My Account Log in

1 option

Advances in Web-Based Learning – ICWL 2021 : 20th International Conference, ICWL 2021, Macau, China, November 13–14, 2021, Proceedings / edited by Wanlei Zhou, Yi Mu.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

View online
Format:
Book
Contributor:
Zhou, Wanlei, editor.
Mu, Yi, 1955- editor.
Series:
Information Systems and Applications, incl. Internet/Web, and HCI, 2946-1642 ; 13103
Language:
English
Subjects (All):
Education--Data processing.
Education.
Computer engineering.
Computer networks.
Social sciences--Data processing.
Social sciences.
Computers and Education.
Computer Engineering and Networks.
Computer Application in Social and Behavioral Sciences.
Local Subjects:
Computers and Education.
Computer Engineering and Networks.
Computer Application in Social and Behavioral Sciences.
Physical Description:
1 online resource (181 pages)
Edition:
1st ed. 2021.
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2021.
Summary:
This book constitutes the proceedings of the 20th International Conference on Advances in Web-Based Learning, ICWL 2021, which was held in Macau, China, in November 2021. The papers included in this volume deal with multiple topics, from algorithms to systems and applications and are organized in 3 tracks: Online learning methodologies, trust, and analysis; Online learning environment with tools; Online learning privacy issues and special tools.
Contents:
Intro
Preface
Organization
Contents
Online Learning Methodologies, Trust, and Analysis
Decentralized M-Learning Platform with Trusted Execution Environment
1 Introduction
2 Technologies
3 Overview
4 Implementation
5 Evaluation
6 Conclusion
References
Scaffolding Teacher Learning During Professional Development with Theory-Driven Learning Analytics
2 Related Work
2.1 Theory-Driven LA
2.2 Aiding Non-technical Users in Data Use
3 Research Context
4 Understanding Teachers' Data Use During PD
4.1 Method
4.2 Results
5 Designing the Dashboard Prototype
6 Evaluating the Dashboard Prototype
6.1 Method
6.2 Results
7 Conclusion
ImPres: An Immersive 3D Presentation Framework for Mixed Reality Enhanced Learning
3 3D Presentation Concept
4 Implemented Presentation System
4.1 System Architecture
4.2 2D Editor
4.3 3D Editor
4.4 Conducting Presentations Using the System
5.1 Paper Prototype
5.2 Software Prototype
6 Discussion
7 Conclusion and Future Work
Designing a Virtual Learning Environment Based on a Learner Language Corpus
2 Corpora and Virtual Learning Environments in Language Learning
3 Methods
4 Results
5 Discussion
6 Conclusions and Future Work
Is This Fake or Credible? A Virtual Learning Companion Supporting the Judgment of Young Learners Facing Social Media Content
2 Learning Companion Systems and ITS
3 System Environment and Implementation
3.1 Conceptual Architecture
3.2 PixelFed and Browser Plugin
4 Example Scenario
4.1 Example Walkthrough
4.2 Preliminary User Study
5 Conclusion and Outlook
Online Learning Environment with Tools.
Extending Narrative Serious Games Using Ad-Hoc Mini-games
2 Extending the uAdventure Narrative Model Through Ad-Hoc Mini-games
3 Pilots of uAdventure and Ad-Hoc Minigames
3.1 Pilot: Serious Game for Airport Protocols Training
3.2 Developing an Escape Room Game for Promoting Computational Thinking
4 Conclusions and Future Work
Supplemental Mobile Learner Support Through Moodle-Independent Assessment Bots
2.1 Technology-Mediated Learning
2.2 Assessments in E-learning
2.3 Assessment Bots
3 Assessment Chatbot for Computer Science Lectures
4 Assessment-Handler-Service
5.1 Participants
5.2 Materials and Procedure
5.3 Results and Discussion
6 Limitations and Future Work
A Extracting Content of Quizzes From Moodle
Exploring the Innovative Blockchain-Based Application of Online Learning System in University
2 Related Works
3 Overview of Blockchain
3.1 Concept of Blockchain
3.2 Features of Blockchain
4 Innovative Design of Blockchain-Based Applications of Online Learning System in University
4.1 Create a Community of Education Chain
