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ESports in Higher Education: Fostering Successful Student-Athletes and Successful Programs
- Format:
- Book
- Author/Creator:
- McClellan, George S., author.
- Arnett, Ryan S., author.
- Hueber, Charles M., author.
- Language:
- English
- Subjects (All):
- eSports (Contests).
- eSports (Contests)--Management.
- Physical Description:
- 1 online resource (170 p.) ill
- Edition:
- First Edition.
- Place of Publication:
- New York : Routledge, 2023.
- Summary:
- "This comprehensive resource examines the rapidly-growing esports phenomenon in higher education, bringing the perspectives of players, administrators, and scholars together in one volume to discuss the basics of esports, how to start and maintain successful esports programs, and issues and trends in the field"--
- Contents:
- Preface Acknowledgments 1. An Overview of Esports in Higher Education. What Is It, How Big Is It, and How Does It Work? 2. Creating a Successful Esports Program on Campus 3. Running a Cocurricular Esports Program Appendix 3A. Schreiner University Gamer's Guild Creed 4. Experiences of an Esports Athlete 5. Ethical, Legal, and Governance Considerations for Esports Programs on Campus 6. Summing Up and Looking ForwardGlossary Additional Resources References About the Authors Index.
- Notes:
- Includes bibliographical references and index.
- Description based on print version record.
- ISBN:
- 9781003444602
- 1003444601
- 9781000979886
- 1000979881
- 9781642671469
- 1642671460
- 9781000974669
- 1000974669
- OCLC:
- 1389363647
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