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The Transdisciplinary Reach of Design Science Research : 17th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2022, St Petersburg, FL, USA, June 1–3, 2022, Proceedings / edited by Andreas Drechsler, Aurona Gerber, Alan Hevner.
SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online
View online- Format:
- Book
- Series:
- Lecture Notes in Computer Science, 1611-3349 ; 13229
- Language:
- English
- Subjects (All):
- User interfaces (Computer systems).
- Human-computer interaction.
- Application software.
- Computer engineering.
- Computer networks.
- Software engineering.
- Artificial intelligence.
- User Interfaces and Human Computer Interaction.
- Computer and Information Systems Applications.
- Computer Engineering and Networks.
- Software Engineering.
- Artificial Intelligence.
- Local Subjects:
- User Interfaces and Human Computer Interaction.
- Computer and Information Systems Applications.
- Computer Engineering and Networks.
- Software Engineering.
- Artificial Intelligence.
- Physical Description:
- 1 online resource (510 pages)
- Edition:
- 1st ed. 2022.
- Place of Publication:
- Cham : Springer International Publishing : Imprint: Springer, 2022.
- Summary:
- Chapter(s) “Chapter 13.” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
- Contents:
- Intro
- Preface
- Organization
- Contents
- Transdisciplinary Research and DSR (Theme Track)
- List of Reviewers
- An Information Systems Design Theory for Digital Broker Platforms
- 1 Introduction
- 2 Theoretical Background
- 2.1 Digital Platforms and Brokerage
- 2.2 Design Theory and Theorizing
- 3 Conceptual Approach
- 4 IS Design Theory for Digital Broker Platforms
- 5 Expository Instantiation
- 6 Discussion and Conclusion
- References
- Morphological Analysis for Design Science Research: The Case of Human-Drone Collaboration in Emergencies
- 2 Background
- 2.1 Human-Drone Collaboration
- 2.2 A Sociotechnical View of Human-Drone Collaboration
- 3 Methodology
- 3.1 Morphological Analysis for Sociotechnical Systems (MASS)
- 3.2 Applying MASS to Human-Drone Collaboration
- 4 Results
- 5 Discussion
- 5.1 Design Science Research for Human-Drone Collaboration
- 5.2 MASS in Design Science Research
- 6 Conclusion
- A Personalized Conversational Agent to Treat Depression in Youth and Young Adults - A Transdisciplinary Design Science Research Project
- 2 Related Work
- 2.1 Conversational Agents for Mental Health
- 2.2 Personalization
- 4 Design Science Research Project
- 4.1 Problem Awareness
- 4.2 Suggestion
- 4.3 Development
- 4.4 Evaluation
- 5 Results and Discussion
- Design Principles for Boundary Spanning in Transdisciplinary Design Science Research
- 2 Research Background
- 2.1 Boundary Object and Boundary Spanning
- 2.2 Design Principles-in-Use and Design Principles-in-Formulation
- 3 Design Principles for Boundary Spanning
- 3.1 Design Principles as a Boundary Object
- 3.2 Design Principles-in-Formulation as Boundary Spanning
- 3.3 Design Principles-in-Use as Boundary Spanning.
- 4 Illustration: The Use Case of Data Spaces
- 4.1 Case Description
- 4.2 Formulating and Using Design Principles for Boundary Spanning
- 5 Contributions, Limitations, and Outlook
- Toward an Information Systems Ontology
- 2 Taxonomies and Ontologies in IS and CS
- 3 Ontology Development
- 3.1 Development and Population of a Top-Level Structure
- 3.2 Development and Population of Lower Hierarchy Levels
- 3.3 Refinement with IS Articles
- 3.4 Refinement with Wild Card Patterns
- 3.5 Refinement with Extracted Scientific Key Terminology
- 3.6 Refinement with IS Classification Schema
- 4 The Information Systems Ontology
- 5 Evaluation and Discussion
- Supporting Product Development by a Trend Analysis Tool Applying Aspect-Based Sentiment Detection
- 1 Motivation
- 2 Foundations and Related Work
- 2.1 Conceptual Background
- 2.2 Design Requirements and Available Tools on the Market
- 3 Research Procedure
- 4 Design and Development
- 5 Demonstration and Discussion of the Artifact
- 5.1 Demonstration of the Artifact
- 5.2 Discussion of the Demonstration
- 6 Conclusion, Contribution and Outlook
- Blockchain Information Systems
- Transient Random Number Seeds in Permissionless Blockchain Systems
- 3 Preliminaries
- 4 Proposed Approach
- 4.1 TRNS Recipient Protocol
- 4.2 TRNS Sender Protocol
- 4.3 TRNS Retrieval Protocol
- 4.4 TRNS Verification Protocol
- 4.5 Using the TRNS for Consensus
- 5 Conclusion
- Blockchain-Enabled Secure and Smart Healthcare System
- 1.1 Objective
- 1.2 Our Contribution
- 1.3 Organization
- 3.1 Basic Cryptographic Primitives
- 3.2 Other Building Blocks
- 4 High-Level View of the System
- 4.1 System Model.