4.2 Protecting the Sharing and Copyright of Online Education Resources
4.3 Using Token Rewards as an Incentive Mechanism
4.4 Learner-Centered Recording on Learning Behavior and Process of Students
4.5 Setting-Up a Fair and Reasonable Learning Evaluation System
5 Conclusion
Experiential E-Learning: A Creative Prospect for Education in the Built Environment?
1 The Context and Problem
1.1 Module Context
1.2 Pedagogy
1.3 The Problem
2 Methods
3 E-learning Tools and Platforms
3.1 Tools and Platforms for Online Teaching
3.2 Platforms for Grading of Online Assessment
4 Results.
4.1 Module Marks
4.2 Student Feedback via Qualtrics Survey
4.3 Student Feedback from Focus Group Discussion
6 Conclusions
Strengths and Limitations of Using e-Learning for Chinese Learners on Creative Engagement
1.1 A New Era in China's Education
2 Literature Review
2.1 Benefits and Limitations of e-Learning
2.2 e-Learning to Develop Students' Higher Order Thinking
2.3 Research Gap
3 Study Context
4 Discussion
4.1 Benefits e-Learning in China
4.2 Technology Alignment, Integration and Convergence
4.3 TECK - A Framework for Student's Knowledge
4.4 Limitations of the Study
Online Learning Privacy Issues and Special Tools
Security and Privacy in E-learning
2 Main Threats Facing E-learning
2.1 Computer Virus Attacks
2.2 Data Leakage of E-learning Platforms
2.3 Risks of Online Communication
2.4 Illegal Invasion
3 Countermeasures
3.1 Virus Detection and Removal
3.2 Solutions of E-learning Data Security
3.3 Communication Security Protocol of E-learning
3.4 Intrusion Prevention Technologies
4 Suggestions
Digitalization of Firm's Innovation Process - A Bibliometric Analysis
1 Introduction and Motivation
2 Theoretical Background
2.1 Firm's Innovation Process
2.2 Digitalization of Business Processes and Innovation Process
3 Research Methods
3.1 Data Extraction and Scope Definition
3.2 Bibliometric Analysis
4 Research and Discussion
Entrepreneurship Education and E-Learning in the Greater Bay Area of China
2 Entrepreneurship in China
3 The Greater Bay Area Context
4 Entrepreneurship Education
5 E-Learning.
6 How E-Learning Techniques Contribute to the Joint Entrepreneurship Education in the Greater Bay Area
6.1 Remote Learning
6.2 Continue and Shared Learning
6.3 Adaptive Learning
6.4 Cross-Language Learning
Design and Implementation of Learning System Based on T-LSTM
2 Related Theories and Research
3 Design of T-LSTM
4 Implementation of the Learning System
5 Conclusion and Prospect
Situational Awareness of E-learning System Based on Cyber-Attack and Vulnerability
2 Background
2.1 E-learning
2.2 Situational Awareness
2.3 Cyber Security and E-learning
3 Methodology
3.1 E-learning Situation Monitoring and Warning System
4 Evaluation
Research on Cross-Project Software Defect Prediction Based on Machine Learning
2 Software Defect Prediction Research
3 Cross-Project Defect Prediction Research
4 Conclusion
Research on Teaching Reform of Digital Media Technology Under the Background of New Engineering Course Construction
2 Content and Development of Digital Media Technology
3 The Necessity of Training Digital Media Professionals Under the Background of New Engineering
4 New Requirements for Talents Training of Digital Media Technology Majors Under the Background of New Engineering
5 Teaching Reform Framework of Digital Media Technology Major Under the Background of New Engineering
6 Discussion on the Teaching Reform of Digital Media Technology Specialty Under the Background of New Engineering
6.1 Discussion on Professional Knowledge Teaching
6.2 Outside the Classroom Practice Discussion
6.3 The Discussion of Course Contests
6.4 Discussion on Professional Training Bases
6.5 Discussion of the Mentor Workshop.
6.6 Discussion on Vacation Practice Platform
7 Conclusions
Author Index.
Notes:
Includes bibliographical references and index.
Other Format:
Print version: Zhou, Wanlei Advances in Web-Based Learning - ICWL 2021
ISBN:
3-030-90785-6
OCLC:
1284916799

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Library Catalog Using Articles+ Library Account