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Decoding Digital Culture with Science Fiction : Hyper-Modernism, Hyperreality, and Posthumanism.

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Format:
Book
Author/Creator:
Shapiro, Alan N.
Series:
Digitale Gesellschaft Series
Language:
English
Subjects (All):
Popular culture.
Science fiction--Social aspects.
Science fiction.
Physical Description:
1 online resource (375 pages)
Edition:
1st ed.
Place of Publication:
Bielefeld : transcript Verlag, 2024.
Language Note:
In English.
Summary:
How do digital media technologies affect society and our lives? Through the cultural theory hypotheses of hyper-modernism, hyperreality, and posthumanism, Alan N. Shapiro investigates the social impact of Virtual/Augmented Reality, AI, social media platforms, robots, and the Brain-Computer Interface. His examination of concepts of Jean Baudrillard and Katherine Hayles, as well as films such as Blade Runner 2049, Ghost in the Shell, Ex Machina, and the TV series Black Mirror, suggests that the boundary between science fiction narratives and the »real world« has become indistinct. Science-fictional thinking should be advanced as a principal mode of knowledge for grasping the world and digitalization.
Contents:
Cover
Contents
Acknowledgements
Introduction
The Three Central Hypotheses
The Logical Progression of the Three Concepts or Hypotheses
Part One - Hyper‐Modernism: Digital Media Technologies and Science Fiction
Part One to Part Two: From Hyper‐Modernism to Hyperreality
Part Two - Hyperreality: Reevaluation of Jean Baudrillard's Media Theory and the Simulacrum
Part Two to Part Three: From Hyperreality to Post‐Humanism and Creative Coding
Part Three - Posthumanism: N. Katherine Hayles' History of Cybernetics, Creative Coding, and the Future of Informatics
Originally Published Versions
Methodology
Thirty Minute Statement at my Ph.D. Oral Defense Alan N. Shapiro, April 12, 2024
Overview of Part One
Short Definitions of Modernity, Postmodernism, and Hyper‐Modernism
The Three Essays of Part One
Mobility and Science Fiction
We Do Not Live in a Society Where Mobility is Encouraged
The Dream of the Tomorrow‐Car
Henri Matisse Paints "the Vision Machine"
The New Vision Machine
Close Encounters of the Third Kind: The Menace of Verticality
The "Spinner" Flying Cars of Blade Runner: Simulation and Surveillance
Blade Runner: We Are All Replicants
Blade Runner 2049: Android Liberation Between Old and New Informatic Power
Minority Report: The Utopia/Dystopia of Surveillance Technologies
The Fifth Element: When Manhattan has no More Ways to Expand
Back to the Future: A Speed So Fast that the Laws of Spacetime Get Shattered
Total Recall: You're in a Johnny Cab
Robots Versus Androids
Self‐Owning Cars
Enhance the Physical World
The Simulacra, Do Androids Dream of Electric Sheep?, and Dr. Bloodmoney
The "Science Fiction World" of Philip K. Dick's Ubik.
Who Is Jory Miller and What is Ubik?
Fredric Jameson on Postmodernism
Sonja Yeh on the Postmodern Media Theorists
Donna J. Haraway's "A Manifesto for Cyborgs"
Science Fiction Heterotopia: The Economy of the Future
Introduction: Foucault's Heterotopia
The Technologizing of Memory
Black Mirror: "The Entire History of You" - Scenes from a Marriage
Similar Technologies in the Real World Today
Brain‐Computer Interface
Designing the Brain‐Computer Interface
Hyper‐Modernist Literature
The Economy of the Future
Post‐Capitalism and Technological Anarchism
Star Trek Replicators and Star Trek Economics
Ecologically Aware or Sustainable 3D Printers
Additive Manufacturing and Living Organisms
Andre Gorz: Human Liberation Beyond Work
Murray Bookchin, Post‐Scarcity Anarchism
Yanis Varoufakis' Vision of Post‐Capitalism
Conclusion
Geert Lovink on Post‐Capitalism
Blockchain Decentralized Idealism
Smart Contracts
Between Law and Code
Decentralized Autonomous Organization
Between Corporate Intellectual Property Rights and the Rights of Users
Fiction and Power in Postmodernism
Cornelius Castoriadis, The Imaginary Institution of Society
Donna J. Haraway on the Informatics of Domination
Michel Foucault's Analytics of Power
Jean Baudrillard, Forget Foucault
Gilles Deleuze, "Postscript on the Societies of Control"
Fiction, Power, and Codes in Hyper‐Modernism
John Armitage on Hyper‐Modernism
Albert Borgmann on Hyper‐Modernism
Gilles Lipovetsky on Hyper‐Modernism
What is Hyper‐Modernism?
Access to History
The Carnivalesque
Modernity, Postmodernism, Hyper‐Modernism
Gustave Flaubert: To Write a Novel About Nothing
Hyper‐Modernist Creativity
Body, Self, and Code in Hyper‐Modernism
Sincerity and Authenticity.
Darko Suvin on Science Fiction Studies
Carl Freedman on Science Fiction Studies
Istvan Ciscsery‐Ronay, Jr. on Science Fiction Studies
Overview of Part Two
Defining the Simulacrum and Hyperreality
Thinking Hyperreality: From Rhetoric to Code
Baudrillard's Importance for the Future
Baudrillard and the Situationists
Baudrillard and Trump
The Controversy Around Baudrillard
Yes - Everything is Simulation!
