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HCI in Games : 4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings / edited by Xiaowen Fang.
SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online
View online- Format:
- Book
- Author/Creator:
- Fang, Xiaowen, author.
- Series:
- Lecture Notes in Computer Science, 1611-3349 ; 13334
- Language:
- English
- Subjects (All):
- User interfaces (Computer systems).
- Human-computer interaction.
- Education--Data processing.
- Education.
- Computer networks.
- Social sciences--Data processing.
- Social sciences.
- Image processing--Digital techniques.
- Image processing.
- Computer vision.
- Application software.
- User Interfaces and Human Computer Interaction.
- Computers and Education.
- Computer Communication Networks.
- Computer Application in Social and Behavioral Sciences.
- Computer Imaging, Vision, Pattern Recognition and Graphics.
- Computer and Information Systems Applications.
- Local Subjects:
- User Interfaces and Human Computer Interaction.
- Computers and Education.
- Computer Communication Networks.
- Computer Application in Social and Behavioral Sciences.
- Computer Imaging, Vision, Pattern Recognition and Graphics.
- Computer and Information Systems Applications.
- Physical Description:
- 1 online resource (675 pages)
- Edition:
- 1st ed. 2022.
- Place of Publication:
- Cham : Springer International Publishing : Imprint: Springer, 2022.
- Summary:
- This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.
- Contents:
- Gameplay and Game Mechanics Design
- User Experience in Games and Gamified Interactions
- Player Behavior and Games Impact
- Games in Education and Learning
- Serious Games
- Augmented and Virtual Reality Games.
- Notes:
- Description based upon print version of record.
- Other Format:
- Print version: Fang, Xiaowen HCI in Games
- ISBN:
- 9783031056376
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