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Everything to play for : how videogames are changing the world / by Marijam Did.
- Format:
- Book
- Author/Creator:
- Did, Marijam, author.
- Language:
- English
- Subjects (All):
- Video games industry.
- Video games.
- Physical Description:
- 1 online resource (249 pages)
- Edition:
- 1st ed.
- Place of Publication:
- London : Verso, 2024.
- Summary:
- "Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the gaming communities and the political actors who organise among them. Crucially, the focus also includes the people who make the games, shedding light on the brutal processes necessary to bring titles to the public. The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Did argues for a nuanced understanding of gaming's influence so that this extraordinary power can be harnessed for good."-- Provided by publisher.
- Contents:
- Introduction: Main Menu
- Tutorial: History
- Level I: The Theme
- Level II: Communities
- Level III: Efficacy
- Level IV: Modes of Production
- Conclusion: Final Boss
- Acknowledgements
- Notes
- Index Generated by AI.
- Notes:
- CC BY-NC-ND
- Description based on publisher supplied metadata and other sources.
- Part of the metadata in this record was created by AI, based on the text of the resource.
- ISBN:
- 9781804293263
- 1804293261
- 9781804293256 9electronic book)
- 1804293253
- OCLC:
- 1450838528
- Access Restriction:
- Open Access Unrestricted online access
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