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Virtual Museums - a Plea : Around the Clock, Around the World.

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Format:
Book
Author/Creator:
Virtual Museums Forum, Virtual Museums.
Contributor:
Yegles-Becker, Isabelle.
Böhmer, Otmar.
Gröne, Reinhard.
Günter, Bernd.
Heinzelmann, Rebecca.
Kircher-Kannemann, Anja.
Mahmoudi, Yasmin.
Römhild, Julia.
Simon, Holger.
Language:
English
Physical Description:
1 online resource (102 pages)
Edition:
1st ed.
Place of Publication:
Berlin : Deutscher Kunstverlag GmbH, 2024.
Summary:
Digital technologies have opened up new possibilities for the cultural sector. Many museums are represented on the internet with various materials. Augmented reality and virtual reality offer immersion experiences even for existing museums. However, for many topics there are no museums and exhibitions. The author group “Virtual Museums Forum” is now presenting a contribution to the discussion that focuses on museums in the metaverse. It aims to promote conceptual considerations for implementing virtual museums. This raises two fundamental questions: “What is a virtual museum?” and “For which topics or constellations can a virtual museum be particularly suitable?” This book provides a pragmatic answer to the first question. Comprehensive theses are then put forward for the second question and implementation of virtual museums. “Virtual Museums Forum” author group:Isabelle Becker, Messe BaselOtmar Böhmer, Kunststiftung Volkswagen und Kunstmuseum WolfsburgReinhard Gröne, Angel Engine e. V., DüsseldorfBernd Günter, Heinrich-Heine-Universität DüsseldorfRebecca Heinzelmann, Studio HeinzelmannAnja Kircher-Kannemann, Jugendstilforum Bad NauheimYasmin Mahmoudi, Kanzlei Dr. Mahmoudi & Partner Rechtsanwälte mbB, KölnJulia Römhild, Heinrich-Heine-Universität DüsseldorfHolger Simon, Pausanio, KölnTheresa Stärk, Heinrich-Heine-Universität DüsseldorfLaura Zebisch, Goethe-Institut
Contents:
Frontmatter
TABLE OF CONTENTS
FOREWORD
FOREWORD BY THE AUTHORS
THOUGHTS ON THE INTRODUCTION
1. ON THE TERMINOLOGY OF THE VIRTUAL MUSEUM
2. STATUS QUO: MUSEUM TASKS AND VIRTUAL MUSEUMS
3. SUITABILITY CRITERIA OR “WHAT MAKES SENSE AS A VIRTUELL MUSEUM?”
4. TARGET GROUPS AND CUSTOMER BENEFITS
5. ADDED VALUE
6. BUSINESS MODEL
7. TECHNICAL REQUIREMENTS
8. RESEARCH
9. COLLECT
10. PRESERVE
11. EXHIBIT AND PRESENT
12. COMMUNICATE
13. FORMATS
14. ONGOING OPERATION
15. SELECTED MANAGEMENT TASKS
16. LEGAL ASPECTS
17. ANALOGUE AND DIGITAL
18. EPILOGUE
SOURCES AND LITERATURE
CONTRIBUTORS
IMAGE CREDITS
Notes:
Description based on publisher supplied metadata and other sources.
This eBook is made available Open Access under a CC BY 4.0 license: https://creativecommons.org/licenses/by/4.0
ISBN:
9783422802377
3422802371
OCLC:
1463067825

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