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HCI International 2024 – Late Breaking Papers : 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part VI / edited by Margherita Antona, Constantine Stephanidis, Qin Gao, Jia Zhou.

Springer Nature - Springer Computer Science (R0) eBooks 2025 English International Available online

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Format:
Book
Author/Creator:
Antona, Margherita.
Contributor:
Stephanidis, Constantine.
Liqing.
Zhou, Jia.
Series:
Lecture Notes in Computer Science, 1611-3349 ; 15379
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
User Interfaces and Human Computer Interaction.
Local Subjects:
User Interfaces and Human Computer Interaction.
Physical Description:
1 online resource (327 pages)
Edition:
1st ed. 2025.
Place of Publication:
Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
Summary:
This nine-volume set LNCS 15473-15482 constitutes the proceedings of the 26th International Conference, HCI International 2023, in Washington, DC, USA, in June/July 2024. For the HCCII 2024 proceedings, a total of 1271 papers and 309 posters was carefully reviewed and selected from 5108 submissions. Additionally, 222 papers and 104 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work”. These papers were organized in the following topical sections: HCI Theories, Methods and Tools; Multimodal Interaction; Interacting with Chatbots and Generative AI; Interacting in Social Media; Fintech, Consumer Behavior and the Business Environment; Design for Health and Wellbeing; Ergonomics and Digital Human Modelling; Virtual Experiences in XR and the Metaverse; Playing Experiences; Design for Learning; New Cultural and Tourism Experiences; Accessibility and Design for All; Design for Older Adults; User Experience Design and Evaluation: Novel Approaches and Case Studies; Safety, Security and Privacy; HCI in Automated Vehicles and Automotive; HCI in Aviation, Transport and Safety; Human-Centered AI; AI for Decision Making and Sentiment Analysis.
Contents:
Accessibility and Design for All: Playing Games with NAO: Gamified Training for Mild Cognitive Impairment with Socially Assisted Robots
Simplified Modelling Based on an Ontology of Users with Cerebral Palsy Interacting with People or Systems: Case Study of an Assistive System Used in Mobility
Enhancing the Smart User Experience of Green Spaces: A Study of Accessible Map for the Visually Impaired Persons
Measurement and Analysis on Effects of Peripheral Vision Training on Human Body
Inclusive IT Design in Higher Education
Pathways to Make Biochemistry Accessible by Applying Universal Design to the Creation of Novel Educational Materials
A Developer-Oriented Framework Proposal for Evaluating the Accessibility of Video Games
Web Accessibility: an Overlooked Right
Questionnaire and Interview to Understand Mathematics Teachers and Occupational Therapists’ Usage of HandiMathKey
Design and Usability Testing of Home Rehabilitation Training Toys for Children with ADHD. Design for Older Adults: Navigating Ageing in Portuguese Transnational Families: the Role of Digital Technologies
Learning Curve and Acceptability for Immersive VR Exergame Intervention Among Community-Dwelling Elderly Individuals in Shanghai: A Pilot Study
A Decision Support System for Matching Users and Fall Risk Detection Technology
When a Digital Social Network Helps Seniors Live with Cancer: The French Case of Chronic Lymphocytic Leukemia (CLL) on Facebook
Timing of Micro-Error Occurrence in Tablet-Based VR-IADL: Differences in Characteristics Between MCI And Healthy Elderly
Augmented Reality in Senior Communities: A Comparative Study of Urban and Rural Settings
Estimating Subjective Ikigai of Older Adults Based on the Analysis of Voice Communication in Social Activities: A Case Study of Frailty Check Activity Scenes
ProbinShasthoBondhu: A User-Centered mHealth App for Enhancing Elderly Health Management in Bangladesh
Research on Augmented Reality Design of Diet for Elderly Patients with Chronic Kidney Disease
Exploring the Resilience of Older Internal Migrants through Immersive Technology
Exploring Usability Disparities in Multi-touch Screen Interaction Among Older Adults and Younger Individuals.
Notes:
Description based on publisher supplied metadata and other sources.
ISBN:
9783031768187
3031768183
OCLC:
1478701002

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