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Graphic Horizons : Volume 2 - Graphics for Education and Production / edited by Luis Hermida González, João Pedro Xavier, Antonio Amado Lorenzo, Ángel J. Fernández-Álvarez.
- Format:
- Book
- Series:
- Springer Series in Design and Innovation, 2661-8192 ; 43
- Language:
- English
- Subjects (All):
- Buildings--Design and construction.
- Buildings.
- Graphic arts.
- Educational technology.
- Building Construction and Design.
- Graphic Design.
- Digital Education and Educational Technology.
- Local Subjects:
- Building Construction and Design.
- Graphic Design.
- Digital Education and Educational Technology.
- Physical Description:
- 1 online resource (445 pages)
- Edition:
- 1st ed. 2024.
- Place of Publication:
- Cham : Springer Nature Switzerland : Imprint: Springer, 2024.
- Summary:
- This book reports on several advances in architectural graphics, with a special emphasis on education, training, and architectural production. It gathers a selection of contributions to the 20th International Congress of Architectural Graphic Expression, EGA 2024, held on May 27-29, 2024, in Porto, Portugal, with the motto: "Graphic Horizons". This is the second of a 3-volume set. .
- Contents:
- Intro
- Preface
- Organization
- Contents
- Graphics for Education
- Development of Physical Simulations Using Artificial Intelligence for Implementation in BIM Methodology
- 1 Introduction
- 2 Physical Simulations and Artificial Intelligence for the Optimization of Architectural Surfaces
- 2.1 Particle Spring System
- 2.2 Thrust Network Analysis
- 2.3 Evolutionary Computation for Optimization
- 3 Integration of Simulations into BIM Methodology
- 4 Conclusions
- References
- "Zero" Industrial Architecture in the Cultural Landscape of the Vega De Granada. A Teaching Experience
- 1 Introduction and Background
- 2 Considerations
- 3 Tradition and Modernity. Teaching Proposal
- 4 Conclusion
- Vilanova's Porto. Didactic Experiments on Drawing
- 2 Vilanova Drawings
- 3 Let's Talk About Geometry and Drawings
- 4 Let's Talk About Drawing and Drawings
- 5 Conclusions
- A Short Grand Tour
- 2 Understanding the Museum. The Information
- 3 A Roadmap for the Short Tour. Training
- 4 Drawing Fools
- 6 Acknowlwdgments
- The Teaching of Surfaces, Between Geometry and Stereotomy
- 2 Architecture and Engineering as Geometric-Configurative and Structural Presences
- 3 Surfaces in Geometry and Drawing Teaching
- 4 From Drawing the Surfaces to Their Interoperable Modeling
- 4.1 Between BIM and Surface Parameterization
- 4.2 Multi-objective Information Digital Model Production
- Experimenting Graphically with the Relationship Between Form and Function Through Parametric Digital Models
- 2 Discussion
- 3 Some Methodological Considerations
- References.
- The Architectural Design Drawing Taxonomy Table: A Tool for Selecting and Elaborating the Appropriate Graphic Support for the Configuration of Themes in Architectural Design
- 2 Aids that 'Appear' the Shape of the Designed Environment
- 2.1 The Architectural Design Drawing Taxonomy Table
- 3 Conclusions
- Graphic Thinking, Communication and Motivation: A Teaching Experience with Augmented Reality
- 2 Objectives
- 3 Methodology
- 4 Developement of the Experience
- 5 Results
- 6 Conclusions
- From Local Students to Local Scholars: From Naples the Experience of a Study Group that Used the Street as a Classroom
- 1 Context
- 1.1 Reflections on Traditional and Modern Territorial Representations
- 2 Transmission of Knowledge in Comparison with the New Generations
- 2.1 The Embodied Cognition Method and the Perception of the Territory: A Sensorial Exploration
- Playlist of Drawings
- 2 Background
- 3 Objectives
- 4 Method and Development
- 5 Evaluation
- 6 Application of Results
- 7 Conclusions
- Concept Takes Command: A Proposal to Teach and Learn Architectural Graphics with Digital Tools
- 2 Towards a Pedagogical Approach to Digital Education
- 3 Definition of an Educational Proposal
- 3.1 Computer Aided Design Beyond Digital Reproduction
- 3.2 Unveiling Model Mastery: A Shift from Projections
- 3.3 Exploring Parametric Modeling in Construction Through BIM
- 3.4 Digital Post-production and Visual Communication
- Digital Photogrammetry as an Improving Means in the Early Stages of Architectural Drawing Learning
- 4 Development of the Experience
- 4.1 Model Selection
- 5 Results Assessment
- 6 Conclusions.
