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Innovative Technologies and Learning : 4th International Conference, ICITL 2021, Virtual Event, November 29 – December 1, 2021, Proceedings / edited by Yueh-Min Huang, Chin-Feng Lai, Tânia Rocha.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Huang, Yueh-Min, editor.
Lai, Chin-Feng, editor.
Rocha, Tânia, editor.
Series:
Information Systems and Applications, incl. Internet/Web, and HCI, 2946-1642 ; 13117
Language:
English
Subjects (All):
Education--Data processing.
Education.
Application software.
Social sciences--Data processing.
Social sciences.
Artificial intelligence.
Computer engineering.
Computer networks.
Computers and Education.
Computer and Information Systems Applications.
Computer Application in Social and Behavioral Sciences.
Artificial Intelligence.
Computer Engineering and Networks.
Local Subjects:
Computers and Education.
Computer and Information Systems Applications.
Computer Application in Social and Behavioral Sciences.
Artificial Intelligence.
Computer Engineering and Networks.
Physical Description:
1 online resource (605 pages)
Edition:
1st ed. 2021.
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2021.
Summary:
This book constitutes the refereed proceedings of the 4th International Conference on Innovative Technologies and Learning, ICITL 2021, held in November/December 2021. Due to COVID-19 pandemic the conference was held virtually. The 59 full papers presented together with 2 short papers were carefully reviewed and selected from 110 submissions. The papers are organized in the following topical sections: Artificial Intelligence in Education; Augmented, Virtual and Mixed Reality in Education; Computational Thinking in Education; Design Framework and Model for Innovative learning; Education Practice Issues and Trends; Educational Gamification and Game-based Learning; Innovative Technologies and Pedagogies Enhanced Learning; Multimedia Technology Enhanced Learning; Online Course and Web-Based Environment; and Science, Technology, Engineering, Arts and Design, and Mathematics.
Contents:
Artificial Intelligence in Education
sign Framework and Model for Innovative learning
Education Practice Issues and Trends
Educational Gamification and Game-based Learning.-nnovative Technologies and Pedagogies Enhanced Learning
Multimedia Technology Enhanced Learning
Online Course and Web-Based Environment; and Science
Technology, Engineering, Arts and Design, and Mathematics.
Other Format:
Print version: Huang, Yueh-Min Innovative Technologies and Learning
ISBN:
3-030-91540-9
OCLC:
1286661550

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