Early Baudrillard: The Consumer Society and For a Critique of the Political Economy of the Sign
Symbolic Exchange and the Gift Economy
The First Order of Simulacra: The Student of Prague
The Second Order of Simulacra: The First Industrial Revolution
The Third Order of Simulacra: Simulation and Hyperreality
First‐Wave Digitalization as Interactive Performance
The Fourth Order of Simulacra: Value Radiates in All Directions
From Descartes to Baudrillard: The "Evil Demon" of Images
Arthur C. Clarke, "The Nine Billion Names of God"
The Trapdoor Escape Hatch Way Out of Hyperreality
High Life: The Black Hole of Humanity's Extinction and New Hope
Poetic Resolution in Baudrillard's Thought
Daniel Boorstin, The Image: Hyperreality Overtakes America
Umberto Eco, Travels in Hyperreality
Roland Barthes, Mythologies
Taking the Side of Objects
Plato and the Simulacrum
Plato as Software Designer
Brian Gogan on Plato, Baudrillard, and Rhetoric
Deleuze on "Plato and the Simulacrum"
Upgrading Hyperreality and the Simulacrum for Digitalization
Personalized Advertising
Transdisciplinarity is Good for (Post‑)Humanity
Virtual Reality, Augmented Reality, and the Metaverse
Introduction.
"Taking the Side of Objects" and the Situationists
Baudrillard's Paradigm Shift
Is Baudrillard Fair to the Situationists?
"Baudrillard and the Situationists" Commentators Douglas Kellner and Sadie Plant, and the Tension between Critical Theory and Fatal Theory
Exhibit A (Baudrillard self‐simplifies):
Exhibit B (Baudrillard's critique of the Situationists is reductionist):
Exhibit C (Sadie Plant's critique of Baudrillard is reductionist):
Situationist Practices
Wandering or the Drift - Le Dérive
Psycho‐Geography
The Diverting of Technologies - Le détournement
The Making or Creating or Construction of Situations
The Radical Illusion Beyond Art
Neo‐Situationism in the Field of Advanced Digital Technologies
Urban and Street Art Activism
Augmented Reality versus Wall Street
McKenzie Wark on the Situationists
Play Don't Work
Existential Encounter with the Object
From the Subject to the Object in Jean‐Paul Sartre's Nausea
The Myth of Sisyphus: Albert Camus on the Side of Objects
Simone de Beauvoir, The Ethics of Ambiguity
Jean Baudrillard and the Donald: Is Trump a Fascist or is He the Parody of Fascism?
Epistemology of True and False
Society of the Spectacle and Hyperreality
Donald Trump the Empty Signifier
From Simulation to the Grotesque and the Self‐Parody
Springtime for Hitler
Serge Latouche Remembers Baudrillard
Biosphere 2: The Artificial Paradise of Nature
Reality TV and Baudrillard's Telemorphosis
The Truman Show: "The Last Thing That I Would Ever Do is Lie to You"
My Two Key Differences from Baudrillard
Overview of Part Three
The Science Fiction of Star Trek.
Star Trek's Spock, Data, and Seven of Nine and the Three Orders of Cybernetics
What is Posthumanism?
The Concept of Nature in Whitehead and Merleau‐Ponty
Rosi Braidotti's Celebratory Posthuman Philosophy
A Fully Posthuman Situation
Wendy Chun on Software Code
Software Code as Expanded Narration
The Software of the Future
Star Trek: Technologies of Disappearance
Technoscience and Storytelling
From Liberal Humanism to Posthumanism
Cyborg Spock and NASA's Cyborg
First Order Cybernetics
How Information Lost Its Body
Claus Pias on First‐Order Cybernetics
Gene Roddenberry Designs His First Alien
"The Devil in the Dark": Empathy for Radical Otherness
Second Order Cybernetics
Bernhard Dotzler on Second‐Order Cybernetics
The Android Data of Star Trek: The Next Generation
"The Offspring": Data's Daughter Lal
Third Order Cybernetics
"Becoming‐Borg" Seven of Nine
Star Trek: Picard, "Remembrance"
"Embodied Informatics" is a Science Fiction Idea
Hayles on Writing and Software Code
Hyper‐Modernist Science
I, Robot and the Moral Dilemmas of the Three Laws of Robotics
The Zeroth Law of Robotics and the Robot Unconscious
Hayles on the Cognitive Nonconscious
Marie‐Luise Angerer Critiques Hayles
Judith Butler and Gender Theory
Ex Machina and the Turing Test
Ex Machina: The Performance of Female and Human
Monique Wittig, The Straight Mind
Software Code as Expressive Media
Friedrich Kittler: The Numeric Kernel is Decisive
Kittler's Media Archaeology
Wolfgang Hagen on Programming Languages
Ten Paradigms of Informatics and Programming
The First Hyper‐Modern Computers
Enter Software Studies
Enter Creative Coding
Alan Turing: The Imitation Game and Befriending the Evil Demon.
Alan Turing: The Scientific and Cultural Levels of Computing.
Notes:
This eBook is made available Open Access under a CC BY-NC-SA 4.0 license: https://creativecommons.org/licenses/by-nc-sa/4.0
Description based on publisher supplied metadata and other sources.
ISBN:
9783839472422
OCLC:
1443531712

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