Design
3.1 Design Requirements
3.2 Object Design
4 Evaluation
5 Learning
Market of Makers - How to Promote Corporate Entrepreneurship with an Effectuation Intervention
2 Objectives of a Solution
3 Design and Development
3.1 Designing the Market of Makers
3.2 Designing the Speedboat Regatta
4 Demonstration
4.1 Applying the Market of Makers
4.2 Applying the Speedboat Regatta
How to Make Smart Collaboration Work in Multidisciplinary Teams
2 Problem Definition
3 Problem Analysis
4 Solution Design
4.2 Object Design
6 Learnings
The Chimera of the Simple Organization: What is the Relevant Design Knowledge Needed to Guide Small Business Digital Transformation?
2 Research Approach
3 Characteristics of Small Businesses
4 Designing for Small Businesses
Models of Impact: A Methodology and a Toolkit to Generate Sustainable Business Models
2 Related Work and Literature Review
2.1 Business Models and Social Impact
2.2 Social Entrepreneurship Education
2.3 Revenue and Impact Models
3 Research Methodology
3.1 Kernel Theory - Game-Based Learning
3.2 The Artifact Design: Models of Impact Game and Toolkit
4 Evaluation - User Case Studies
4.1 Use in Education
4.2 Use in a Large Non-profit Organization
4.3 Use in Community Events
5 Some Reflections and Limitations.
6 Conclusions and Future Work.
Notes:
Includes bibliographical references and index.
Other Format:
Print version: Drechsler, Andreas The Transdisciplinary Reach of Design Science Research
ISBN:
3-031-06516-6

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