2 options
System Programming Essentials with Go : System Calls, Networking, Efficiency, and Security Practices with Practical Projects in Golang / Alex Rios.
- Format:
- Book
- Author/Creator:
- Rios, Alex, author.
- Language:
- English
- Subjects (All):
- Go (Computer program language).
- Computer programming.
- Physical Description:
- 1 online resource (408 pages)
- Edition:
- First edition.
- Place of Publication:
- Birmingham, England : Packt Publishing Ltd., [2024]
- Biography/History:
- Rios Alex: Alex Rios is an established Brazilian software engineer with a 15-year track record of success in large-scale solution development. He specializes in Go and creates high-throughput systems that address diverse needs across fintech, telecom, and gaming industries. As a Staff Engineer at Stone Co. , Alex applies his expertise using unconventional system designs, ensuring top-notch delivery. Also, he uses his expertise to evaluate books and publications as a technical reviewer. He is an enthusiastic community member, actively participating in its growth and development as Curitiba's Go meetup organizer. His dedication is evident in his regular presence as a speaker at major national tech events like GopherCon Brazil.
- Summary:
- Go beyond the web, learn system programming with Go, and build efficient, secure applications Key Features Get to grips with system programming concepts in Go with application examples Gain expert guidance on essential topics like file operations, process management, and network programming Learn how to develop modern, functional applications from scratch Purchase of the print or Kindle book includes a free PDF eBook Book Description Alex Rios, a seasoned Go developer and active community builder, shares his 15 years of expertise in designing large-scale systems through this book. It masterfully cuts through complexity, enabling you to build efficient and secure applications with Go's streamlined syntax and powerful concurrency features. In this book, you'll learn how Go, unlike traditional system programming languages (C/C++), lets you focus on the problem by prioritizing readability and elevating developer experience with features like automatic garbage collection and built-in concurrency primitives, which remove the burden of low-level memory management and intricate synchronization. Through hands-on projects, you'll master core concepts like file I/O, process management, and inter-process communication to automate tasks and interact with your system efficiently. You'll delve into network programming in Go, equipping yourself with the skills to build robust, distributed applications. This book goes beyond the basics by exploring modern practices like logging and tracing for comprehensive application monitoring, and advance to distributed system design using Go to prepare you to tackle complex architectures. By the end of this book, you'll emerge as a confident Go system programmer, ready to craft high-performance, secure applications for the modern world. What you will learn Understand the fundamentals of system programming using Go Grasp the concepts of goroutines, channels, data races, and managing concurrency in Go Manage file operations and inter-process communication (IPC) Handle USB drives and Bluetooth devices and monitor peripheral events for hardware automation Familiarize yourself with the basics of network programming and its application in Go Implement logging, tracing, and other telemetry practices Construct distributed cache and approach distributed systems using Go Who this book is for This book is for software engineers looking to expand their understanding of system programming concepts. Professionals with a coding foundation seeking profound knowledge of system-level operations will also greatly benefit. Additionally, individuals interested in advancing their system programming skills, whether experienced developers or those transitioning to the field, will find this book indispensable.
- Contents:
- Cover
- Title Page
- Copyright and Credits
- Contributors
- Table of Contents
- Preface
- Part 1: Introduction
- Chapter 1: Why Go?
- Choosing Go
- Concurrency and goroutines
- Concurrency
- Goroutines
- CSP-inspired model
- Share by communication
- Interacting with the OS
- Tooling
- go build
- go test
- go run
- go vet
- go fmt
- Cross-platform development with Go
- Summary
- Chapter 2: Refreshing Concurrency and Parallelism
- Technical requirements
- Understanding goroutines
- WaitGroup
- Changing shared state
- Managing data races
- Atomic operations
- Mutexes
- Making sense of channels
- How to use channels
- An unbuffered channel
- Buffered channels
- The guarantee of delivery
- Latency
- State and signaling
- State
- Signaling
- Choosing your synchronization mechanism
- Part 2: Interation with the OS
- Chapter 3: Understanding System Calls
- Introduction to system calls
- The catalog of services and identification
- Information exchange
- The syscall package
- A closer look at the os and x/sys packages
- x/sys package - low-level system calls
- Operating system functionality
- Portability
- Everyday system calls
- Tracing system calls
- Tracing specific system calls
- Developing and testing a CLI program
- Standard streams
- File descriptors
- Creating a CLI application
- Redirections and standard streams
- Making it testable
- Chapter 4: File and Directory Operations
- Identifying unsafe file and directory permissions
- Files and permissions
- Scanning directories in Go
- Understanding file paths
- Using the path/filepath package
- Traversing directories
- Symbolic links and unlinking files
- Symbolic links - the shortcut of the file world
- Unlinking files - the great escape act.
- Calculating directory size
- Finding duplicate files
- Optimizing filesystem operations
- Chapter 5: Working with System Events
- Managing system events
- What are signals?
- The os/signal package
- Task scheduling in Go
- Why schedule?
