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ESports in Higher Education: Fostering Successful Student-Athletes and Successful Programs

EBSCOhost Academic eBook Collection (North America) Available online

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Ebook Central College Complete Available online

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Format:
Book
Author/Creator:
McClellan, George S., author.
Arnett, Ryan S., author.
Hueber, Charles M., author.
Language:
English
Subjects (All):
eSports (Contests).
eSports (Contests)--Management.
Physical Description:
1 online resource (170 p.) ill
Edition:
First Edition.
Place of Publication:
New York : Routledge, 2023.
Summary:
"This comprehensive resource examines the rapidly-growing esports phenomenon in higher education, bringing the perspectives of players, administrators, and scholars together in one volume to discuss the basics of esports, how to start and maintain successful esports programs, and issues and trends in the field"--
Contents:
Preface Acknowledgments 1. An Overview of Esports in Higher Education. What Is It, How Big Is It, and How Does It Work? 2. Creating a Successful Esports Program on Campus 3. Running a Cocurricular Esports Program Appendix 3A. Schreiner University Gamer's Guild Creed 4. Experiences of an Esports Athlete 5. Ethical, Legal, and Governance Considerations for Esports Programs on Campus 6. Summing Up and Looking ForwardGlossary Additional Resources References About the Authors Index.
Notes:
Includes bibliographical references and index.
Description based on print version record.
ISBN:
9781003444602
1003444601
9781000979886
1000979881
9781642671469
1642671460
9781000974669
1000974669
OCLC:
1389363647

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