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Serious Games : Joint International Conference, JCSG 2022, Weimar, Germany, September 22–23, 2022, Proceedings / edited by Heinrich Söbke, Pia Spangenberger, Philipp Müller, Stefan Göbel.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Söbke, Heinrich, editor.
Series:
Lecture Notes in Computer Science, 1611-3349 ; 13476
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Application software.
Image processing--Digital techniques.
Image processing.
Computer vision.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Physical Description:
1 online resource (268 pages)
Edition:
1st ed. 2022.
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2022.
Summary:
This book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022. The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. This year’s proceedings are categorized into the following topical sub-headings: Learning Psychology, Design Aspects, Game Design, Health Games, Games Application, and Mixed Reality.
Contents:
Learning Psychology
Flow and Self-Efficacy in a Serious Game for STEM Education
Gaming Experience as a Nuisance or Confounding Variable in Serious Games for Research: Creating a Scale Measuring RTS Experience in a Serious Game Exploring the Sunk Cost Effect
Designing Effective Playful Collaborative Science Learning in VR
Design Aspects
Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children
Providing Applied Games Based on Didactical Structural Templates
Game Design
Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments
Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat Resilience
Designing an Anti-Bullying Serious Game: Insights from Interviews with Teachers
Health Games
CogWorldTravel: Design of a Game-based Cognitive Screening Instrument
A Serious Game for a Serious Situation: Encouraging Healthy Behaviors for children with ASD during COVID-19 pandemic
Game Design for Covertly Combating Covid-19 Vaccination Hesitancy
Games Application
Communication Skills in Construction Projects and Promoting Them Through Multiplayer Online Games
Ecosystem Simulator - A Learning Game About Genetic Algorithms
Catch Me If you Can: An Educational Serious Game to Teach Grammatical English Rules
Mixed Reality
Software Architecture for Location-based Games Designed for Social Interaction in Public Space
Paper beats Rock: Elaborating the best machine learning classifier for hand gesture recognition
Learning with Augmented Reality Headsets? Experiences of a Use Case in Vocational Education
A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation.
Notes:
Includes bibliographical references and index.
Other Format:
Print version: Söbke, Heinrich Serious Games
ISBN:
9783031153259
3031153251

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