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Augmented and Virtual Reality in Mathematics Education : International Symposium on Augmented and Virtual Reality 2022 / edited by Frederik Dilling, Ingo Witzke.

Springer Nature - Springer Mathematics and Statistics eBooks 2024 English International Available online

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Format:
Book
Author/Creator:
Dilling, Frederik.
Contributor:
Witzke, Ingo.
Series:
MINTUS – Beiträge zur mathematisch-naturwissenschaftlichen Bildung, 2661-8079
Language:
English
Subjects (All):
Mathematics.
General Mathematics and Education.
Local Subjects:
General Mathematics and Education.
Physical Description:
1 online resource (169 pages)
Edition:
1st ed. 2024.
Place of Publication:
Wiesbaden : Springer Fachmedien Wiesbaden : Imprint: Springer Spektrum, 2024.
Summary:
Augmented and virtual reality (AR/VR) are technologies of increasing importance in our society. In the field of mathematics education, these innovative technologies may offer a wide range of opportunities to support immersive, individual, and active learning processes. At the same time, many new challenges arise that need to be mastered by teachers and students in the classroom. With this book we want to contribute to the discourse by presenting innovative insights by bringing parties from research and practice together. The papers cover a wide range of relevant topics including cooperation and communication, STEM and modelling, development and application of design criteria, spatial geometry and imagination or teacher-trainings. The contributions include in-depth theoretical considerations, concrete developed applications and learning environments, and findings from empirical studies. The Editors Dr. Frederik Dilling is a research associate in mathematics education at the University of Siegen. His research focuses on digitization and interdisciplinarity in mathematics education. Prof. Dr. Ingo Witzke is professor for mathematics education at the University of Siegen. His research group investigates the development of mathematical knowledge in empirical contexts.
Contents:
Immersive Learning, Immersive Education, and Immersive Teaching – A Note on Terminology, Correlates, and Classroom Integration
Specification of AR experiences in mathematics education – from interactive digital worksheets to the three-dimensional coordinate system and new perspectives in modeling
Augmented Reality and Virtual Reality for Teaching Mathematics: A Systematic Review of Current Developments
VR STEM Trail: a math trail-based STEM Education using virtual reality technology for learning mathematical modelling
GeoGebra Augmented Reality with mathematics undergraduate students: a computational fuzzy semiotics analysis
Action-based embodied learning through marker-based AR – Design of a geometry app
Verbal and nonverbal communication during VR experiences – a case study on analytic geometry
Fostering Algorithmic Thinking in Mathematics Education With AR
GeoGebra AR in Cooperative Settings.
Notes:
Description based on publisher supplied metadata and other sources.
ISBN:
9783658452711
3658452714
OCLC:
1481800884

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