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Serious Games : Joint International Conference, JCSG 2022, Weimar, Germany, September 22–23, 2022, Proceedings / edited by Heinrich Söbke, Pia Spangenberger, Philipp Müller, Stefan Göbel.
SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online
View online- Format:
- Book
- Series:
- Lecture Notes in Computer Science, 1611-3349 ; 13476
- Language:
- English
- Subjects (All):
- User interfaces (Computer systems).
- Human-computer interaction.
- Application software.
- Image processing--Digital techniques.
- Image processing.
- Computer vision.
- User Interfaces and Human Computer Interaction.
- Computer and Information Systems Applications.
- Computer Imaging, Vision, Pattern Recognition and Graphics.
- Local Subjects:
- User Interfaces and Human Computer Interaction.
- Computer and Information Systems Applications.
- Computer Imaging, Vision, Pattern Recognition and Graphics.
- Physical Description:
- 1 online resource (268 pages)
- Edition:
- 1st ed. 2022.
- Place of Publication:
- Cham : Springer International Publishing : Imprint: Springer, 2022.
- Summary:
- This book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022. The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. This year’s proceedings are categorized into the following topical sub-headings: Learning Psychology, Design Aspects, Game Design, Health Games, Games Application, and Mixed Reality.
- Contents:
- Learning Psychology
- Flow and Self-Efficacy in a Serious Game for STEM Education
- Gaming Experience as a Nuisance or Confounding Variable in Serious Games for Research: Creating a Scale Measuring RTS Experience in a Serious Game Exploring the Sunk Cost Effect
- Designing Effective Playful Collaborative Science Learning in VR
- Design Aspects
- Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children
- Providing Applied Games Based on Didactical Structural Templates
- Game Design
- Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments
- Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat Resilience
- Designing an Anti-Bullying Serious Game: Insights from Interviews with Teachers
- Health Games
- CogWorldTravel: Design of a Game-based Cognitive Screening Instrument
- A Serious Game for a Serious Situation: Encouraging Healthy Behaviors for children with ASD during COVID-19 pandemic
- Game Design for Covertly Combating Covid-19 Vaccination Hesitancy
- Games Application
- Communication Skills in Construction Projects and Promoting Them Through Multiplayer Online Games
- Ecosystem Simulator - A Learning Game About Genetic Algorithms
- Catch Me If you Can: An Educational Serious Game to Teach Grammatical English Rules
- Mixed Reality
- Software Architecture for Location-based Games Designed for Social Interaction in Public Space
- Paper beats Rock: Elaborating the best machine learning classifier for hand gesture recognition
- Learning with Augmented Reality Headsets? Experiences of a Use Case in Vocational Education
- A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation.
- Notes:
- Includes bibliographical references and index.
- Other Format:
- Print version: Söbke, Heinrich Serious Games
- ISBN:
- 9783031153259
- 3031153251
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