My Account Log in

2 options

2024 IEEE/ACM 8th International Workshop on Games and Software Engineering (GAS) / IEEE Computer Society.

ACM Digital Library Available online

View online

IEEE Xplore (IEEE/IET Electronic Library - IEL) Available online

View online
Format:
Book
Author/Creator:
IEEE Computer Society, author, issuing body.
Language:
English
Subjects (All):
Software engineering--Congresses.
Software engineering.
Video games--Congresses.
Video games.
Physical Description:
1 online resource
Place of Publication:
Los Alamitos, California : IEEE Computer Society, 2024.
Contents:
Half Title Page
Title Page
Table of Contents
Foreword to the 8th International Workshop on Games and Software Engineering (GAS 2024)
A Behavior-Driven Development and Reinforcement Learning Approach for Videogame Automated Testing
Handling Interfaces for the Procedural Generation of Complete Buildings
How to Measure Game Testing: A Survey of Coverage Metrics
From Boring to Boarding: Transforming Refactoring Education with Game-Based Learning
Improving Bug Reproduction Through Game Engine State Analysis
Super Mario in the Pernicious Kingdoms Classifying Glitches in Old Games
Visual Scripting in Unity: A Comparative Analysis of Existing Frameworks
Towards Understanding the Energy Consumption of Virtual Reality Applications in Gaming, Education, and Entertainment
Author Index.
Notes:
Description based on publisher supplied metadata and other sources.
ISBN:
9798400705618

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Library Catalog Using Articles+ Library Account