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A history of three-dimensional cinema / David A. Cook.

Ebook Central Academic Complete Available online

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Format:
Book
Author/Creator:
Cook, David A., author.
Series:
Anthem Series on Exploitation and Industry in World Cinema
Language:
English
Subjects (All):
3-D films--History and criticism.
3-D films.
Physical Description:
1 online resource (x, 193 pages) : digital, PDF file(s).
Edition:
1st ed.
Place of Publication:
London : Anthem Press, 2021.
Summary:
A History of Three-Dimensional Cinema chronicles 3-D cinema from its origins in 19th-century stereoscopic photography through anaglyphic/digital stereoscopic cinema in the 20th century to the promise of Virtual Reality in the 21st century.
Contents:
Cover
Front Matter
Half-title
Title page
Copyright information
Dedication
Contents
List of figures
Acknowledgments
Prefatory Note/ Introduction
Chapter 1-9
Chapter 1 "A NEW WAY TO SIMULATE PRESENCE": THE FOUNDATIONS OF STEREOSCOPIC ENTERTAINMENT, 1427-1888
Stereoscopic prehistory
Three-dimensional entertainment: The optical intervention
Stereoscopic image projection
Chapter 2 "A VERY VIVID IMPRESSION OF MOVEMENT": EARLY 3D CINEMA, 1895-1952
Motion pictures
Early experiments with three-dimensional cinema
The novelty period of anaglyphic 3D films
The advent of polarized 3D films
Chapter 3 "SEE IT IN 3 DIMENSION!": THE FIRST HOLLYWOOD 3D BOOM, 1952-55
Hollywood at the brink
Cinerama
Natural vision
CinemaScope
Parallax, convergence, and focal length
CinemaScope vs. 3D during the year of conversion
The 3D boom, 1953-55
The end […]
Chapter 4 STEREOSCOPIC REVIVAL, 1970-85
Renewal attempts
Sex and gore in 3D
Generic horror and science fiction in 3D
Other exploitation genres
A chorus line
Chapter 5 THE AGE OF IMAX, OR THE "IMMERSIVE CINEMA," 1986-2009
The Creation of IMAX
IMAX 3D
RealD 3D
2009
Chapter 6 THE BLOCKBUSTER YEARS: DIGITAL 3D, 2010-20
The blockbuster syndrome
3D television
Postproduction 3D conversion
"Native" digital 3D
Movies from comic books and beyond
3D features produced 2010-20, not mentioned as theatrical releases above
Horror
Science fiction
Kaiju eiga
Science fiction subgenres and franchises
Action adventure/combat
Action comedy
Fantasy
Young adult fantasy/science fiction
Historicals/mythologicals/biblicals
Crime/mystery
Concert and dance films
European art films
Animation (mainly 3D computer)
Market crash.
Chapter 7 "A DIFFERENT KIND OF MENTAL IMAGE": SOME AESTHETIC CONSIDERATIONS ABOUT 3D
Aesthetics and some technical matters
Projection
Digital 3D distribution standards and formats
2D to 3D conversion
Chapter 8 "EXPERIENCE ON DEMAND": VIRTUAL REALITY
Chapter 9 CONCLUSION
The future of 3D in three films
End Matter
3D Discography: Discs Viewed or Sampled in Preparation for This Book (and most still available at reasonable prices from online sources)
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Post-2009 Digital 3D, mainly live-action
Post-2009 Disney and/or Pixar Computer Animation
Disney live-action/ photorealistic CGI remakes of Disney animated classics
Selected Bibliography
Index.
Notes:
Title from publisher's bibliographic system (viewed on 22 Oct 2021).
Includes bibliographical references and index.
ISBN:
9781839980145
1839980141
9781839980138
1839980133
OCLC:
1272856070

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