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Designing virtual learning for application and impact : 50 techniques to ensure results / Jack Phillips [and three others].

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Format:
Book
Author/Creator:
Phillips, Jack, author.
Language:
English
Subjects (All):
Employees--Training of--Computer network resources.
Employees.
Organizational learning--Computer network resources.
Organizational learning.
Physical Description:
1 online resource (235 pages)
Place of Publication:
[Place of publication not identified] : Association for Talent Development, [2023]
Summary:
Show the value of virtual learning to demonstrate business impact. In Designing Virtual Learning for Application and Impact, virtual learning expert Cindy Huggett teams with evaluation experts Jack and Patti Phillips and learning transfer authority Emma Weber to create a guidebook for TD practitioners to ensure that their online programs achieve measurable results beyond the virtual classroom.This practical book outlines a design process focused on how to deliver on-the-job application of learning and a positive impact on business results. It gives 50 techniques you can immediately use to effectively design an engaging virtual learning program that helps learners apply the knowledge they've gained back on the job.Virtual learning is here to stay. And it must add value to an organization, otherwise it's a waste of time and resources. As budgets are slashed, the ability to show that a program is an investment, rather than an expense is vital. Thus, we need a renewed sense of urgency to make sure virtual learning delivers results for those who support it, expect it, and even demand it.Step up to the challenge and get serious about delivering business impact with your virtual learning programs. This book will show you how.
Contents:
Cover
Copyrights
Contents
Preface
The Need
The Author Team
The Flow of the Book
PART 1: Setting the Stage for Success
1: Introduction: The Challenges and Opportunities
Defining Virtual Learning
The Value Chain of Learning Outcomes
Level 0: Input
Level 1: Reaction
Level 2: Learning
Level 3: Application and Implementation
Level 4: Impact
Level 5: Return on Investment (ROI)
The Classic Logic Model
Figure 1-1. The Value Chain
What Stakeholders Value
The Current Status of Learning and Development Success
Learning Waste
Are We Measuring the Right Thing?
Do We Make a Difference?
Are We a Cost or an Investment?
Measuring Success in Virtual Learning (Why Virtual Learning Often Fails)
Many Training Programs Are Designed for Learning, Not Impact
Multitasking During Virtual Training
Missing Manager Support
Massive Technology Challenges
What We Can Do About It
Create Support Systems Leading to Success
Use Your Village
Figure 1-2. Stakeholders Engaged in Virtual Learning Programs
Start With the End in Mind
Focus on Impact
Enter Design Thinking and a New Approach
Figure 1-3. Designing for Results
The Virtual Learning Impact and ROI Process Model
Plan the Evaluation
Collect Data
Analyze Data
Optimize Results
Figure 1-4. Evaluation Leads to Allocation
Actions to Take to Design for Application and Impact
Why Is This Important . . . Now?
Next Steps
2: Start With Why: Align Virtual Learning With the Business
The First Step
Why Business Impact?
The Alignment Framework
Figure 2-1. The Alignment Model
Payoff Needs
Figure 2-2. The Payoff Opportunity
Key Questions to Ask
Obvious vs. Not-So-Obvious Payoffs
What If It's a Program Conversion to Virtual Learning?
Reasons for Virtual Learning Programs.
The Costs of the Problem
The Value of Opportunity
To Forecast or Not to Forecast
Business Needs
Determining the Opportunity
Identifying the Business Measure-Hard Data
Figure 2-3. Examples of Hard Data
Figure 2-3. Cont.
Defining the Business Need-Soft Data
Figure 2-4. Examples of Soft Data
Using Tangible vs. Intangible Data-A Better Approach
Finding Sources of Impact Data
Identifying All the Measures
What Happens If You Do Nothing?
Job Aid: A Checklist of Interview Questions to Ask to Determine Payoff Needs
3: Make It Feasible: Selecting the Right Solution
Performance Needs
Example in Action
Learning and Preference Needs
Matching Learning Solutions to Needs
Selecting Learning Solutions for Maximum Payoff
Short-Term vs. Long-Term Costs
Consider Forecasting ROI
Time Needed for Implementation
Avoid Mismatches
Verifying the Match
Tackling Multiple Solutions
Should the Solution Be Virtual?
PART 2: Designing for Results
4: Expect Success: Design for Results
Designing for Results
Figure 4-1. Sample Lockout and Tag-Out Program
Designing for Results at Each Level
Figure 4-2. Design Considerations by Level
Level 3: Application
Level 5: ROI
Moving Beyond Learning Objectives
Figure 4-3. Multiple Levels of Objectives
Reaction Objectives
Figure 4-4. Sample Reaction Objectives
Learning Objectives
Figure 4-5. Sample Learning Objectives
A Look Ahead to Steps 2 and 3 of the Three-Step Process
Application Objectives
Figure 4-6. Typical Application Objectives
Impact Objectives
Figure 4-7. Sample Impact Objectives
Return on Investment (ROI) Objectives
Defining Roles and Responsibilities.
