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Aaron Marks' Complete Guide to Game Audio : For Composers, Musicians, Sound Designers, Game Developers.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Marks, Aaron, author
Contributor:
CRC Press LLC.
Standardized Title:
Complete guide to game audio
Language:
English
Subjects (All):
Computer games--Design.
Computer games.
Computer games--Programming.
Video games--Design.
Video games.
Physical Description:
1 online resource (571 pages)
Edition:
Third edition.
Distribution:
London : Bloomsbury Publishing (UK), 2023.
Place of Publication:
Boca Raton : CRC Press, 2017.
System Details:
text file HTML
Summary:
Annotation Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks¿ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O¿Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader¿s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks¿ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry.
Contents:
1. An introduction to game audio
2. Essential skill sets and tools
3. Getting organized and ready for business
4. Finding and getting the jobs
5. The bidding process
6. Making the deals
7. Setting the stage
8. Creating music for games
9. Creating sound effects for games
10. Field recording for games
11. Voice-over in games
12. Blending the total soundscape
13. Middleware and scripting
14. Game platforms and audio development
15. The developer's guide to audio content
16. Postscript.
Notes:
"An A K Peters book"--cover.
ISBN:
9781317636182
131763618X
9781315758442
131575844X
9781317636199
1317636198
OCLC:
976434196

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