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Cross-Cultural Design. Interaction Design Across Cultures : 14th International Conference, CCD 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part I / edited by Pei-Luen Patrick Rau.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Rau, Pei-Luen Patrick, editor.
Series:
Lecture Notes in Computer Science, 1611-3349 ; 13311
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Software engineering.
Application software.
Artificial intelligence.
User Interfaces and Human Computer Interaction.
Software Engineering.
Computer and Information Systems Applications.
Artificial Intelligence.
Local Subjects:
User Interfaces and Human Computer Interaction.
Software Engineering.
Computer and Information Systems Applications.
Artificial Intelligence.
Physical Description:
1 online resource (559 pages)
Edition:
1st ed. 2022.
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2022.
System Details:
Mode of access: World Wide Web.
Summary:
The four-volume set LNCS 13311 - 13314 constitutes the refereed proceedings of the 14th International Conference on Cross-Cultural Design, CCD 2022, which was held as part of HCI International 2022 and took place virtually during June 26 - July 1, 2022. The papers included in the HCII-CCD volume set were organized in topical sections as follows: Part I: Cross-Cultural Interaction Design; Collaborative and Participatory Cross-Cultural Design; Cross-Cultural Differences and HCI; Aspects of Intercultural Design Part II: Cross-Cultural Learning, Training, and Education; Cross-Cultural Design in Arts and Music; Creative Industries and Cultural Heritage under a Cross-Cultural Perspective; Cross-Cultural Virtual Reality and Games Part III: Intercultural Business Communication; Intercultural Business Communication; HCI and the Global Social Change Imposed by COVID-19; Intercultural Design for Well-being and Inclusiveness Part IV: Cross-Cultural Product and Service Design; Cross-Cultural Mobility and Automotive UX Design; Design and Culture in Social Development and Digital Transformation of Cities and Urban Areas; Cross-Cultural Design in Intelligent Environments.
Contents:
Intro
Foreword
HCI International 2022 Thematic Areas and Affiliated Conferences
List of Conference Proceedings Volumes Appearing Before the Conference
Preface
14th International Conference on Cross-Cultural Design (CCD 2022)
HCI International 2023
Contents - Part I
Cross-Cultural Interaction Design
How Does It Feel? Odor-Evoked Emotion Among Chinese People
1 Introduction
2 Materials and Methods
2.1 Survey
2.2 Experiment
3 Results
3.1 Survey Results
3.2 Experiment Results
4 Discussion
References
Haptic Semantics in Qualia Product
2 Literature Review
2.1 Material and Qualia
2.2 Interface and Transformation
2.3 Cognition and Dissemination Model
2.4 Haptic Experience and Need for Touch
2.5 Sensation and Synesthesia
2.6 Product Semantics
3 Methodology
3.1 Research Instrument
3.2 Research Stimuli
3.3 Participants and Procedure
4 Results and Discussion
4.1 Haptic Expression in Product Semantics
4.2 Autotelic NFT
5 Conclusion and Recommendations
Rethinking Demand: An Active Design Framework and Tools for Sustainability from 'Demand-Side' Perspective
1.1 Positives and Limitations of Existing Sustainable Design Principles
1.2 Core Research Questions
2 Needs and Satisfaction
2.1 The Emergence and Development of Human Needs
2.2 Satisfaction of Human Needs
2.3 Brief Summary
3 Human Needs Satisfaction Area (HN-SA) Model
3.1 Deconstruction of Human Needs and Ways of Satisfaction
3.2 HN-SA Model
4 Active Design Framework and Tools
4.1 Understanding Agricultural Civilization and Industrial Civilization Through HN-SA Model
4.2 Thinking of New Civilization from HN-SA Model
5 Conclusions
References.
Visual Perception in the On-Site Environment Under the Overlap of Civilizations
2 Background
2.1 Wicked Problems in the Dawn of the Fourth Industrial Evolution
2.2 The Interconnected Impact of the Civilizational Overlap on the Built Environment
2.3 Resilience Demand for Future Environment in the Post-pandemic Era
2.4 Lack of Core Theory and Cognitive Reconstruction
3 Exploring the Future Environment
4 On-Site Environment Theory
4.1 Definition
4.2 Connotation
4.3 Design Strategy
5 Visual Perception in the On-site Environment
5.1 Research Scope and Object
5.2 Basic Unit of Visual Working Memory
6 Discussion
7 Conclusion
Future Experience Boundary and Interaction Design Integration Path
2 Fresh Experience, Fuzzy Boundary
2.1 Interface and Medium
2.2 Idealized Transcendence of Reality
3 The Fall of the Fourth Wall
3.1 Immersion in the Virtual World
3.2 Projection into the Real World
3.3 Digital Twins, Together We Are
4 Integration and Transcendence
4.1 Enter the World
4.2 Leading the Flow Experience
5 Conclusion
A Pilot Study on Sustainable Development of Design in the Context of "Creativity Obsolescence" and "Timeless Classic"
2.1 Planned Obsolescence: An Imperceptibly Influence
2.2 Classic and Timeless Design: Inspiration from Eternity
3 Evaluation Criteria: The Collision of Philosophies or Ideas of the East and the West
3.1 The Compatibility of Righteousness and Benefit
3.2 Circular Design: From Cultural Thinking to Sustainable Development
3.3 Summary
4 Conclusion and Follow-Up Research
A Study of Bilingual Oscillatory Display: Effect of Interference Language and Comparison with Language Switching Display