- References
- Searching for Measurement: A Logic of Limit into Architectural Graphic Learning
- 1 Introduction: On the Indivisible Nature of Drawing
- 1.1 The Chaos-Cosmos of Architectural Graphic Learning
- 1.2 Contrariness and Complementarity in Architecture's Drawing: The Horizon of Expressive Intentions
- 2 Designing and Constructing Architectural Drawing
- 2.1 Intellectual Procedures: The Rational Expression of Form
- 2.2 Projective Procedures: Representation Systematics
- 2.3 Material Procedures: Construction Methods
- The Future of Learning Drawing: Exploring the Metaverse in Education
- 2 Origins and Evolution
- 3 Metaverse and Social Media
- 4 Metaverse and Education
- The Model as an Introduction to Graphic Learning: A Teaching Experience
- 2 Dicussion
- 2.1 Content and Scope
- 2.2 Strategy
- 2.3 Results
- 2.4 New Strategies
- The Creative Methodology Applied Through Graphic Thinking. Illustrative Case of the Design Workshop Subject
- 2 Approach and Methodology
- 3 Results Obtained
- A Visual Framework, or How to Arrange Graphic Targets that Answer Architectural Concerns
- 2 Goals
- 3 Case Study
- The Work of Pablo Palazuelo as Inspiration for Utopian Cities
- 2 Methodology
- 3 Graphic Competitions
- 4 Awarded Results
- Lego Lab
- 1 Learning by Playing
- 2 Architecture as a Collaborative Game
- Conic Curves in Portraiture: Geometric Abstraction of the Elderly's Faces
- 2 Facial Geometry
- 3 The Creative Exercise
- 4 Results
- Landscape and Heritage, Cave Dwellings, and Tourism in the Geopark of Granada as a Teaching Strategy for the Learning of Architecture
- 3 Discussion
- 4.1 Landscape and Architectural Heritage: The Geopark Landscape
- 4.2 Cave Dwellings, Troglodytism and Traditional Architecture of the Geopark
- 4.3 Actions in Enclaves of Tourist Interest in the Geopark
- Movable Models as Geometry Material
- 1 Learning by Seeing. Learning by Doing (Introduction)
- 2 Olivier's Models. Models with Threads
- 3 Models with Rods and Joints
- 4 Folded Paper Models
- Following the Footsteps of a Trip Through Spain Almost 100 Years Later
- 1 Definition of the Trip
- 2 Drawing Analysis
- 2.1 Phase 1: Analysis of the Reproduced Work
- 2.2 Phase 2: Analysis of the Original Work
- 2.3 Phase 3: Final Work
- Double Space-Time Loop in Drawing Learning: From Atelier to Urban Fieldwork Practices
- 1 What Do They Learn? Beyond Academic Consumption
- 2 Where Do They Learn? Beyond the Classroom Space
- 3 Spatial and Temporal Iteration: Between the Aula Museo and the (Campus) City
- 4 ETSAM: Permanent Centre of Gravity
- Drawing Crystalline Geometries: From Form to Illusion
- 1.1 Objectives
- 1.2 Scopus and Methodology
- 2 Three Tools and Their Authors: Polygons, Patterns e Illusions
- 2.1 The Accuracy of Platonic Polygons
- 2.2 Geometrical Patterns
- 2.3 Optical Illusions
- 3 Didactic Value of Crystalline Network's Tools
- CHAOTIC ATELIER 2023 Edition - JOÃO PESSOA/Paraíba/Brasil: Drawings and Collages as a Creative Way of Expressing Ideas
- 2 Itineraries and Seizures.
- 3 From Pharayba to João Pessoa: Construction of Synthesis Panel and Project Proposals
- 4 Concluding Thoughts
- Autonomy, Mastery, and Purpose in Descriptive Geometry Students: The Value and Importance of Long-Term Exercise
- 2 Changes in the Subject. Methodological Procedure
- 3 Semester-Long Exercises
- 4 Gamification as a Dynamic Work
- 5 Some Examples
- 6 Results/Conclusions
- From Drawing in the Landscape to Drawing from Memory
- 1 Background
- 2.1 Teaching and Learning to Look
- 2.2 Looking Again and Again: Serial Drawing
- 2.3 The Process is as Important as the Outcome
- 2.4 Teaching to Frame
- 2.5 Drawing from Memory
- 3 Conclusions: Thought and Synthesis
- Women in Architecture: A Gaze from Descriptive Geometry
- 3 Selected Works and Results
- 3.1 Curriculum Exercises
- 3.2 Monographic Projects
- The Persistence of Tradition? Examining the Role of Freehand Sketching in Contemporary Design Education
- 3 Results and Discussion
- Strategies for the Graphic Representation of Landscape
- 1 The Importance of Perception and Representation in Landscape Studies
- 2 Objectives and Methods
- 3 Perceptual Approaches for the Graphic Representation of Landscape
- 3.1 Serial Visions
- 3.2 Graphing Time
- 3.3 Sensory Mapping (Cartographies)
- 3.4 Collage and Landscape Abstraction
- The Importance of Hand Drawing (Analog) in the Face of New Digital Technologies
- Playful-Experimental Teaching of Geometry. Architecture Students Designing Spaces for Children
- 3 Projects
- 3.1 Skatepark
- 3.2 Rollercoaster
- 3.3 Slide Circuit
- 3.4 Ropepark.
- Notes:
- Includes bibliographical references and index.
- ISBN:
- 3-031-57575-X
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