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Routledge handbook of Esports / edited by senior editor Seth E. Jenny [and four others].

Routledge Handbooks Online Humanities and Social Sciences Available online

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Format:
Book
Contributor:
Jenny, Seth, editor.
Besombes, Nicolas, associate editor.
Brock, Tom (College teacher), associate editor.
Cote, Amanda C., associate editor.
Scholz, Tobias, associate editor.
Series:
Routledge international handbooks.
Routledge International Handbooks
Language:
English
Subjects (All):
eSports (Contests).
Physical Description:
1 online resource (xlii, 721 pages) : illustrations.
Place of Publication:
London : Routledge, [2025]
Summary:
"The Routledge Handbook of Esports offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, the book emphasizes the multifaceted nature of esports and explores the most pressing issues defining the competitive video gaming landscape today. Featuring the work of 93 leading esports academics and industry specialists from around the world, and rigorously peer-reviewed, the book is structured around ten key themes: 1) Introduction to Esports, 2) Esports Research, 3) Esports Players, 4) Esports Business and Management, 5) Esports Media and Communication, 6) Esports Education, 7) Critical Concerns in Esports, 8) Global Esports Cultures, 9) Esports Future Directions, and 10) Key Terms Definitions. Examining the current state of esports, emerging areas of interest and the ongoing debates shaping the esports industry, each of the 62 chapters offers key highlights, an assessment of the latest research, practical esports examples and recommendations, and is complemented by enlightening case studies or industry interviews. For further academic and professional depth, chapters also include a guide to recommended additional resources. Explaining technical terms and gaming jargon in a user-friendly manner, and maintaining a balanced tone throughout, this handbook is essential reading for any student or researcher with an interest in esports, gaming, or sport studies, and for any practitioner or policy-maker working in the esports industry."-- Provided by publisher.
Contents:
Introduction to Esports / Nicolas Besombes, Seth E. Jenny, and Tom Brock
Defining and spelling Esports / Nepomuk Nothelfer, Seth E. Jenny, and Nicolas Besombes
Global history of Esports / Dal Yong Jin and Nicolas Besombes
Esports ecosystems and stakeholders / José Agustín Carrillo Vera and Marcos Antón
Esports genres and games / Russell Hamer and Nicolas Besombes
Esports developers, publishers, and game design considerations / Graham Ashton
Esports equipment and infrastructure / Danielle Rourke and Ray Pastore
Introduction to Esports research / Seth E. Jenny and Nicolas Besombes
Current status and key topics in Esports research / Bradley J. Baker, Benjamin T. Sharpe, and Seth E. Jenny
Organizations, labs/centers, and journals related to Esports research / Seth E. Jenny, Brandon C. Harris, Tobias M. Scholz, and Nicolas Besombes
General recommendations for Esports research / Mark J. Campbell, Seth E. Jenny, Sarah C. Cregan, and Tim D. Smithies
Qualitative Esports research methodology / Amanda C. Cote, Maxwell Foxman, and Ying-Ying Law
Survey Esports research methodology / Joseph Macey and Juho Hamari
Experimental/intervention Esports research methodology / Joanne DiFrancisco-Donoghue and Peter Varga
Introduction to Esports players / Seth E. Jenny and Tobias M. Scholz
Esports players / Hee Jung Hong and Dario Wünsch
Esports performance dkills / Seth E. Jenny
Esports player analytics / Peter Varga, Tobias M. Scholz, and Evelyn T.S. Tan
Esports coaching / Matthew Watson, Seth E. Jenny, and Taylor Johnson
Applied sport psychology in Esports / Laura Swettenham, Callum Abbott, and Oliver Leis
Esports player health and wellness / Lindsey Migliore
Esports ergonomics and injuries / Caitlin McGee, Kevin Ho, and Seth E. Jenny
Esports player parental and family support / Carol Ann Meissner
Esports professional player career process / Wil Fisackerly
Introduction to Esports business and management / Tobias M. Scholz and Tom Brock
Esports business and finance / Petr Parshakov and Angel Barajas
Esports management / Dina Gentile
Organizing Esports events / Miralem Helmefalk, Adele Berndt, Brian McCauley, Martin Eliasson Borg, and Viktor Erlandsson
Esports venue design and management / Nyle Sky Kauweloa
Esports hospitality and tourism / Leandro Becka, Marcos Antón, José Agustín Carrillo Vera, and Federico Iván Ruera
Esports branding and marketing / Brian McCauley and Bradley J. Baker
Sponsorship in Esports / Anthony D. Pizzo and David P. Hedlund
Esports public relations / Kevin Mitchell, Jana Möglich, and Alan Ritacco
Human resource management in Esports / Pia Büssecker, Friederike Lenke, Matthias Ruhland, Gian Luca Vitale, and Tobias M. ScholzIntroduction to Esports media and communication / Amanda C. Cote and Tobias M. Scholz
Esports journalism / Jacob Wolf and Amanda C. Cote
Esports production / Matt Knutson and Jonathan Liebig
Streaming Esports / Jason Smethers
Esports spectatorship / Tanja Välisalo, Tom Brock, and Ying-Ying Law
Esports fandom / Josh Jarrett
Introduction to Esports education / Seth E. Jenny
Esports education / Seth E. Jenny, Joey Gawrysiak, James O'Hagan, and Nicolas Besombes
Competitive collegiate Esports programs / Maxwell Foxman, Seth E. Jenny, Amanda C. Cote, Michele R. King, Leandro Becka
Competitive primary and secondary school Esports programs / Miles Madison Harvey
Introduction to critical concerns in Esports / Tom Brock and Amanda C. Cote
Esports governance and Esports law / Cem Abanazir and Tsubasa Shinohara
Esports in the Olympics / Seth E. Jenny, Sam Schelfhout, and Nicolas Besombes
Esports gambling / Tom Brock and Mark R. Johnson
Ethics and cheating in Esports / William Clyde Partin
Toxicity in Esports / Julian Frommel and Regan L. Mandryk
Diversity, equity, and inclusion in Esports / Usva Friman, Maria Ruotsalainen, and Matilda Ståhl
Esports for people with disabilities / Lobna Hassan, Pauliina Baltzar, and Markus Kämäräinen
Esports environmental sustainability / Julia Hiltscher and Jana Möglich
Introduction to global Esports cultures / Amanda C. Cote, Nicolas Besombes, and Seth E. Jenny
Esports culture in the Middle East and Africa / Hashem El-Borno and Yasmine Mokhtar
Esports culture in Asia / Yaewon Jin and Se Jin Kim
Esports culture in Europe / Raine Koskimaa
Esports culture in Oceania / David Micallef and Jessica Formosa
Esports culture in North America / Ben Scholl and Bryce Stout
Esports culture in South America / Tarcízio Macedo, Gabriela Birnfeld Kurtz, and Leandro Becka
The future of Esports / Seth E. Jenny, Tom Brock, Tobias M. Scholz, Amanda C. Cote, and Nicolas Besombes
Key terms definitions / Seth E. Jenny, Nicolas Besombes, Tom Brock, Amanda C. Cote, and Tobias M. Scholz.
ISBN:
9781003410591 (electronic book)
9781040115732
104011573X
9781003410591
1003410596
9781040115688
1040115683
OCLC:
1452729316

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