My Account Log in

1 option

Playing with reality : how games have shaped our world / Kelly Clancy.

Van Pelt Library GV1200 .C53 2024
Loading location information...

By Request Item cannot be checked out at the library but can be requested.

Log in to request item
Format:
Book
Author/Creator:
Clancy, Kelly (Neuroscientist), author.
Language:
English
Subjects (All):
Games--Psychological aspects.
Games.
Games--History.
Game theory.
Games and technology.
Video games--Social aspects.
Video games.
War games.
Physical Description:
360 pages ; 24 cm
Place of Publication:
New York : Riverhead Books, [2024]
Summary:
"A wide-ranging intellectual history that reveals how important games have been to human progress, and what's at stake when we forget what games we're really playing. We play games to learn about the world, to understand our minds and the minds of others, and to make predictions about the future. Games are an essential aspect of humanity and a powerful tool for modeling reality. They're also a lot of fun. But games can be dangerous, especially when we mistake the model worlds of games for reality itself and let gamification co-opt human decision making. Playing with Reality explores the riveting history of games since the Enlightenment, weaving an unexpected path through military theory, political science, evolutionary biology, the development of computers and AI, cutting-edge neuroscience, and cognitive psychology. Neuroscientist and physicist Kelly Clancy shows how intertwined games have been with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behavior and brought us to the brink of annihilation-yet still underlies basic assumptions in economics, politics, and technology design. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and future of democracy. In this revelatory new work, Clancy makes the bold argument that the human fascination with games is the key to understanding our nature and our actions"-- Provided by publisher.
Contents:
Part 1: How to know the Unknown
The Play of Creation
How Heaven Works
Dice Playing Good
Part 2: Naming the Game
Kriegspiel, the Science of War
Rational Foolds
The Clothes Have No Emperor
A Map that Warms the Territory
Part 3: Building Better Players
Chess, the Drosophila of Intelligence
The End of Evolution
Nous Ex Machina
Cogito Ergo Zero Sum
Part 4: Building Better Games
SimCity
Moral Geometry: Playing Utopia
Mechanism Design: Building Games Where Everyone Wins
Notes:
Includes bibliographical references (pages [309]-347) and index.
ISBN:
9780593538180
0593538188
OCLC:
1400013979

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Library Catalog Using Articles+ Library Account