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2024 IEEE/ACM 8th International Workshop on Games and Software Engineering (GAS) / IEEE Computer Society.
- Format:
- Book
- Author/Creator:
- IEEE Computer Society, author, issuing body.
- Language:
- English
- Subjects (All):
- Software engineering--Congresses.
- Software engineering.
- Video games--Congresses.
- Video games.
- Physical Description:
- 1 online resource
- Place of Publication:
- Los Alamitos, California : IEEE Computer Society, 2024.
- Contents:
- Half Title Page
- Title Page
- Table of Contents
- Foreword to the 8th International Workshop on Games and Software Engineering (GAS 2024)
- A Behavior-Driven Development and Reinforcement Learning Approach for Videogame Automated Testing
- Handling Interfaces for the Procedural Generation of Complete Buildings
- How to Measure Game Testing: A Survey of Coverage Metrics
- From Boring to Boarding: Transforming Refactoring Education with Game-Based Learning
- Improving Bug Reproduction Through Game Engine State Analysis
- Super Mario in the Pernicious Kingdoms Classifying Glitches in Old Games
- Visual Scripting in Unity: A Comparative Analysis of Existing Frameworks
- Towards Understanding the Energy Consumption of Virtual Reality Applications in Gaming, Education, and Entertainment
- Author Index.
- Notes:
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 9798400705618
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