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Innovative Technologies and Learning : 4th International Conference, ICITL 2021, Virtual Event, November 29 – December 1, 2021, Proceedings / edited by Yueh-Min Huang, Chin-Feng Lai, Tânia Rocha.
SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online
View online- Format:
- Book
- Series:
- Information Systems and Applications, incl. Internet/Web, and HCI, 2946-1642 ; 13117
- Language:
- English
- Subjects (All):
- Education--Data processing.
- Education.
- Application software.
- Social sciences--Data processing.
- Social sciences.
- Artificial intelligence.
- Computer engineering.
- Computer networks.
- Computers and Education.
- Computer and Information Systems Applications.
- Computer Application in Social and Behavioral Sciences.
- Artificial Intelligence.
- Computer Engineering and Networks.
- Local Subjects:
- Computers and Education.
- Computer and Information Systems Applications.
- Computer Application in Social and Behavioral Sciences.
- Artificial Intelligence.
- Computer Engineering and Networks.
- Physical Description:
- 1 online resource (605 pages)
- Edition:
- 1st ed. 2021.
- Place of Publication:
- Cham : Springer International Publishing : Imprint: Springer, 2021.
- Summary:
- This book constitutes the refereed proceedings of the 4th International Conference on Innovative Technologies and Learning, ICITL 2021, held in November/December 2021. Due to COVID-19 pandemic the conference was held virtually. The 59 full papers presented together with 2 short papers were carefully reviewed and selected from 110 submissions. The papers are organized in the following topical sections: Artificial Intelligence in Education; Augmented, Virtual and Mixed Reality in Education; Computational Thinking in Education; Design Framework and Model for Innovative learning; Education Practice Issues and Trends; Educational Gamification and Game-based Learning; Innovative Technologies and Pedagogies Enhanced Learning; Multimedia Technology Enhanced Learning; Online Course and Web-Based Environment; and Science, Technology, Engineering, Arts and Design, and Mathematics.
- Contents:
- Artificial Intelligence in Education
- sign Framework and Model for Innovative learning
- Education Practice Issues and Trends
- Educational Gamification and Game-based Learning.-nnovative Technologies and Pedagogies Enhanced Learning
- Multimedia Technology Enhanced Learning
- Online Course and Web-Based Environment; and Science
- Technology, Engineering, Arts and Design, and Mathematics.
- Other Format:
- Print version: Huang, Yueh-Min Innovative Technologies and Learning
- ISBN:
- 3-030-91540-9
- OCLC:
- 1286661550
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