- 4.2 Assumptions
- 4.3 Communication Protocol Between Patient and Hospital
- 5 Security Analysis
- 5.1 Fairness
- 5.2 Privacy
- 6 Result and Discussion
- 7 Conclusion
- Intelligent Systems and Human Interaction
- Can Artificial Intelligence Help Used-Car Dealers Survive in a Data-Driven Used-Car Market?
- 2 Background and Related Work
- 4 Problem Definition
- 5 Solution Objectives and Design Requirements
- 6 Secondary Problems
- 7 Discussion
- 8 Conclusion
- Assessing the Reusability of Design Principles in the Realm of Conversational Agents
- 2 Conceptual Background
- 2.1 Conversational Agents
- 2.2 DPs as Generalizable Design Knowledge
- 3 Research Approach
- 3.1 Paper Selection Process
- 3.2 Paper Analysis
- 5 Discussion and Concluding Remarks
- Let's Team Up with AI! Toward a Hybrid Intelligence System for Online Customer Service
- 4.1 Theory-Derived Meta Requirements
- 4.2 Design Principles, Design Features, and Instantiation
- 5 Evaluation
- Gamified Expert Annotation Systems: Meta-Requirements and Tentative Design
- 2 Foundations: Gamification of Expert Annotation Tasks
- 3 Research Design
- 4 Meta-Requirements for Gamified Expert Annotation Systems
- 5 A Tentative Design for a Gamified Expert Annotation System
- Healthcare Systems and Quality of Life
- Reviewers
- Guiding Refugees Through European Bureaucracy: Designing a Trustworthy Mobile App for Document Management
- 2.1 The Role of ICT for Refugees
- 2.2 Antecedents of Institution-Based Trust
- 3 Research Method.
- 4 Design and Development
- 4.1 Design Requirements
- 4.2 Design Features and Instantiation
- 6 Discussion
- Just What the Doctor Ordered - Towards Design Principles for NLP-Based Systems in Healthcare
- 2 Natural Language Processing in Healthcare
- 3.1 First Iteration
- 3.2 Second Iteration
- 4 Understanding the Design of NLP-Based Systems in Healthcare
- 4.1 Meta Requirements and Design Principles
- 4.2 Evaluation of Findings
- 5 Discussion and Conclusion
- A Digitization Pipeline for Mixed-Typed Documents Using Machine Learning and Optical Character Recognition
- 4 Objectives of a Solution
- 5 Results
- 5.1 Preprocessing
- 5.2 Recognition
- 5.3 Postprocessing
- 5.4 Evaluation
- Fathers with Postpartum Depression: A Problem Space Exploration
- 2 Background: New Fathers with PPD
- 4 Fathers with PPD: Problem Space Exploration
- 4.1 Iteration 1 - Discovering Pain Points of New Fathers
- 4.2 Iteration 2 - Developing Prototypical Personas
- 4.3 Integrating Across Iterations - Identifying Meta-requirements
- 4.4 Validating the Findings
- 5 Discussion and Next Steps
- A Design Science Approach to Blood Donation Apps
- 2 Existing Blood Donation Apps
- 3 Behavioural Change Models Regarding Blood Donation
- 5 Designing Smartphone Applications for Blood Donors
- 6 Conceptual Model
- 7 Evaluation
- Innovation and Entrepreneurship
- Developing an Innovation Accounting System for a Professional Service Firm: A Design Science Research Project
- 1 Introduction.
- 2 Problem Definition and Diagnosis
- 2.1 Research Question
- 2.2 What Stakeholders Need: Analysis of Needs of Relevant User Groups
- 2.3 What Can be Built: Existing Innovation Accounting Approaches in Literature
- 3 Solution Design
- 3.1 Design Requirements
- 3.2 Object Design
- 4 Evaluation
- 5 Learning
- Market of Makers - How to Promote Corporate Entrepreneurship with an Effectuation Intervention
- 2 Objectives of a Solution
- 3 Design and Development
- 3.1 Designing the Market of Makers
- 3.2 Designing the Speedboat Regatta
- 4 Demonstration
- 4.1 Applying the Market of Makers
- 4.2 Applying the Speedboat Regatta
- How to Make Smart Collaboration Work in Multidisciplinary Teams
- 2 Problem Definition
- 3 Problem Analysis
- 4 Solution Design
- 4.2 Object Design
- 6 Learnings
- The Chimera of the Simple Organization: What is the Relevant Design Knowledge Needed to Guide Small Business Digital Transformation?
- 2 Research Approach
- 3 Characteristics of Small Businesses
- 4 Designing for Small Businesses
- Models of Impact: A Methodology and a Toolkit to Generate Sustainable Business Models
- 2 Related Work and Literature Review
- 2.1 Business Models and Social Impact
- 2.2 Social Entrepreneurship Education
- 2.3 Revenue and Impact Models
- 3 Research Methodology
- 3.1 Kernel Theory - Game-Based Learning
- 3.2 The Artifact Design: Models of Impact Game and Toolkit
- 4 Evaluation - User Case Studies
- 4.1 Use in Education
- 4.2 Use in a Large Non-profit Organization
- 4.3 Use in Community Events
- 5 Some Reflections and Limitations.
- 6 Conclusions and Future Work.
- Notes:
- Includes bibliographical references and index.
- Other Format:
- Print version: Drechsler, Andreas The Transdisciplinary Reach of Design Science Research
- ISBN:
- 3-031-06516-6
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