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Advances in Representation : New AI- and XR-Driven Transdisciplinarity / edited by Andrea Giordano, Michele Russo, Roberta Spallone.

Springer eBooks EBA - Engineering Collection 2024 Available online

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Format:
Book
Author/Creator:
Giordano, A. (Andrea)
Contributor:
Russo, Michele.
Spallone, Roberta.
Series:
Digital Innovations in Architecture, Engineering and Construction, 2731-7277
Language:
English
Subjects (All):
Buildings--Design and construction.
Buildings.
Cultural property.
Building information modeling.
Virtual reality.
Augmented reality.
Building Construction and Design.
Cultural Heritage.
Building Information Modeling.
Virtual and Augmented Reality.
Local Subjects:
Building Construction and Design.
Cultural Heritage.
Building Information Modeling.
Virtual and Augmented Reality.
Physical Description:
1 online resource (951 pages)
Edition:
1st ed. 2024.
Place of Publication:
Cham : Springer Nature Switzerland : Imprint: Springer, 2024.
Summary:
This book presents contributions which discuss the impact of eXtended Reality (XR) and Artificial Intelligence (AI) technologies considered jointly in the fields of Cultural Heritage and Innovative Design. The rapid development of technologies, tools and devices requires a (controlled) expansion of the theoretical content and application areas, as well as careful monitoring of the disciplines that can be involved, starting with the AI-XR pair. XR, an acronym for extended reality, has emerged in recent years as a concept encompassing AR, VR (virtual reality), and MR (mixed reality), offering new ways of interacting with the real. In this sense, the fields of application open to the worlds of tangible and intangible cultural heritage, architectural, environmental, infrastructural and product design, and education, as a place for advanced training and as a tool for educational enhancement.
Contents:
Keynote Papers
Beyond the visuals Future collaboration scenarios between architects and artificial intelligence
Artificial Intelligence for Space Weather Prediction
AI&XR and Historical Sources
From Art for Industry to Artificial Intelligence a Complex Balance in a Case from the Centrale Montemartini
Extended Reality ante litteram in the ephemeral apparatuses of Andrea Pozzo
Digital reconstruction of the paradox. Escher's Relativity
Between Image and Text Automatic Image Processing for Character Recognition in Historical Inscriptions
Graphic and Constructive Resources in the Manuscript “Secretos de Arquitectura”
AI&XR and Archaeological/Museum Heritage
Interactive Heritage Site Mobile Application on Artworks
Immersive Experiences for the Re-contextualization of Statues of the Goddess Sekhmet
Investigating Depth Perception in Immersive Hypothetical Reconstructions: 1816 Canova’s Exhibition in Spirito Santo Church in Bologna
AI for Archaeological Heritage Applications
The e-Archeo 3D Project. An Innovative and Sustainable Cultural Proposal Based on XR Technologies
Virtual Reconstruction, Museography, and VR/AR Communication in Design for Heritage
Virtual Spaces for Knowledge Preservation. Digitization of a Vanished Archaeological Excavation
Virtual and Mixed Reality for the Enhancement of an Absence The Case of the Artemis Statue
The Connection Between Scenography and Virtual Reconstructions of the Statuary Groups in the Nymphaeum of Tiberius
AI&XR and Heritage Routes
A Simultaneous Multiuser Collaborative Immersive Design Environment: Extended Reality and Digital Photogrammetry for the Valorisation of Heritage Sites
Towards Virtual Cultural Heritage Routes. Development of Digital Models for Extended Accessibility of the H2020 Prometheus Project
AI for the Knowledge, Monitoring and Promotion of Cultural Heritage Places The “Heritour” Project
The Recognizability of a Place Through Generative Representation of Intangible Qualities
Sicilian Heritage Identity: between stereotype and AI-based knowledge
Second World War Landing on Elba Island A Serious Game Reconstruction
AR for the Knowledge and Fruition of Street Art Works
Immersive Technologies for the Remote Fruition of an Inaccessible Archaeological Complex The Site of Cento Camerelle in the Phlegraean Fields Archaeological Park
From digital survey to Extended Reality. Possible uses for the Cathedral of Udine
The Former Monastery of Saints Severino and Sossio: An Example of an Immersive Reality for the Dissemination of Cultural Heritage
Via Porro Reading and Inspirations from an Urban Space
AI&XR and Classification/3D Analysis
Hybrid Construction of Knowledge Graph and Deep Learning Experiments for Notre-Dame de Paris’ Data
A Point Cloud-Based Multi-Platform Application to Support the Conservation Project of Medieval Stone Architecture
Evaluation of Annotation Ambiguity in Common Supervised Machine Learning Classification Approaches for Cultural Heritage
Predicting Architectural Decay by AI Applied to 3D Survey
Exploring Cistercian Abbeys A Synergistic Approach of Architectural Analysis and Machine Learning
3D Modeling for Virtual Fruition from a Reality-Based Survey
Rapid and Low-Cost 3D Model Creation Using Nerf for Heritage Videogames Environments
AI&XR and Building Information Modeling
A proposal of Integration of Point Cloud Semantization and VPL for Architectural Heritage Parametric Modeling
Digital Twin for BIM-FM Data Comparison: A Decision Support System Based on Graphical Interfaces
Multisensory VR Experiences Based on Auralization and HBIM. The Teatro del Maggio in Florence
Laser scanning Data in Revitalization Projects for Historical Building
Augmented Reality Application for BIM Maintenance Feedback Via Streaming Platforms
AI&XR and Building/City Monitoring
Immersion Through Extended Reality as a Tool Applied to Wayfinding Inside Hospitals
Exploring Alternative Urban and Architectural Virtual Realities Through Multidomain Digital Twins
Assessing In-Motion Urban Visual Perception: Analyzing Urban Features, Design Qualities, and People's Perception
Comparative Analyses Between Sensors and Digital Data for the Characterization of Historical Surfaces
Digital Twin and Artificial Intelligence: Matrix Automation for Design, Monitoring, and Management of Spaces
A Method for Conscious Retrofitting Based on Handheld Laser Scanner and Environmental Data
AI&XR and Education
Maker Architecture: Learning by Fabricating in the Fourth Industrial Revolution
Integrated Level Design Generation Methodology for Virtual Exploration in XR Mode
The "Grimaldina", Knowledge and Dissemination the Grimaldina Tower in Genoa. A Case Study Between Technology and Visual Communication
Enhancing Parametric Design Education through Rhinoceros/Grasshopper Visual Perception Principles, Student Outcomes, and Future Integration with AI
Easily Accessible Technology for Architectural Storytelling Palazzo Ducale in Genoa, an Experimental Study
AI&XR and Shape Representation
Between impossible and probable Architectural recognition through qualitative evaluation of artificial intelligence response
Hypotheses of images and architectural spaces in the age of artificial intelligence
Is a Picture Worth a Thousand Words? Comparative Evaluation of Generative AI for Drawing and Representation
Floating Acrobats Exploring Exaptation in Architecture Through Artificial Intelligence
AI Text to Image Procedure for the Visualization of Figurative and Literary Tòpoi
The New A.I. Gaining Control Over the Noise
VR Feedback System for Product Design Service
Markerless AR Applications and 3D Printing for the Augmented Prototyping of the Franciscan Heritage of the XVIII Century
AR Applied to the Tactile Models. Museo d’Arte Orientale in Turin Communicating the Vaulted System of Palazzo Mazzonis.
Notes:
Description based on publisher supplied metadata and other sources.
ISBN:
3-031-62963-9
OCLC:
1452680040

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