Figure 4-8. Objectives Needed for Important Stakeholders in Virtual Learning Programs
Analysts
Designers
Developers
Program Managers
Facilitators
Producers
Participants
Logistics Coordinators
Sponsors
Managers of Participants
Organizational Leaders
Evaluators
Other Stakeholders
Keep It Sensible
Designing for Application and Impact: The Journey
5: Actions to Take Before the Program
Design Techniques Prior to the Journey
Technique 1: Define Virtual Learning
Technique 2: Design for Interaction, Engagement, and Application
Figure 5-1. Sample Definition and Design Standards for Virtual Learning
Figure 5-1. (cont.)
Technique 3: Select the Right Platform
Figure 5-2. Sample Platform Selection Tool
Technique 4: Prepare Facilitators to Support Learning Transfer
Technique 5: Send More Than a Calendar Invite
Technique 6: Set Participant Expectations in Advance
Tip
Technique 7: Clearly Communicate Objectives
Figure 5-3. Sample Participant Preparation Message With Expectations and Objectives
Technique 8: Create an Evaluation Plan
Technique 9: Create Job Aids and Application Guides
Technique 10: Create Custom Self-Objectives
Figure 5-4. Sample Learning Prioritization and Self-Objective Worksheet
Technique 11: Create a Kickoff Event and Include Managers
Figure 5-5. Sample Virtual Learning Kickoff Agenda
Technique 12: Design a Manager Guide to Accompany the Learning Experience
Technique 13: Ensure Easy Access to Application and Impact Data
Technique 14: Use a Commitment Contract With Participants
Figure 5-6. Sample Commitment Contract
Technique 15: Use the Platform's Welcome Messageto Reinforce the Program's Purpose
Figure 5-7. Sample Welcome Message
6: Actions to Take During the Program
Specific Techniques.
What's in a Program?
Technique 16: Create a Warm Welcome
Using Producers
Figure 6-1. Sample Warm Welcome
Technique 17: Create Immediate Interaction
Figure 6-2. Sample Opening Script With Immediate Interaction
Technique 18: Include WIIFM at the Start
Technique 19: Make It Social
Technique 20: Select Activities for Maximum Involvement
Number of Participants?
Technique 21: Ask Questions With Intent and Inclusion
Technique 22: Use the Tools Creatively
Table 6-1. Sample Activity Ideas by Platform Tool4
Technique 23: Use Visuals to Keep Attention
Technique 24: Use Realistic Scenarios
Technique 25: Incorporate Formative Feedback
Technique 26: Include Self-Reflection Time
Technique 27: Teach to Application and Impact
Technique 28: Integrate Application Activities
Technique 29: Connect Content Between Sessions
Scheduling Virtual Classes?
Technique 30: Have Action Plan Presentations
Concerned About Accountability for Action Plans in Small Groups?
Technique 31: Finish With a Call to Action
7: Actions to Take After the Program
Getting to Action
The Shift From Inputs to Outcomes
Figure 7-1. The Shift From a Focus on Learning Inputs to Learning Outcomes
The Learning Professional's Role in Application
Beyond Practicing Skills
Learning Transfer as Part of a Learning Journey
Shifting From Content to Context, Reminding to Reflection
Making Reminders Work
Why Reflection? What the Research Tells Us
The Manager's Role in Application
Factors to Consider
Avoid a Negative Impact
Other Support Roles
Deciding on the Manager's Role
Techniques to Design for Application and Impact
Technique 32: Follow Up on Action Plans
Figure 7-2. Making the Most of Your Action Plan
Technique 33: One-on-One Coaching After the Program.
Technique 34: Manager Encouragement and Involvement Using Feedback Loops
Figure 7-3. Sample Manager Prompt
Technique 35: Group Coaching After the Program and Implementation Phase
Technique 36: Apply Nudging Techniques
Technique 37: Observation Sessions With an On-the-Job Trainer
Getting Past the Fears of On-the-Job Training
Technique 38: Host a Lessons-Learned Meeting Once Participants Have Used the Content
Technique 39: Meaningful Business Projects With Lessons-Learned Graduation
Technique 40: Share Success With Other Participants and Key Lessons Learned
Technique 41: Hold a Contest Based on Achieving Success for Application and Impact
8: Technology-Enabled Approaches to Drive Application and Impact
Role of Technology
Focus on Change-Not Retention
Benefits of Technology
Combining Technology Solutions
Technology That Supports Ownership, Tracking, and Driving Accountability
Technique 42: Leverage Chatbots for Learning Transfer
Coach M
Technique 43: Augment Your Chatbot With Human Coaching
Technique 44: Use Coaching Videos
Technique 45: Apps and Guided Support Software to Enable Use
Technique 46: Use Automated Reminders and Nudges for Application and Impact
Social Tools to Support Transfer
Technique 47: Use Selfies to Share
Technique 48: Use Social Media Groups or Platforms to Network for Encouragement, Support, and Enablement
Technique 49: Post-Program Recorded Content Reviews or Application Tips
Technique 50: Use AI to Gauge the Effectiveness of Communication in Virtual Conversations
A Personal Story of Technology Reluctance: A Word From Emma
9: Selecting the Techniques
Selection Criteria
The Ratings
Brief Description of Techniques
1. Define Virtual Learning
2. Design for Interaction, Engagement, and Application.
3. Select the Right Platform.
Notes:
Description based on print version record.
ISBN:
9781953946881
1953946887
OCLC:
1374429782

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