1 Introduction.
2 Objective
3 Methods
3.1 Experimental Conditions: Three Display Methods
3.2 Reading Time Measurement
3.3 Schedules and Participants
4 Results
4.1 Calculation of Expected Reading Time of LSD
4.2 Statistical Analysis
5 Discussions
5.1 Effect of Interfering Language Difference
5.2 Comparison Between BOD and Conventional LSD
6 Conclusion
The Knowledge Payment Turn in Human-Computer Interaction: A Study from the Para-Social Interaction Perspective
2.1 The Development and Shift of Human-Computer Interaction
2.2 The Identification of Para-Social Interaction
2.3 The Reflections of Human-Computer Interaction and Para-Social Interaction
3 Research Design
4 Research Findings and Discussion
4.1 The Perception of Character Roles
4.2 The Continuation of Interactive Relationships
4.3 The Appearance of Online Knowledge Communication
4.4 The Dissonance of Human-Computer Interaction
Effects of Age, Motivation, and Hindrance Factors on Douyin Usage
3 Research Framework and Hypotheses
4 Methodology
5 Results
5.1 Sample Profile
5.2 Compare Means of Different Generations
5.3 Factor Analysis of Motivation in Douyin Short Video Watching
5.4 Factor Analysis of Hindrance in Douyin Short Video Watching
5.5 Predicting Motivation and Hindrance Factors Across Generations
6.1 Age Factor
6.2 Motivation Factors
6.3 Hindrance Factors
On the Possibility of Object-Oriented Speculative Design: A Genderless AI Speaker Based on Anti-correlation Thinking
1.1 The Quadruple Object
1.2 Research Objective
2 Methods
2.1 Theoretical Framework
2.2 Research Through Design (RtD)
3 Findings.
3.1 Discussion of the Study
3.2 OOSD vs. HCD
4 Conclusion
A Deep Learning-Based Approach to Facilitate Cross-cultural Kansei Design
2 Related Work
2.1 Kansei Engineering and Deep Learning
2.2 Kansei Value of Kawaii
3 Method
3.1 The Image Dataset of Cosmetic Packaging
3.2 Participants
3.3 Data Labeling Procedures
3.4 Dataset Preprocessing
3.5 Image Data Mining for Kansei Analysis
3.6 Kawaii Classification Model Training
3.7 Neuron Analysis for Cross-cultural Differences
4 Kansei Analysis Results
4.1 Kansei Design Cross-cultural Analysis with Image Data Mining
4.2 Kansei Design Cross-cultural Analysis with Neuron Analysis
5 Cross-cultural Kansei Design Facilitation System
5.1 System Structure
5.2 System Implementation
5.3 Validation Experiment
6.1 Neuron Analysis to Detect Cross-cultural Differences
6.2 Limitations and Future Work
Collaborative and Participatory Cross-Cultural Design
UX in the Arab World - Research Trends and Challenges for a Better Understanding and Collaboration
1 Introduction- HCI and the Arab world
2 UX in the Arab World - Definition, Guidelines and Practices
3 Factors influencing UX in the Arab World
3.1 Privacy
3.2 Language
3.3 Navigation
4 Raising Awareness of the Human Computer Interaction Field in the Arab World
5 Some Challenges Awaiting for Further Investigations
6 Concluding Remarks
The International Shanghai Joint Design Studio:A Hybrid and Adaptive Platform to Enhance Cultural Encounter
2 The Joint Design Studio Within the Framework of Cross-cultural Practices
3 The Main Characteristics of the JDS Platform
4 Limitations and Recommendations
5 Discussion and Conclusions
A Tourist Participatory Design for Boosting the Nighttime Cultural Tourism
1.1 The Research and Development of Nighttime Cultural Tourism
1.2 The Situation of China's Nighttime Cultural Tourism
2 Limitations in China's Existing Nighttime Cultural Tourism Services
2.1 The Services Provided by China's Nighttime Cultural Tourism
2.2 Chinese Visitors' Requirements and Expectations
2.3 The Gap Between the Services and Visitors' Desire
3 Methodology of the Tourist Participatory Design
3.1 The Advantages of Participatory Design for Nighttime Cultural Tourism Services
3.2 The Tourist Participatory Design Model
3.3 The Application of Our Tourist Participatory Design Model
How Designers Can Act Inside the Design Objects
2 Theoretical Background
2.1 Reflexivity in Design
2.2 Relational Design
2.3 The Ambiguity of Community Building
3 Methods and Data Analysis
3.1 Methods Positioning
3.2 Sampling
3.3 Interview Outline
3.4 Analysis Process
4 Community Building as a Design Approach
4.1 Moving from Initial Issue to Vision
4.2 Reflecting on Society-Self and Community-Self Relations
5 Designers Act as Insiders in Community
5.1 Dialogic Interaction
5.2 Prototyping to Clarify the Meaning
5.3 Constructing Roles
7 Discussion and Future Work
The Potential of Rural Resources in Meeting Local Needs Through Participatory Design Interventions
1 Background
1.1 Theoretical Framework
1.2 Purpose of the Study
1.3 Methodology
2 Findings of the Field Survey
2.1 Rural Resources
2.2 Findings on Local Resources
2.3 Rural Resources Suitable for Further Exploration
2.4 Appropriate Local Needs Exploration
3 Participatory Design Based on Bamboo Resources and Bamboo Handicrafts.
3.1 Processes and Outputs.
Notes:
Description based upon print version of record.
Includes bibliographical references and index.
Other Format:
Print version: Rau, Pei-Luen Patrick Cross-Cultural Design. Interaction Design Across Cultures
ISBN:
3-031-06038-5
OCLC:
1333081863

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