5 options
Designing virtual learning for application and impact : 50 techniques to ensure results / Jack Phillips [and three others].
- Format:
- Book
- Author/Creator:
- Phillips, Jack, author.
- Language:
- English
- Subjects (All):
- Employees--Training of--Computer network resources.
- Employees.
- Organizational learning--Computer network resources.
- Organizational learning.
- Physical Description:
- 1 online resource (235 pages)
- Place of Publication:
- [Place of publication not identified] : Association for Talent Development, [2023]
- Summary:
- Show the value of virtual learning to demonstrate business impact. In Designing Virtual Learning for Application and Impact, virtual learning expert Cindy Huggett teams with evaluation experts Jack and Patti Phillips and learning transfer authority Emma Weber to create a guidebook for TD practitioners to ensure that their online programs achieve measurable results beyond the virtual classroom.This practical book outlines a design process focused on how to deliver on-the-job application of learning and a positive impact on business results. It gives 50 techniques you can immediately use to effectively design an engaging virtual learning program that helps learners apply the knowledge they've gained back on the job.Virtual learning is here to stay. And it must add value to an organization, otherwise it's a waste of time and resources. As budgets are slashed, the ability to show that a program is an investment, rather than an expense is vital. Thus, we need a renewed sense of urgency to make sure virtual learning delivers results for those who support it, expect it, and even demand it.Step up to the challenge and get serious about delivering business impact with your virtual learning programs. This book will show you how.
- Contents:
- Cover
- Copyrights
- Contents
- Preface
- The Need
- The Author Team
- The Flow of the Book
- PART 1: Setting the Stage for Success
- 1: Introduction: The Challenges and Opportunities
- Defining Virtual Learning
- The Value Chain of Learning Outcomes
- Level 0: Input
- Level 1: Reaction
- Level 2: Learning
- Level 3: Application and Implementation
- Level 4: Impact
- Level 5: Return on Investment (ROI)
- The Classic Logic Model
- Figure 1-1. The Value Chain
- What Stakeholders Value
- The Current Status of Learning and Development Success
- Learning Waste
- Are We Measuring the Right Thing?
- Do We Make a Difference?
- Are We a Cost or an Investment?
- Measuring Success in Virtual Learning (Why Virtual Learning Often Fails)
- Many Training Programs Are Designed for Learning, Not Impact
- Multitasking During Virtual Training
- Missing Manager Support
- Massive Technology Challenges
- What We Can Do About It
- Create Support Systems Leading to Success
- Use Your Village
- Figure 1-2. Stakeholders Engaged in Virtual Learning Programs
- Start With the End in Mind
- Focus on Impact
- Enter Design Thinking and a New Approach
- Figure 1-3. Designing for Results
- The Virtual Learning Impact and ROI Process Model
- Plan the Evaluation
- Collect Data
- Analyze Data
- Optimize Results
- Figure 1-4. Evaluation Leads to Allocation
- Actions to Take to Design for Application and Impact
- Why Is This Important . . . Now?
- Next Steps
- 2: Start With Why: Align Virtual Learning With the Business
- The First Step
- Why Business Impact?
- The Alignment Framework
- Figure 2-1. The Alignment Model
- Payoff Needs
- Figure 2-2. The Payoff Opportunity
- Key Questions to Ask
- Obvious vs. Not-So-Obvious Payoffs
- What If It's a Program Conversion to Virtual Learning?
- Reasons for Virtual Learning Programs.
- The Costs of the Problem
- The Value of Opportunity
- To Forecast or Not to Forecast
- Business Needs
- Determining the Opportunity
- Identifying the Business Measure-Hard Data
- Figure 2-3. Examples of Hard Data
- Figure 2-3. Cont.
- Defining the Business Need-Soft Data
- Figure 2-4. Examples of Soft Data
- Using Tangible vs. Intangible Data-A Better Approach
- Finding Sources of Impact Data
- Identifying All the Measures
- What Happens If You Do Nothing?
- Job Aid: A Checklist of Interview Questions to Ask to Determine Payoff Needs
- 3: Make It Feasible: Selecting the Right Solution
- Performance Needs
- Example in Action
- Learning and Preference Needs
- Matching Learning Solutions to Needs
- Selecting Learning Solutions for Maximum Payoff
- Short-Term vs. Long-Term Costs
- Consider Forecasting ROI
- Time Needed for Implementation
- Avoid Mismatches
- Verifying the Match
- Tackling Multiple Solutions
- Should the Solution Be Virtual?
- PART 2: Designing for Results
- 4: Expect Success: Design for Results
- Designing for Results
- Figure 4-1. Sample Lockout and Tag-Out Program
- Designing for Results at Each Level
- Figure 4-2. Design Considerations by Level
- Level 3: Application
- Level 5: ROI
- Moving Beyond Learning Objectives
- Figure 4-3. Multiple Levels of Objectives
- Reaction Objectives
- Figure 4-4. Sample Reaction Objectives
- Learning Objectives
- Figure 4-5. Sample Learning Objectives
- A Look Ahead to Steps 2 and 3 of the Three-Step Process
- Application Objectives
- Figure 4-6. Typical Application Objectives
- Impact Objectives
- Figure 4-7. Sample Impact Objectives
- Return on Investment (ROI) Objectives
- Defining Roles and Responsibilities.
