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On Raising a Digital Human : A Personal Evolution / by Norman I. Badler.

Springer Nature - Synthesis Collection of Technology Collection 14 (2025) Available online

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Format:
Book
Author/Creator:
Badler, Norman I., author.
Series:
Synthesis Lectures on Computer Science, 1932-1686
Language:
English
Subjects (All):
Image processing--Digital techniques.
Image processing.
Computer vision.
Computer graphics.
Computer simulation.
Human-machine systems.
Neural networks (Computer science).
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Graphics.
Computer Modelling.
Human-Machine Interfaces.
Mathematical Models of Cognitive Processes and Neural Networks.
Local Subjects:
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Graphics.
Computer Modelling.
Human-Machine Interfaces.
Mathematical Models of Cognitive Processes and Neural Networks.
Physical Description:
1 online resource (224 pages)
Edition:
1st ed. 2025.
Place of Publication:
Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
Summary:
This book tells the story of building digital virtual human models in the context of the background, choices, and occurrences that shaped the author's own involvement and personal evolution. Such digital models found motivating applications in engineering, anthropology, medical, and group simulation problems, and numerous connections to other disciplines informed and enriched their design, development, and deployment. This personal perspective on developments in the field is enhanced by extensive citations that provide pointers into relevant literature, recognize the contributions of co-authors and collaborators, and give external evidence for claims. Both academic and corporate interest in virtual beings has exploded in recent years, and while this book does not survey the current state of the art it is an essential window into how the field arrived where it is today. The technical discussions throughout the book are deliberately accessible with extensive references to the literature for further reading. This book will be of interest to readers who want to understand the history of virtual human beings, how they evolved, and especially how they must address numerous human characteristics to achieve any sense of "human-ness." In addition, this book: Offers a historical account of the development of virtual digital humans Presents the parallel narrative of developments in computer graphics and the author's academic career Elaborates on the background influences and cross-discipline applications of digital virtual human models.
Contents:
Prologue
Beginnings
UCSB and the College of Creative Studies
Kramer Research and a New Trajectory
The University of Toronto
Component Parts for the PhD
The Strands Take Form
The PhD Thesis
I Need a Job, and Get an Insight, too
The Penn CIS Faculty in 1974
A PhD Student!
Research at Penn
Color Graphics!
NASA, TEMPUS, and Beyond
Building the Computer Graphics Research Lab
Jack.-Jack Grows Up
Faces
ANIMI
Maintainer Simulations
Transitioning from Human Models to Virtual Beings
Locomotion and Gait
A Virtual Human Presenter
SIGGRAPH
Movement Notations
Motion Capture
LiveActor
Jack Joins the Military
MediSim
Eyes Alive
Parametrized Action Representation
CAROSA
Teaching
Digital Media Design
The SIG Center Renovation
Crowds
Behavior Trees, Navigation, and Storytelling
Smells and Sounds
Running Hot and Cold
Personality and PERFORM
The ViDi Center
Archaeological Lighting
Visualizing the Past/Peopling the Past
Marching Order
Publicity
Cesium GS
Philosophies
Life Lessons.
Notes:
Description based on publisher supplied metadata and other sources.
ISBN:
9783031639456
3031639456
OCLC:
1458763612

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