- Basic scheduling
- Handling timer signals
- File monitoring
- Inotify
- fsnotify
- File rotation
- Process management
- Execution and timeouts
- Execute and control process execution time
- Building a distributed lock manager in Go
- Chapter 6: Understanding Pipes in Inter-Process Communication
- What are pipes in IPC?
- Why are pipes important?
- Pipes in Golang
- The mechanics of anonymous pipes
- Navigating named pipes (Mkfifo())
- Best practices - guidelines for using pipes
- Efficient data handling
- Error handling and resource management
- Security considerations
- Performance optimization
- Developing a log processing tool
- Chapter 7: Unix Sockets
- Introduction to Unix sockets
- Creating a Unix socket
- Going a little deeper into socket creation
- Creating the client
- Inspecting the socket with lsof
- Building a chat server
- The complete chat client
- Serving HTTP under UNIX domain sockets
- Client
- HTTP request line
- HTTP request header
- Empty line signifying end of headers
- The textproto package
- Performance
- Other common use cases
- Part 3: Performance
- Chapter 8: Memory Management
- Garbage collection
- Stack and heap allocation
- The GC algorithm
- GOGC
- GC pacer
- GODEBUG
- Memory ballast
- GOMEMLIMIT
- Memory arenas
- Using memory arenas
- Chapter 9: Analyzing Performance
- Escape analysis
- Stack and pointers
- Pointers
- Stack
- Heap
- How can we analyze?
- Benchmarking your code
- Writing your first benchmark.
- Memory allocations
- Common pitfalls
- CPU profiling
- Memory profiling
- Profiling memory over time
- Preparing to explore the trade-offs
- Part 4: Connected Apps
- Chapter 10: Networking
- The net package
- TCP sockets
- HTTP servers and clients
- HTTP verbs
- HTTP status codes
- Putting it all together
- Securing the connection
- Certificates
- Advanced networking
- UDP versus TCP
- Chapter 11: Telemetry
- Logs
- Zap versus slog
- Logging for debugging or monitoring?
- What to log?
- What not to log?
- Traces
- Effective tracing
- Distributed tracing
- Metrics
- What metric should we use?
- The OTel project
- OTel
- Chapter 12: Distributing Your Apps
- Go Modules
- The routine using modules
- CI
- Caching
- Static analysis
- Releasing your application
- Part 5: Going Beyond
- Chapter 13: Capstone Project - Distributed Cache
- Understanding distributed caching
- System requirements
- Requirements
- Design and trade-offs
- Creating the project
- Thread safety
- Choosing the right approach
- Adding thread safety
- The interface
- TCP
- HTTP
- Others
- Eviction policies
- Sharding
- Chapter 14: Effective Coding Practices
- Reusing resources
- Using sync.Pool in a network server
- Using sync.Pool for JSON marshaling
- Executing tasks once
- singleflight
- Effective memory mapping
- API usage
- Advanced usage with protection and mapping flags
- Avoiding common performance pitfalls
- Leaking with time.After
- Defer in for loops
- Maps management
- Resource management
- Handling HTTP bodies
- Channel mismanagement
- Chapter 15: Stay Sharp with System Programming
- Real-world applications
- Dropbox's leap of faith.
- HashiCorp - Go from day one
- Grafana Labs - visualizing success with Go
- Docker - building a container revolution with Go
- SoundCloud - from Ruby to Go
- Navigating the system programming landscape
- Go release notes and blog
- Community
- Contribution
- Experimentation
- Resources for continued learning
- Advanced Programming in the UNIX Environment by W. Richard Stevens
- Learn C Programming - Second Edition: A beginner's guide to learning the most powerful and general-purpose programming language with ease
- Linux Kernel Programming - Second Edition: A comprehensive and practical guide to kernel internals, writing modules, and kernel synchronization
- Linux System Programming Techniques: Become a proficient Linux system programmer using expert recipes and techniques
- Operating Systems: Design and Implementation by Andrew S. Tanenbaum
- Unix Network Programming by W. Richard Stevens
- Mastering Embedded Linux Programming - Third Edition: Create fast and reliable embedded solutions with Linux 5.4 and the Yocto Project 3.1 (Dunfell)
- Modern Operating Systems by Andrew S. Tanenbaum
- The Art of UNIX Programming by Eric S. Raymond
- Your system programming journey
- Appendix
- Hardware Automation
- Automation in system programming
- USB
- Application
- The goal
- The /proc/mounts file
- Reading the files on the flash drive
- Partitions versus blocks versus devices versus disks
- Open source to the rescue!
- Interacting with USB events
- Bluetooth
- Detecting the smartwatch
- Locking the screen
- XDG dilemma
- The Wayland conundrum
- Index.
- Notes:
- Includes index.
- Description based on publisher supplied metadata and other sources.
- Description based on print version record.
- ISBN:
- 9781801813440
- 1801813442
- OCLC:
- 1439661159
The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.