- Figure 4-8. Objectives Needed for Important Stakeholders in Virtual Learning Programs
- Analysts
- Designers
- Developers
- Program Managers
- Facilitators
- Producers
- Participants
- Logistics Coordinators
- Sponsors
- Managers of Participants
- Organizational Leaders
- Evaluators
- Other Stakeholders
- Keep It Sensible
- Designing for Application and Impact: The Journey
- 5: Actions to Take Before the Program
- Design Techniques Prior to the Journey
- Technique 1: Define Virtual Learning
- Technique 2: Design for Interaction, Engagement, and Application
- Figure 5-1. Sample Definition and Design Standards for Virtual Learning
- Figure 5-1. (cont.)
- Technique 3: Select the Right Platform
- Figure 5-2. Sample Platform Selection Tool
- Technique 4: Prepare Facilitators to Support Learning Transfer
- Technique 5: Send More Than a Calendar Invite
- Technique 6: Set Participant Expectations in Advance
- Tip
- Technique 7: Clearly Communicate Objectives
- Figure 5-3. Sample Participant Preparation Message With Expectations and Objectives
- Technique 8: Create an Evaluation Plan
- Technique 9: Create Job Aids and Application Guides
- Technique 10: Create Custom Self-Objectives
- Figure 5-4. Sample Learning Prioritization and Self-Objective Worksheet
- Technique 11: Create a Kickoff Event and Include Managers
- Figure 5-5. Sample Virtual Learning Kickoff Agenda
- Technique 12: Design a Manager Guide to Accompany the Learning Experience
- Technique 13: Ensure Easy Access to Application and Impact Data
- Technique 14: Use a Commitment Contract With Participants
- Figure 5-6. Sample Commitment Contract
- Technique 15: Use the Platform's Welcome Messageto Reinforce the Program's Purpose
- Figure 5-7. Sample Welcome Message
- 6: Actions to Take During the Program
- Specific Techniques.
- What's in a Program?
- Technique 16: Create a Warm Welcome
- Using Producers
- Figure 6-1. Sample Warm Welcome
- Technique 17: Create Immediate Interaction
- Figure 6-2. Sample Opening Script With Immediate Interaction
- Technique 18: Include WIIFM at the Start
- Technique 19: Make It Social
- Technique 20: Select Activities for Maximum Involvement
- Number of Participants?
- Technique 21: Ask Questions With Intent and Inclusion
- Technique 22: Use the Tools Creatively
- Table 6-1. Sample Activity Ideas by Platform Tool4
- Technique 23: Use Visuals to Keep Attention
- Technique 24: Use Realistic Scenarios
- Technique 25: Incorporate Formative Feedback
- Technique 26: Include Self-Reflection Time
- Technique 27: Teach to Application and Impact
- Technique 28: Integrate Application Activities
- Technique 29: Connect Content Between Sessions
- Scheduling Virtual Classes?
- Technique 30: Have Action Plan Presentations
- Concerned About Accountability for Action Plans in Small Groups?
- Technique 31: Finish With a Call to Action
- 7: Actions to Take After the Program
- Getting to Action
- The Shift From Inputs to Outcomes
- Figure 7-1. The Shift From a Focus on Learning Inputs to Learning Outcomes
- The Learning Professional's Role in Application
- Beyond Practicing Skills
- Learning Transfer as Part of a Learning Journey
- Shifting From Content to Context, Reminding to Reflection
- Making Reminders Work
- Why Reflection? What the Research Tells Us
- The Manager's Role in Application
- Factors to Consider
- Avoid a Negative Impact
- Other Support Roles
- Deciding on the Manager's Role
- Techniques to Design for Application and Impact
- Technique 32: Follow Up on Action Plans
- Figure 7-2. Making the Most of Your Action Plan
- Technique 33: One-on-One Coaching After the Program.
- Technique 34: Manager Encouragement and Involvement Using Feedback Loops
- Figure 7-3. Sample Manager Prompt
- Technique 35: Group Coaching After the Program and Implementation Phase
- Technique 36: Apply Nudging Techniques
- Technique 37: Observation Sessions With an On-the-Job Trainer
- Getting Past the Fears of On-the-Job Training
- Technique 38: Host a Lessons-Learned Meeting Once Participants Have Used the Content
- Technique 39: Meaningful Business Projects With Lessons-Learned Graduation
- Technique 40: Share Success With Other Participants and Key Lessons Learned
- Technique 41: Hold a Contest Based on Achieving Success for Application and Impact
- 8: Technology-Enabled Approaches to Drive Application and Impact
- Role of Technology
- Focus on Change-Not Retention
- Benefits of Technology
- Combining Technology Solutions
- Technology That Supports Ownership, Tracking, and Driving Accountability
- Technique 42: Leverage Chatbots for Learning Transfer
- Coach M
- Technique 43: Augment Your Chatbot With Human Coaching
- Technique 44: Use Coaching Videos
- Technique 45: Apps and Guided Support Software to Enable Use
- Technique 46: Use Automated Reminders and Nudges for Application and Impact
- Social Tools to Support Transfer
- Technique 47: Use Selfies to Share
- Technique 48: Use Social Media Groups or Platforms to Network for Encouragement, Support, and Enablement
- Technique 49: Post-Program Recorded Content Reviews or Application Tips
- Technique 50: Use AI to Gauge the Effectiveness of Communication in Virtual Conversations
- A Personal Story of Technology Reluctance: A Word From Emma
- 9: Selecting the Techniques
- Selection Criteria
- The Ratings
- Brief Description of Techniques
- 1. Define Virtual Learning
- 2. Design for Interaction, Engagement, and Application.
- 3. Select the Right Platform.
- Notes:
- Description based on print version record.
- ISBN:
- 9781953946881
- 1953946887
- OCLC:
- 1374429782
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